
While constantly working on a video game without any rest, a college student who's about to graduate quietly slipped into slumber several times. In those lucid dreams, he found himself in the game he was working on, the fantasy world of Dragon Spirits.
Modeled estimate, not a reported figure. How we estimate →
About
While constantly working on a video game without any rest, a college student who's about to graduate quietly slipped into slumber several times.
His workmate, as well as his childhood best friend, advised him to take some decent sleep, but he simply wanted to get the game done before graduation to prove himself.
However, the mystery is that, in those lucid dreams, he found himself in the game he's been working on —— a fantasy world of Dragon Spirits.
His memory of the real world fades in and out among these dreams.
He found himself became as his younger self and met his childhood best friend again. They are all junior school students here, learning how to master the power of Dragon Spirits with the help of their teachers and many other classmates.
Déjà vu, he just cannot understand why everything felt so familiar and miraculous.

Adapted from a self-made board game created by one of the developers. She designed it at her very young age. Her teacher laughed and said that it is absolutely worthless and impossible to become a real video game. Many years later, she made this game for celebrating her graduation from college.
Catch, Train, Battle! The core of its game mechanic is inspired by the Pokémon series. Rest assured that our unique design will deliver a distinctive experience.
Tactical, challenging, and exciting real-time combat system. You need to choose the 4 skills for every Dragon Spirit in your team to create an optimized combination for battles, you must know when would be the best to use them.
There are plenty of side quests and challenges to discover and conquer, but be sure to enjoy your colorful school life. You can even reveal the secrets hidden among the history of Dragon Spirits.
100+ beautiful and characteristic illustrations of Dragon Spirits from various talented artists.[st]
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Rough translation is an immediate turn off for me, especially in a narrative based game. When the tutorial is confusing it's not a good sign.
通关了,总体评价是:世界观很完善,主线剧情很烂,支线可以认真看一下。 目前对龙魂契约的理解就是:有契约可以召唤或命令龙魂做一些事,但只在竞技上有一定强制力,此外没有其他效果。 本次游玩比较喜欢使用的龙魂有: 菌腾龙:前期无脑400固伤,推前期神器 北索:这服装真是优雅 帝座龙:颜值我喜欢,辅助还行 疑龙:全游戏最强龙魂,配合换宠混乱,快速换宠以及洋流陶笛换宠额外加SP,任何时刻只要极少时间就能回复大量SP,疑龙首发立马换下,配合混乱可以让下一位必定先出招(再也不用担心敏捷不够被对方先出招了) 朱雀:魔攻最强数值,花一半血量强化一手,然后一个阳炎十字(其实喷发更好),再配合增伤加护,几千伤害就出来了,后期灌伤用 盘霭:很帅的龙,实力还行,加个反射透镜,利用疑龙出场直接完全降对面强化,然后配合清空CP并僵直,对面CP就永远不会满了,其他情况用处就很一般了,主要是帅 双尾冥兽:挺帅的龙,主要靠间接伤害,配合海底方糖可以磨死一些boss,认可条件有时候有直接伤害要求或者对面攻击高强的时候能反噬很高的伤害 此外还有一些据说实力不错的: 金蟒:据说配合泡泡锤可以单刷吉拉和涅伽 幼彩:配合巫术小刀偷SP,火苗和冰锥来回点,对面永远都不会有SP,没SP了就换疑龙再秒换回来,主打一个永控,但是伤害太低了,实在打不过可以试试,此外反转克制有时候有用 自己玩当然是要用喜欢的龙魂,不过打最终BOSS(圣龙原契约者)还是乖乖看攻略
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
强烈建议辰星加入圣龙行列,一拳一个还是太权威了。
I just like dragons
还不错,给个好评,能体会到技能设计和美术是下了功夫的,但看了下社区评论,emmmm,感觉剧情私货确实有点多,而且本人上手3个小时,有几点瑕疵:支线指引几乎等于0,只能按C然后对应地点去找,可偏偏游戏内场景也没个路牌啥的;没有属性克制表很致命;以及难度确实有点硬核,素质还是蛮过关的,但需要精心打磨
这游戏真不错啊,战斗方式对我来说挺新奇的,好玩
没通关,后期给我整红温了,严苛到极致的契约条件不停地把我按在地上摩擦,养成的乐趣几乎没有,因为针对对方的龙魂场你就要不停地换龙不停地的研究配对,一股弄弄的设计师教你玩游戏的味道,玩家不是三岁小孩嗷,不需要你一直教一直教。
really like the art design of the different dragons fun game play too
没出新手任务,塞一堆宝宝,完全不知道玩哪个。 对战的技能效果完全体现不出来,就是打伤害。 直接劝退。
很有趣的游戏值得支持一下
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 132 | 97% | Free | |
| $13.4K | 35 | 100% | $6.74 | |
| $3.5K | 58 | 93% | $2.99 | |
| $0 | 78 | 97% | Free | |
| $0 | 0 | — | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $69.2K | 225 | 71% | $9.99 | |
| $69.2K | 244 | 98% | $9.99 | |
| $69.2K | 556 | 92% | $4.99 | |
| $69.2K | 86 | 77% | $29.99 | |
| $69.2K | 296 | 74% | $11.99 | |
| $69.3K | 134 | 76% | $13.99 |