
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Most likely between $43.8M and $124.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 62% | approximately $73M |
| PlayStation | $39.99 | 81% | — |
| Xbox | $39.99 | 80% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2367 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
top top so mal otimizado
Docela podprůměrná grafika i na max, divné ovládání, rádoby open world, přitom je to jenom koridor z místa A do místa B
优化过后的游戏比之前体验好太多了不管是性能优化还是塞给玩家的无限飞加强后的支线引导,扩充技能栏位添加存档栏位等等,基本上已经改进了之前的所有痛点,实在是太香了龙信
真的是把原價支持的人當憨兒耶,因為喜歡才支持DD2,然後賣不動了直接砍半賣, 所以當初定價這麼高就是在抓我們這些願意支持的替死鬼?
90小时一周目通关。没那些人说的那么不堪,复用怪也随便了,反正后期都基本是秒杀,你秒杀的是哥布林是食人魔还是别的什么怪有区别吗?所以就算真的有很多种类的怪又如何?但这游戏二周目好像也没什么必要了,也懒得做那些支线任务的其它结局了,等DLC吧。
什么狗屎游戏,谁tm设计的?走两步一个哥布林,打完哥布林又来b三狼。打完往前走两步又tm是哥布林,夹杂着鸟人。这样一直循环,这一路都这样,这合理吗。这个世界全是哥布林?
jogo top
good game
不打mod没法玩
买的第二份,第一份是Ps5,已经出了机器,再来这里玩一遍,为dlc做准备