
DRAGON QUEST BUILDERS™ 2 is a block-building RPG set in a fantasy land threatened by an evil cult. Explore, battle, build and harvest in the charming single-player campaign or build big projects in the online sandbox mode for up to 4-players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 856 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
完美游戏
史上最牛逼的遊戲 The best game in the world
It's a really good game, very addictive, while the relationships between characters are a little bit childish it still has strong rpg elements and an extensive building / crafting that rivals minecraft and most mods existing for it, the story is a nice addition, the beginning of the game is a bit too heavy in the hand holding department but as the game opens up you start to see the potential of it, the heavy handed approach of the start of the game is a disservice to the rest of the adventure and the open world nature of the rest of it, it's truely a block builder type minecraft game with purpose and even if the story was a little bit on the childish side i did enjoy it still. there are lots of things to unlock after the game is over as an endgame, continuation of itemization, gear / weapons and stuff you discover and get even after you beat the main game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 6.9K | 82% | $14.99 | |
| $3.7M | 8.4K | 95% | $14.99 | |
| $3.7M | 5.6K | 82% | $19.99 | |
| $3.7M | 10.6K | 92% | $19.99 | |
| $3.7M | 36.2K | 71% | $5.99 | |
| $3.7M | 3.3K | 75% | $31.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $500.1K | 797 | 91% | $13.99 | |
| $11.2M | 20.3K | 76% | $24.99 | |
| $24.3M | 30.7K | 78% | $24.99 | |
| $6.8M | 10.5K | 82% | $34.99 | |
| $55.9K | 170 | 74% | $14.99 | |
| $0 | 6.8K | 62% | Free |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.44/day in the week to Aug 4 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Traditional Chinese, Japanese, Simplified Chinese
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
听说过好玩,但是没有想到这么好玩…… 剧情是比较王道的类型,或者说是比较俗套的,但是制作组很会讲故事,演出也很不错;非常喜欢里面的NPC演绎,给予玩家最大的参与感,真的感觉是在跟很多伙伴冒险……就连低俗大叔笑话我也很喜欢!! 重复劳动的度在主线剧情里也把握的特别好,不会很多,也可以让玩家有参与感,真的设计的很好,看到大家一起劳作的时候我真的很开心;; 谢谢制作组带来了这么好的游戏
解决了我的电子ED
不會玩麥塊的人也能玩得很開心!
こっちのほうが面白い
b
샌드박스 건축 RPG. 이전 작을 훌륭하게 계승하여, 확실하게 발전된 경험을 선사하여 준다. 정육면체를 쌓아 건물을 만드는 게임이지만, 마인크래프트와는 전혀 다른 게임이다. 수많은 가구와 다양한 종류의 블록들은 당신이 만들 수 있는 모든 것의 가능성을 열어준다. 특이하게도 가구에 따라 방의 종류가 결정되고, 그 방의 종류에 따라 주민들의 상호작용이 결정되기에, 교류가 활발한 마을을 만드는 재미가 있다. 다만, 분명 당신은 이 게임을 건축하기 위해 구매했을 것… 가구와 블록을 해금하기 위해선 기나긴 스토리를 밀어야 한다. 또한 보관함과 같은 특수 가구들은 일정 개수 이상을 설치하면, 보관 기능 없이 설치되는, 뭔가… 애매한 최적화가 되어져 있어, 방의 상호작용이 제한되기에 상당히 아쉬웠다. 만약, 당신이 이 게임을 구매할 생각이라면, 자신이 마인크래프트를 할 때, 무슨 포지션이었는지 생각해 보고 구매하는 게 좋을 것이다. 그리고 역시 개꼴의 캐릭터는 주인공(♀). (6 / 10 점)
看完别人岛建的我?!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.