
Explore a stunning world, make complex moral choices, and engage in bone-crushing combat against massive and terrifying creatures. The Ultimate Edition includes Dragon Age: Origins, Dragon Age: Origins - Awakening and all nine content packs.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6/day in the week to Sep 14 → 7.25/day in the week after.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1029 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Positiv. Ich wollte eigentlich nur die Verderbnis aufhalten. Ca. 142,5 Stunden später habe ich politische Krisen gelöst, uralte Geheimnisse aufgedeckt, mit Hexen verhandelt, Dämonen bekämpft, Königreiche beeinflusst und mehr moralisch fragwürdige Entscheidungen getroffen, als mir lieb ist. Dragon Age: Origins hat mir etwas beigebracht: Es gibt keine perfekten Entscheidungen. Es gibt nur Entscheidungen, mit deren Konsequenzen man später leben muss. Oder eben nicht. Jeder Ursprung erzählt seine eigene Geschichte. Jeder Begleiter hat eine Persönlichkeit. Jede Entscheidung kann Stunden später plötzlich zurückkommen und dir zeigen, dass das Spiel mitgeschrieben hat. Und dann ist da noch: „Verzauberung? Verzauberung!“ Nach ungefähr dem 500. Mal hört man diesen Satz nicht mehr. Man erlebt ihn. Was Dragon Age: Origins für mich bis heute besonders macht, ist die Welt, die Charaktere und die Tatsache, dass sich die Gruppe irgendwann nicht mehr wie NPCs anfühlt, sondern wie echte Weggefährten. Man lacht zusammen. Man streitet zusammen. Man kämpft zusammen. Und manchmal bereut man Entscheidungen noch Jahre später. Nach ca. 142,5 Stunden kann ich nur sagen: Dieses Spiel ist nicht einfach ein Rollenspiel. Es ist eines der Rollenspiele. Ein Meisterwerk, das den Grundstein für eine ganze Reihe gelegt hat und bis heute zeigt, wie man Charaktere und Entscheidungen schreibt. Jetzt entschuldigt mich bitte. Ich muss noch einmal überprüfen, ob meine Entscheidung damals wirklich die richtige war. Wahrscheinlich nicht.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, Spanish - Spain, German*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is unplayable... I create my character and whenever I attempt to proceed, the game crashes all the time. Nothing seems to fix this issue. Since it doesn't work anymore, the game should have been delisted from the steam store.
Beautiful game, but I can’t recommend this version because of the constant technical issues and crashes on modern PCs. I paid for EA Play mainly to play it, and it ended up being unusable.
Oyundan atıyor sürekli. Korsan indirmeye gidiyorum lanet olsun size. Edit: Korsanda da çalışmıyor. İnternetin ücra köşelerinde bir exe. dosyası buldum onu atınca çalışıyor. Bu seferde oyuna mod yapamıyorum oyun sik gibi ufak gözüküyor 2k'da. Modlar çalışmıyor ananızı s*kem mi şimdi sizin iki günümü aldınız beyinsizler.
Combat is pretty tedious and it's literally impossible to play without modding the game/ tailoring your settings. The game itself is still incredible and has one of the best fantasy worlds oat.
Hermoso y bello como Alistair.
Very great game, and very often crashes too. Some outside help may help stabilize it during long sessions. As for the RPG elements this is well done, I can see the obvious Baldur's Gate I and II influence throughout, which is fitting since BioWare years ago made the first two games. Seeing the modern BioWare is unfortunate as the modern titles are nowhere near a fraction of greatness compared to Origins. And no I don't have nostalgia as this is the first I have ever played Origins. Only DLC I hated was the Golems of Amgarrak, that one was short but ♥♥♥♥♥♥♥♥ did it make it so clear not having a mage, Runic Golem is NOT a good substitute, in your party was torture, having to cheese two group fights. Beyond that the DLC is alright, Awakening was good and I liked the epilogue of Morrigan and my Warden in Witch Hunt. Will give 200 hours more in a future playthrough, maybe a Blood Mage. For now I am satisfied and recommend this to anyone who wants to understand why old BioWare is sorely missed.
Game crashes like crazy, I would stay away if u dont wanna spend a long time trying to fix this
纯煞笔游戏,折腾几个小时根本无法打开,什么补丁都打了就是不管用
I'm well aware that this game is near-universally praised, and that the writing is beloved by many. I haven't seen anything really stellar in my time playing, but I have seen plenty good. It is very much possible to get enjoyment out of this game, and I still plan on continuing to play That said, as a product and complete experience that you are paying for, this thing blows. It crashes constantly. Either due to memory shenanigans or just because it can't handle loading its own maps. I've had to download fan patches, lower settings, look at the amount of CPU cores my computer is using, load earlier saves before loading the save I actually want, etc. etc. I've seen forums where people are swearing that lowering their audio quality somehow helped them as if this is game is a machine spirit they have to gently calm and whisper sweet nothing to. It sucks. Even when it loads, there's a decent chance there will be a purple blob of color where the ground is supposed to be I also take EXTREME issue with how the DLC content is handled. It's one thing to have a gag DLC with gifts that break (not fast-forward or cheat, I mean actually BREAK) story progression, and it's another to just plop it in game with no indication. I HATE having to weed out DLC garbage from an otherwise ok balanced and functional game. That should not be on me to curate at all. There's enough good stuff in there that I don't necessarily recommend doing just the base game, but the game is certainly made worse by a lack of onboarding or separation The game is also just full of... I don't want to say bad design. It might be better to call it old-fashioned. It heaps a lot of dungeon crawling on you, even when the unique and interesting parts of the scenarios would work well enough on their own Enter Mage Tower > Fight up the entire tower > "Oh boy, time to confront the big bad mage!" > Wrong. Fade time. > Do long dungeon crawl through a semi-interesting but mostly boring bizzarro world with a sepia filter > Finally get to an interesting part with your companions > Boss fight > "ok, we're done!" > Wrong. More tower. > Finally get to the actual boss fight > Now you get to do an actual RPG thing and make a choice > Your word is god's will I guess, because apart from a companion making a quip or two, everyone present immediately agrees to your choice and it works out fine. So much fluff can be cut out of this Enter Redcliff > Town is about to be stormed by undead > Do some sidequesting to make the defense go smoother in tangible ways > Except for the oil. Don't use the oil. Your allies will burn themselves alive > Win the cool defense (if it can load in) > Storm the castle > The castle is a dungeon crawl, but not nearly as long as the other places > Do interesting RPG choice > End of Quest! >Wrong. Ash hunting time. > Go on a wild goose chase for some treasure > Find dungeon > Do a whole ass dungeon of dungeon things > do a way less interesting RPG choice. > End. End this whole quest earlier, man! It honestly feels lacking in minor choices. You get major choices with companions and questlines, but everything in the middle is either SO minor that it doesn't matter, or it just leads back to the major choice. Downtime between plot beats is spent fighting and fighting I do like the companions, but sometimes it feels like pulling teeth to get any of them to like you enough to start talking about anything interesting (and thus, giving you more chances for approval). They're all so picky about every little thing and their disapproval is handed out like candy in way their approval simply isn't. Extort a man into giving you his bar? Wynn disapproves, that wasn't very nice of you... Gift the entire bar to the old owner's servant that he would sexually harass and grope every morning? Well she has nothing to say, really. That's just the bare minimum to her. No, she will not take back the previous disapproval. But if you're nice to her and checking up on her whenever she has a fainting spell, she might be so generous as to give you one or two approval back. Not a lot. Alistair is one of the better companions, and he's constantly baiting you into saying something to piss him off. He gets to be a jokester, but all your sassy replies are neutral at best, and if you ever ACTUALLY disagree with him on something, say goodbye to 20-40 approval all at once. I know this is an older game, but all games like this should really make approval somewhat independent of that character's story progress. Or add a forgiveness mechanic or something so you can say the occasional wrong thing for roleplaying's sake without just trashing the relationship. Speaking of, every time a companion disagrees with your major plot choices, you can try and persuade them to not hold it against you. It only lessens the reputation loss... just kinda frustrating Oh and random encounters are not balanced at all. Some are fine but most are of a different difficulty than the main quests you just did. Don't know what they were thinking there but some of them feel like troll setups. "Have 10 armored skeletons that will beat up your mages before you have the time to do anything. In the back, we'll put a caster who's just gonna chuck a fireball at you. It will barely hurt the skeletons. You want to target fire the mage? Well that's already gonna be tough due to the 10 skeletons chunking away your party health, but I GUESS you can do that... oh but there are invisible traps between you that will also cast fireball if you step on them, forgot to mention that." A lot of the game's tactics are also based on battlefield prep and control too, so I don't know how you're supposed to make use of glyphs and traps and poisons, and all that when the enemies spawn 4 feet from you and outclass you. Not limited to the harder areas of the map either (not that the game will come out and tell you the levels of areas) So yeah, it's very weird. I'm sure it was great for the time, but I feel like this game is at its best when I'm on normal mode, doing some basic strategies to progress while steadily clearing a dungeon with something else playing in the background. Not really blowing me away with the wealth of cool things I can do or say, and the premise of each story is good but not amazing. I'd find it a perfectly good game to relax with if not for all the technical issues and design quirks, but they make it feel like I have to fight up hill to enjoy a plain bologna sandwich
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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