
Explore a stunning world, make complex moral choices, and engage in bone-crushing combat against massive and terrifying creatures. The Ultimate Edition includes Dragon Age: Origins, Dragon Age: Origins - Awakening and all nine content packs.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6/day in the week to Sep 14 → 6.67/day in the week after.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1042 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game so far! If you like KOTOR, you'll like this.
Let’s begin this review by tipping our hats and taking a formal bow. If Dragon Age II was an intimate experiment and Inquisition a pop epic, Dragon Age: Origins (2009) is the marble pillar upon which the entire cathedral rests. Hailed at the time as the spiritual successor to Baldur’s Gate II, Origins didn’t simply carry on that legacy—it modernized it, crafting one of the rawest, smartest, most ruthless, and strategically satisfying dark fantasy experiences in the history of the medium. Playing and reviewing it today means understanding where the true love for this saga comes from and why no sequel has ever managed to replicate its magical alchemy. From the perspective of game design and storytelling, the concept that gives the game its name is a masterpiece of immersion. The first two or three hours of gameplay aren’t just a generic tutorial—they’re your life. Whether you choose to be a Dalish elf, a noble dwarf (or an outcast from the slums), or a Circle mage, the game shapes your past, your personal motivations, and your specific traumas. This choice has a profound technical impact on replayability and the world’s responsiveness. NPCs don’t treat you based on an abstract statistic, but based on who you are and where you come from. A human noble will look down on a slum-dwelling elf with contempt throughout the entire game. This isn’t just writing—it’s sociological architecture applied to game code. Let’s talk about serious business for true “pros”: the turn-based combat system with tactical pause. Origins doesn’t cut you any slack. It’s not an action game where you can get by by pressing buttons at random—it’s a game of chess where every mistake costs your party its life. Managing positioning, controlling aggro, and making smart use of friendly fire (casting a Fireball in the middle of your party is suicide) require meticulous planning. The depth of the Companion Tactics system—a sort of “IF/THEN” style programming (If health drops below 50%, THEN use a potion)—is a technical gem that’s still missed today. When you manage to make your party run like a Swiss watch, defeating a Major Dragon or a Broodmother on Nightmare difficulty, the intellectual satisfaction is indescribable. The atmosphere in Origins is heavy, gritty, blood-soaked, and ruthless. Ferelden is a horrible place to live, threatened by the Darkspawn, but even more so by the greed, racism, and betrayal of humans themselves (Loghain, we’re looking at you). The writing shines for its moral ambiguity: there are no easy choices or choices that are entirely “good.” You often find yourself having to choose between the lesser of two evils and an even worse one, and the game has no qualms about showing you the devastating long-term consequences of your actions. But behind the armor of blood and mud beats an immense heart. The Base Camp system is the game’s emotional oasis. It is there, around the campfire, that the Grey Wardens become legends. The party in Origins is an anthology of immortal archetypes: Morrigan’s sharp and wonderful cynicism, Leliana’s naive yet unshakable faith, Alistair’s awkward yet loyal wit, Oghren’s boozy wisdom, and the magnificent, unforgettable presence of Shale the golem. The dialogue is written with such brilliance, charm, and psychological depth that you literally forget you’re talking to 2009 polygon models. You find yourself spending hours just to find out what they think of you, giving them thoughtful gifts, and laughing heartily at their bickering while exploring. Dragon Age: Origins is the perfect guide to how to write and design a true role-playing game. Is it showing its age graphically? Yes. But its writing, its strategic depth, its respect for the player’s intelligence, and its extraordinary emotional impact make it a timeless masterpiece. It is the origin of it all, the sacred fire that gave birth to a universe. If you call yourself an RPG lover and have never drunk the blood of the Dark Spawn to become a Grey Warden, you’re missing out on the best part of your life as a gamer.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, Spanish - Spain, German*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хорошие были времена...
roubaram meu filhooo
Awesome RPG. Played this after KOTOR and it scratches the same itch. Interesting story and cool companions.
Легендарний шедевр, де твій вибори в квестах дійсно мають значенння. Всім, хто не проходив - категорично рекомендую!
This is the best RPG ever made
Dragon Age: Origins is by far the best in this series (although all are great games in their own right). The setting, storytelling, and world building are unparalleled in Origins though. Haven’t played it since the 360/ps3 days and decided to give it a try on the Steam Deck. I’m 10 hours in with no issues. It says “unsupported” but I’m unsure why. Running great for me. Highly recommend!
Steam does not accurately show my playtime or in-game Achievements. I've played considerably more than 0.1 hours. DA:O is one of the greats, in the hall of fame for RPG's. I don't think I need to beat that horse. Yes, the combat is considerably slower and more tactical than your modern action game. No, that's not a bad thing. This review is here to say that, yes, the game is great. But, IT TAKES CONSIDERABLE WORK TO GET RUNNING ON THIS PLATFORM. There are third-party patches and such you need, in order to get it running on a modern PC. If you're willing to put in that effort, it's still the same great game it's always been. If not, all you'll get is frustration when you try to play it.
Às vezes só um grupo de desconhecidos pode salvar o mundo em frente a uma ameaça mundial de domínio das trevas... Gostaria de ter mais sobre o que falar, mas infelizmente a otimização do jogo é péssima, "crasha" toda hora mesmo com "mods". Tentei por mais de 40h, mas chega uma hora que você se estressa.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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