
Collect cards, upgrade cards, defeat monsters, join guilds and hire heroes. Raise your DPS!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About

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Stats
Languages: English, Russian, Simplified Chinese
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 801reviews | 63% | — | $0 |
| Free | 819ratings | 70% | — | not modelled |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Мой вам совет. Избегайте игр, в название которых есть слово "IDLE". Такое же зло, как и кликеры.
⠀⠀𝙃𝘼𝙑𝙀 𝘼 𝙉𝙄𝘾𝙀 GAME ⠀⠀⠀⠀ ⠀⣖⢤⡀ ⡐⠣⡄⠀⠀⠀⠑⡄⠙⠆ ⡇⠘⢄⡄⠂⠉⠀⡀⠀⢸ ⢃⡐⠁⠀⠀⠀⠀⠀⠀⡼⠆⠀⠀⢀⣴⠂ ⠀⢁⠀⠀⣠⡀⠀⠀⠀⠀⢸⢀⣴⣿⠏ ⠀⠈⣿⡄⢹⣿⡄⠀⢀⡀⢠⣿⣿⠏ ⠀⠀⠈⢇⠀⢉⣥⣾⣿⣷⣿⣿⠏ ⠀⠀⠀⠀⣽⣿⣿⣿⣿⣿⣿⣯⠱⡀ ⠀⠀⠀⠀⠙⠋⢻⣿⣿⣿⣿⣿⡄⡇ ⠀⠀⠀⠀⠀⠘⣼⣿⣿⣿⣿⣿⣷⡇ ⠀⠀⠀⠀⠀⢠⣿⣿⡿⠛⡿⣿⡇⡇ ⠀⠀⠀⠀⠠⠟⠋⠀⠈⠂⠌⠺⠇
i knew it was "p2w" but his is pure garbage. the progression is slowed down so much that you cant really play it at all f2p implementing heavy pay walls in a single player game is dense. i feel like an idiot as well for spending 16 hours on this dont play this
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
probably one of the most grindy idles ive played. after a point you hit a wall where the only way to progress is extremely long and boring playthroughs of the same thing 50+ times or spend gems. everything about this game is designed to make you spend currency. you do get some everyday, but its pitiful when the game scales as drastically as it does. was fun at first but the fun has dropped off the cliff. around 91 hours and im on the 3rd island. i will not enterain an idle game again after this
Very fun at first with some great ideas, but unfortunately it is horrendously unbalanced to the point that I wonder how it is even possible to seriously consider some of the choices made during the development. The main way to make progress in the game, is to do a reset that pretty much only depends on real world time and nothing else. You wait 24 hours, then you can reset with the click of a button to get an additive 10x multiplier, then you wait 24 hours again. And you do this for weeks, then months, so that you can actually play the game for a few days in between and get a little further. Half of the content is literally useless, because of how bad the balance is, so even if you do get something new, it more than likely will mean nothing to your progress. Some achievements are impossible to do as well, because you just cant get strong enough even in decades of optimally playing the game. It is sad to see, because the first 100 hours or so is extremely fun and I loved the card collecting mechanic, but unfortunately the game is literally unplayable for me at this point.
Classic idle game not bad :)
1/10 162$ of dlc for this garbage
Highly efficient way of wasting my life
took me 40+ years to get all ethereal dailies... This is NOT a fun game. My brain is LITERALLY Dead after this. I will NEVER touch this game again. Find something better to do with your life. its not automated... and total brain rot.
Honestly, it just feels like a massive chore. The progression slows down to an absolute crawl way too fast unless you want to spend money or grind forever. There are much better idle games out there.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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