
An immersive, aesthetic aim training experience set in a Neo-Japanese landscape. Stop dry aim drills, and practice addictive precision challenges where each click feels rewarding & satisfying.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English*, Turkish**languages with full audio support
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Sh!t harder than it looks. Had me turning into a mad sweat lord.
Combo sistemi lutfen kaldirilsin %100 acc oynamaya zorluyor ve hem oyun icin hemde oyuncu icin hic saglikli degil. Tek bir hatada butun runi mahvedebiliyor ve muhtemelen cogu oyuncunun tek bir iyi run atip sonra tekrardan denememesinin sebebi bu.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Cool idea and solid execution. Simple and fast compared to other popular trainers. I liked the ingame sens converter + i hate extra bs when i play games like this. I like that i can just hop in it do the generic training in a fun way. Usually in trainers you have to see your result after the round ends, which is not cool or they make it so if you miss one time its over which is unrealistic for majority of games. So like how it's executed in this.
Dot Clicker is a surprisingly stylish aim trainer, and I liked how much personality it gives to something that could easily have been a very basic collection of target clicking exercises. The Neo Japanese setting gives the whole experience a darker and more atmospheric feel, while the actual aiming challenges stay focused on precision and speed. I found it much easier to stay interested than I usually am with a completely barebones aim trainer. The main gameplay revolves around clicking targets as accurately and quickly as possible. I have different scenarios that let me work on my precision, reaction speed and consistency, and I liked how immediately responsive the game feels. Every mistake is easy to notice, which makes me want to replay the same challenge and see whether I can improve my score. The challenge mode is where I found myself spending the most time. There is progression and reward built around improving my performance, so it does not feel like I am simply repeating the same exercise with no purpose. The trial section is also useful because I can focus on individual aiming skills instead of always playing through a larger sequence. I like that the game gives me a reason to practice specific weaknesses rather than only chasing a general score. I also enjoyed the attempt to build an actual game around the training concept. There is a character I can interact with, and my dialogue choices affect my relationship with him. The case opening system also gives me customization to work toward, which adds a little more personality to the otherwise highly focused gameplay. These features are not what I came for, but they make the experience feel less like a sterile training application. The Neo Japanese presentation is another big strength for me. The dark city atmosphere, stylized visuals and cinematic touches give the aiming exercises a much stronger identity than I expected. I think the developers made a good decision by giving the game a setting and mood, because it makes practicing feel more like something I am actively playing rather than simply drilling mouse movements. My biggest issue is that the game is still in Early Access, so a lot of the larger vision is not available yet. The current version has a solid challenge mode, trials, progression and a global leaderboard, but I can already see areas where more scenarios, story content, community features and customization could make the experience much stronger. I also ran into reports of loading problems and replay issues, which makes the current version feel a little less polished than it should be. Overall, Dot Clicker is a good aim trainer with enough style and progression to make practicing feel enjoyable. I liked the responsive clicking, focused challenges and atmospheric presentation, and I appreciate the effort to add narrative and customization around the core training mechanics. There is still plenty of room for expansion and polish, but the foundation is strong and I can easily see myself coming back to improve my performance. Rating: 6.8/10
Very good & addictive aim trainer. You just spam the 9 same exercises but if you can get through it you do it on a harder rank. (D,C,B,A,S rank) I wish we could just choose 1 task to train instead of doing them 9. Good aim training game overall
Şu ara sıra çıkan boş yapan npc dialogunu kapatma seçeneği falan ekleyin
Good aim trainer style game.
Oyun ilk başladığında kasıyor tek kasan aim oyunu bu. Bi de reset için tuş ekleyin ben esc basıp yeniden başlatmak istemiyorum. Anlık droplar giriyor
samuray amcanın azar çekme simülatörü
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.7M | 3.3K | 93% | $29.99 | |
| $47K | 66 | 82% | $19.99 | |
| $307 | 1 | 100% | $10.99 | |
| $0 | 0 | — | $5.99 | |
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