
Noby and his friends are back in an all-new Doraemon: Story of Seasons title! Grow crops, raise animals, and use Doraemon's Secret Gadgets to help friends in a fun-filled and heartwarming story that people of all ages can enjoy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 4 → 0/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 411reviews | 90% | — | $487.8K |
| $59.99 | 589ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
DORAEMON STORY OF SEASONS: Friends of the Great Kingdom is a farming simulation that deliberately trades complexity for warmth, wrapping familiar genre mechanics in a gentle, story-driven framework shaped by the Doraemon universe. Developed by Marvelous Inc., it doesn’t try to reinvent the farming sim formula so much as soften it—removing pressure, smoothing progression, and placing greater emphasis on relationships and narrative. The result is a game that feels less like a sandbox and more like a guided, comforting routine where the focus is on steady growth and emotional connection rather than efficiency or mastery. The story centers on Noby and his friends as they arrive on a new planet and become involved in restoring a farm tied to a young prince’s personal struggles. It unfolds in a straightforward way, leaning heavily on themes of friendship, cooperation, and healing. There are no major twists or dramatic turns, but that simplicity is intentional. The narrative is designed to support the atmosphere rather than dominate it, giving context to your actions without overwhelming the core experience. As you progress, interactions with the townspeople gradually deepen, and while the writing is often predictable, it maintains a consistent tone that fits the world it’s trying to create. At its core, the gameplay follows the familiar daily loop of the genre. You plant crops, care for animals, fish, mine, and complete requests for villagers, all within a structured day-night cycle. These systems are polished and easy to understand, making the game approachable even for players new to farming simulations. There is a satisfying rhythm to tending your farm, watching it grow over time, and gradually unlocking new tools and areas. The experience is designed to be relaxing rather than demanding, and it succeeds in creating a sense of calm progression where each small improvement feels meaningful. One of the key differences from other entries in the genre is how guided the experience feels. Objectives are clearly presented, and progression is tied closely to story milestones and character interactions. This makes it easier to stay focused and avoids the aimlessness that can sometimes come with more open-ended farming sims. However, this structure also reduces player freedom. Instead of shaping your own path, you are following a predefined one, which can make the experience feel more like a narrative journey than a sandbox. For some players, this clarity is a strength; for others, it may feel limiting. Doraemon’s gadgets introduce small variations to the gameplay, offering tools that can simplify tasks or add a bit of novelty to routine activities. Some of these are genuinely useful, helping streamline farming or exploration, while others feel more like optional curiosities. They add personality to the experience and reinforce the connection to the source material, but they rarely transform the core mechanics in a significant way. Additional activities, such as exploring new environments or managing different types of crops, provide some variety, though these features tend to complement rather than redefine the main loop. Visually, the game is one of the more distinctive entries in the genre. Its watercolor-inspired art style gives the world a soft, almost hand-painted quality that changes subtly with the seasons. This, combined with a gentle and melodic soundtrack, creates an atmosphere that is consistently inviting. The world feels calm and lived-in, encouraging players to slow down and take in their surroundings rather than rush through tasks. This sense of place is one of the game’s strongest qualities, and it carries much of the experience. Despite its strengths, the game does have limitations. Pacing can feel slow at times, particularly when waiting for crops to grow or for certain systems to unlock. While this is partly by design, it can occasionally make progress feel drawn out. The variety of activities, while solid, does not always evolve enough to maintain long-term engagement, and repetition can set in as the game continues. Additionally, the absence of features like romance or character customization may be disappointing for players who expect those elements from a farming sim, though their omission aligns with the game’s focus on predefined relationships. The overall experience remains consistent from beginning to end, which is both a strength and a weakness. It never becomes overwhelming or frustrating, but it also rarely surprises. The game is content to maintain its tone and structure, offering a steady, predictable progression that prioritizes comfort over excitement. For players who value relaxation and atmosphere, this consistency is appealing. For those seeking deeper systems or more dynamic gameplay, it may feel too restrained. In the end, DORAEMON STORY OF SEASONS: Friends of the Great Kingdom succeeds by knowing exactly what it wants to be. It delivers a polished, approachable farming experience supported by a heartfelt story and a strong visual identity, even if it does not push the genre forward. It is best enjoyed as a slow, reflective experience—one that rewards patience and appreciation for its small, carefully crafted details rather than its mechanical depth. Rating: 8/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Spanish - Latin America, Thai, Traditional Chinese, Indonesian*languages with full audio support
| $49.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
เพิ่งเคยได้เล่นเกม Story of season ภาคนี้เป็นภาคแรก เพราะความเป็นโดราเอม่อนแค่นั้นจริงๆ สนุกเพลินๆดี วันๆทำ อะไรได้ไม่ค่อยกี่อย่าง ก้าวขาออกจากบ้าน ก็โดน Npc ชวนคุย ไปนู่นมานี่ สรุปหมดวัน 🤣🤣🤣
非常喜欢的画风,一开始以为是牧场外传就没注意,结果小瞧了。。 内容很丰富,还结合了很多哆啦A梦的道具玩着比牧场物语还有意思, 剧情也还好,唯二的缺点就是 没有结婚系统和大部分事件没有语音。 肝度和牧场持平,后期有各种道具更轻松一些,牧场玩家很推荐!!肝不够慎入
這麼貴的遊戲,玩一玩鐮刀就消失了,也沒有重新獲得的方式,真是爛透了
Great Game
究极牛马大雄结束了他的快快乐乐异星生活
好玩爱玩,就是联机不太行
本来开开心心的种地不是挺好的嘛 非要搞好感度推动剧情 我去公司上班也就开一次卡不 这里搞得每天睁眼5,6个地方打十几次卡 打完卡还种啥地啊 只想回去睡觉啊 最后大雄还一边流眼泪一边煽情的说,度过这最后的3天吧 我心里比安迪从肖申克溜出去还高兴 可算解放了 最后 狂肝的话第一年秋季就可以通关并且全成就 仅供参考
非常枯燥以及休闲的一款游戏。但这游戏的挖矿让我很苦恼,每次都得从头开始挖,想要挖到高级矿石需要带够足够的食物,逆天的是,饭馆里的饭菜只能堂食,这一套小连招使工具升满级有好远的路
找回了童年的味道
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2.2K | 81% | $19.99 | |
| — | 0 | — | — | |
| $908.1K | 4.6K | 89% | $6.79 | |
| $280.3K | 2.7K | 66% | $3.99 | |
| $54.8K | 78 | 68% | $11.70 | |
| $43.1K | 130 | 87% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $487.9K | 1.9K | 77% | $9.99 | |
| $487.8K | 1.1K | 71% | $19.99 | |
| $487.7K |
| 884 |
| 63% |
| $17.49 |
| $487.9K | 3.4K | 66% | $5.99 |
| $487.7K | 940 | 69% | $19.99 |
| $488K | 1.9K | 62% | $9.99 |