
Doorways: Holy Mountains of Flesh is an Immersive Horror Adventure, featuring a Complex Story and Deep Atmosphere.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☑ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☑ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☐ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☑ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☑ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☑ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ---{ Author }--- ☑ https://vojtastruhar.github.io/steam-review-template
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Latin America**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
нет
*sigh* Ah, Doorways. (Reviewing the entire 4 chapters / 3 games at once; no spoilers). Rarely if ever have I encountered a game that had me both very intrigued AND utterly annoyed, often changing between the two in a matter of minutes, while sadly often remaining on the "annoyed" part longer. It literally goes from "Man this is so cool" to "What in the actual ****, who the **** designed this and where can I go to have them banned from ever making video games again?" (Okay, maybe a bit harsh, but frustration levels can get quite high when playing these.) The good: - The one thing that all games nail is the immersion. Sound design (including the voice actor), overall aesthetics, level design, all creative / 3D artist work, genuinely outstanding stuff here. That is, if you turn up your gamma before playing, because everything is ridiculously dark on default, especially in the first game. The bad: - Story-wise it's confusing at best. While I get that they needed an excuse to create bizarre dark fantasy settings, just calling it "Going into the mind of serial killers" and then never explaining anything about it is really detrimental to the great atmosphere the game does manage to create. - Poor sense of progression and feedback to the player. This becomes especially egregious when you're on the lookout for the collectible relics. These often spawn at places you've already been to, with absolutely zero indication that something has even changed. Even "better", some become quickly inaccessible if you accidentally progress beyond certain points, requiring you to restart the entire game because there's no manual saves and chapter selection doesn't save overall collectibles progress. - The puzzles, including enemy / boss encounters. While some are intuitive, many get (the wrong kind of) confusing or frustrating. Doesn't help that some of them just keep reoccurring, sometimes basically unaltered. Shout out to the end of "The Underworld", which I'm pretty sure is actually violating the Geneva Conventions. So where's the thumbs up coming from? If you find this on a steep discount and if you're a sucker for creepy indie horror games with a unique feel and atmosphere, you could give this a go. Just be prepared for some frustration, which will likely occur at some point. Note for Linux / Steam Deck players: While there are native versions for all 3 parts, most achievements are broken and will not unlock. Thankfully plays very well with Proton.
【25B7】★2025去库存计划★ 10、Doorways: Holy Mountains of Flesh(2016)× 无中文的恐怖游戏;出入房间的光影切换很生硬。卡关,摆烂了
unique experience, but diffcult without a guide
Меня хватило на час, за который я никуда толком не продвинулась. Не верьте, что это игра заставляет вас думать, это не так. Она требует от вас в основном дикой внимательности. И гейм-дизайн, и визуальный дизайн в игре такой, что заметить какой-нибудь предмет или мелкую дверцу тупо нереально, если не рассматривать все досконально. Это практически пиксельхантинг в тонне одинаковых комнат. Это раз. А вот два - там, где таки надо думать, не очень понятно, КАК, а то и ЗАЧЕМ. Вот пара примеров: монстр не дает вам пройти. Чтобы его устранить, надо нажать на выключатель на стене, который поднимет жалюзи на окнах, осветив комнату. Подвох в том, что выключатель выглядит как выключатель для света, к этому моменту вы видели их в каждом коридоре, в каждой комнате, и только два раза из множества они работали, в остаьное времся оставаясь элементом дизайна. Когда вы дошли до монстра, вы уже тупо перестали в принципе их замечать, и ломаете голову, как же вам пройти чертового монстра. Другой пример: тот же монстр не пускает комнату, надо решить головоломку, чтобы он ушел и дал вам дорогу. Знаете, зачем это нужно сделатьт? Просто так. В комнате нет ни предметов, ни новой двери, ни даже шортката. Монстр защищал пустую комнату, а вы решали головоломку ради решения головоломки. У игры, судя по началу, имеется как минимум интересный лор, так же через документы намекается интересный сюжет, но я решила, что ознакомлюсь с ними через Ютуб. А то знаете, квест, который заставляет чувствовать себя дураком потому, что он слишком сложный, это нормально. Но вот квест, который заставляет тебя чувствовать, что разработчики хотели сделать тебя идиотом намеренно... нутакое.
Gillar alla dessa spel. Du får tänka till i lite sjuk horror miljö. Finns inte en uppsjö av denna typ av game.
Not a fan. Spend too much time wandering around with no clear direction and the movement is clunky. I got stuck on a part in the school house, and looked at two different walkthroughs and in both the person playing also appeared to have no clue what to do as well.
It's pretty good
Enter expecting a janky haunted house, and you'll have a good time. Genuinely really ambitious design, and cool puzzles, but lacks communication. Got lost at a few points, was frustrated by a few puzzles, but that's the price of trying. Still, always better to be more ambitious then less. Cool game, 6/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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