
Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam + Google Play only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.1Kreviews | 94% | — | $7.2M |
| $3.99 | 21.6Kratings | 81% | — | $4.3M | |
| $3.99 |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常好玩的战术佳作,值得推荐!
fun lil strategy game
適合輕型戰略遊戲的玩家! 當個突擊SWAT指揮官真不容易! 不過要玩到戰役模式還要先生到六級Zzz 過了之後就知道這小遊戲的奧妙了^^
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Polish, Russian, French, German, Japanese, Simplified Chinese*languages with full audio support
| 338ratings |
| 86% |
| — |
| not modelled |
| $2.39−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muito FODA! Tático é A palavra. Zerar o um primeiro para poder migrar e dixavar o DK 2!
[table] [tr] [td]Graphics[/td] [td]★★★★☆[/td] [/tr] [tr] [td]Gameplay[/td] [td]★★★★☆[/td] [/tr] [tr] [td]Playtime[/td] [td]★★★★★[/td] [/tr] [tr] [td]Story[/td] [td]★★★★★[/td] [/tr] [tr] [td]Sound[/td] [td]★★★★★[/td] [/tr] [tr] [td]Music[/td] [td]★★★☆☆[/td] [/tr] [tr] [td]Price[/td] [td]★★★☆☆[/td] [/tr] [tr] [td]Recommend[/td] [td]★★★★☆[/td] [/tr] [/table]
Un gigantesco meh. Il gioco è carino MA va preso a piccole, piccolissime dosi perché molto ripetitivo e schematico, si può fare come passatempo ma viene a noia molto presto. La ripetitività degli ambienti e la generale monotonia nel gameplay non invogliano a investirci troppo tempo. La gestione del movimento degli agenti è mediocre, quando la mappa costringe ad entrare tutti dalla stessa porta ci creano degli imbuti. Non essendoci un selettore a schermo dei personaggi, ma dovendoli cliccare uno ad uno, a volte non riesci a scegliere quello che vuoi, o riprendere il tragitto che gli avevi preparato. La progressione è lentissima, rigida. La pecca più grossa è la gestione del POV degli agenti, che a volta muoiono male perchè hanno un nemico a un palmo dal naso e non rispondono al fuoco/non lo vedono. Non vale il prezzo pieno, solo in saldo. Richiede TROPPE missioni per sbloccare i potenziamenti che renderebbero più varia e dinamica l'esperienza, dopo 20 mappe completate anche col miglior punteggio, sblocchi pochissima roba. Droppato diverse volte e mai completato del tutto.
Amazing tactical game, it's quite simple with only a few commands to give your squad, but hard to master, sometimes you'll spend hours making a plan, with a lot of back and forth adjusting a plan to RNG and the level's design, and it feels really satisfying watching it play out perfectly. There's a few problems like not being able to fully plan some types of missions like arrests and levels with multiple floors, which by themselves are really janky, running time in only one floor at a time. Also, I don't know why they thought it was a good idea to add a solo challenge to levels in a game about managing a squad, those are awful to do on big levels. There's campaigns and a level editor with workshop support so there's many levels to play and master. I definitely recommend this, it's one of the most satisfying games I have ever played.
人质被劫持,谈判失败时,没有完全之策。必须以充沛的力量一举击破。伤亡不可避免。
Fun game, enjoy the room clearing tactics
总的来说:8.5/10 如果10年前玩到这个游戏,可以给9.0。这个游戏的体验非常纯粹,游戏从整备/计划/微操/看录像,每个环节体验都很爽快,玩家在任务进行中会保持高度专注,任务成功后观看一气呵成的录像很有成就感,同时队员的能力和装备还会随着任务的完成不断成长,前20个小时的体验非常好。 20小时之后的游戏体验稍显重复,而且很多大地图的任务,玩家需要很高频率的调整和重开。任务外的成长系统深度不够,职业见的风格也没相对有限。想必是一代的制作过程中放弃了很多想法吧,细节的东西都放到二代里了。 很有意思的策略游戏,即便放在今天看也很出色。非常期待看看二代是个怎么回事儿。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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