
Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam + Google Play only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.1Kreviews | 94% | — | $7.2M |
| $3.99 | 21.6Kratings | 81% | — | $4.3M | |
| $3.99 |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Très bon jeu ! Mais un peu dépassé de nos jours ! Door Kickers 2 et No plan B sont beaucoup plus complet et corrigent les défauts de Door Kickers !
hao
好玩,去掉自己急躁的心情,用规划完的路线去完成,有那种成就感
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.2M | 44.1K | 89% | $5.99 | |
| $7.2M | 7.3K | 74% | $24.99 | |
| $7.2M | 29.1K | 97% | $9.99 | |
| $7.1M | 8.1K | 88% | $21.99 | |
| $7.1M | 49.6K | 89% | $9.99 | |
| $7.2M | 14.1K | 97% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.4M | 13.6K | 96% | $24.99 | |
| $0 | 130 | 83% | Free | |
| $0 | 299 | 89% | Free | |
| $0 | 1.5K | 91% | Free | |
| $6.9M | 34.2K | 85% | $8.74 | |
| $8.8M | 8.1K | 79% | $39.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Polish, Russian, French, German, Japanese, Simplified Chinese*languages with full audio support
| 338ratings |
| 86% |
| — |
| not modelled |
| $2.39−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这是一个相当好用的画图软件,就是有时颜色有点少,多的时候又会让不同颜色的画笔重合
Работа с углами основа страйбола, пейнтбола, да и вообще шутанов. Игра всецело ориентированная именно на логику углов - прям кайф. Да, сюжетом или героями тут и не пахнет - все банально. Но игра про это и есть - набор задачек на работу с пространством, дистанцией и углами. Залипно и мудно 1- дверей из 10
战术小队玩法一直是我感兴趣的题材,这款游戏的战斗和小队配置的操作很令人满意,战术场景和任务目标也是多样化的。希望今后能有更大场景或站场题材。
I've taken on criminals with full auto machine pistols, drug dealers, suspected terror cells, yet I still can't beat fire station north.
I'm confused by this game. It's like a single developer painstakingly put great care into creating a fun gameplay mechanic... and then published it without doing anything else. This could have been so much more. Why don't missions have briefings? Even Swat 3 had mission briefings, describing the hostage demands and the events leading up to the situation, all while a voice-over briefs you on the task at hand. Plus each Swat member has a detailed backstory. And this was a game from the 90s. None of the missions feel like part of a campaign. There's no story progression. It's just a series of random locations. That being said, this game became much more fun when I stopped trying to plan out entire missions beforehand and just moved them individually. It became way more fun when I discovered the peek-a-boo tactic. Just strafe your guy until the enemy pops into view, then immediately pause it and move your guy back. They won't see you and you'll be able to throw a flashbang their way without taking any damage. There are some things that are wonky. Sometimes your entire team can unload on one guy, who just calmly takes out everyone with a single shot. Sometimes you'll have the enemy in sight and your guy just won't fire. Sometimes there's no rhyme or reason to when they will decide to execute hostages (you can throw a flashbang into the room, but as long as you don't cross an invisible threshold, you can pick everyone off from afar). And the worst is the grenade throwing. You can't cancel a throw by right clicking or hitting escape. You have to confirm the throw, then click on the guy and delete all paths. And sometimes the game will just decide to unpause the game and drop the grenade right at your feet. This is especially fun when you finally get throw a level that has taken you days to beat without casualties, only to kill one of your guys before the last room. So, should you play this if you've never played it before? Absolutely. And get to know it before you give up on it. It doesn't really explain the controls, so learn what Shift and Control do. Learn about which gun does what. It does a horrible job explaining shields and guns. Sometimes max power on a gun doesn't mean it's the most powerful gun. It may be useless against body armor. I hear there's a Door Kickers 2 but apparently it has been in early access for a year and doesn't appear to be making progress. This could be an amazing concept. Someone should put work into this.
Esse jogo é muito bom mesmo. Se você gosta de jogo tático e desafiador recomendo muito.
怎么你们玩都是战术大师,就我是黑帮火并?QAQ
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.