
Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam + Google Play only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.1Kreviews | 94% | — | $7.2M |
| $3.99 | 21.6Kratings | 81% | — | $4.3M | |
| $3.99 |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GREAT
I hate the f*cking hostages dying for anything. Hope they all return to home and die in the most painful way. 8/10, apart from the hostages stuff, I would like to implement a tool or something that would allow me to choose two or more units at the same time.
Simplesmente sensacional.... ótimo para quem curte jogos táticos e estratégicos.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Polish, Russian, French, German, Japanese, Simplified Chinese*languages with full audio support
| 338ratings |
| 86% |
| — |
| not modelled |
| $2.39−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
SWAT 4 but top down. Nice.
swat gta 버전
This game is excruciating. 10/10 would play again.
О да CQB, о нет, папа уйди
Un gigantesco meh. Il gioco è carino MA va preso a piccole, piccolissime dosi perché molto ripetitivo e schematico, si può fare come passatempo ma viene a noia molto presto. La ripetitività degli ambienti e la generale monotonia nel gameplay non invogliano a investirci troppo tempo. La gestione del movimento degli agenti è mediocre, quando la mappa costringe ad entrare tutti dalla stessa porta ci creano degli imbuti. Non essendoci un selettore a schermo dei personaggi, ma dovendoli cliccare uno ad uno, a volte non riesci a scegliere quello che vuoi, o riprendere il tragitto che gli avevi preparato. La progressione è lentissima, rigida. La pecca più grossa è la gestione del POV degli agenti, che a volta muoiono male perchè hanno un nemico a un palmo dal naso e non rispondono al fuoco/non lo vedono. Non vale il prezzo pieno, solo in saldo. Richiede TROPPE missioni per sbloccare i potenziamenti che renderebbero più varia e dinamica l'esperienza, dopo 20 mappe completate anche col miglior punteggio, sblocchi pochissima roba. Droppato diverse volte e mai completato del tutto.
An aggravating but rewarding game. When it flows, Doorkickers is /so/ good. It's an awesome strategy title that really makes you think. Getting a perfect run is massively satisfying, executing simultaneous actions just hits so nicely. Planning is straightforward and intuitive. Then you run into the parts where you're not fighting the perps, you're fighting the game itself; multifloor levels don't allow planning on all levels of the house so you have to redo the plan every run past the ground level. There's no undo in the planning section, you can't bend paths you've already laid, so if you need to modify something early in a path or you misclick when pathing another trooper, you're out of luck and need to redo. I recognize the game is a decade old but these do hurt the experience. Still, a strong recommend for tactical and strategy game enjoyers.
Door Kickers sieht auf den ersten Blick fast unscheinbar aus, entwickelt aber erstaunlich schnell diesen „Ich probiere es noch einmal, diesmal sauberer“-Sog. Statt einfach nur Einheiten hektisch herumzuklicken, plant man jeden Zugriff vorher: Türen, Sichtlinien, Eintrittswinkel, Reihenfolge der Befehle und mögliche Gefahrenbereiche. Dann startet die Aktion – und entweder läuft alles perfekt oder ein einziger schlecht abgesicherter Raum beendet den Einsatz in wenigen Sekunden. Genau das macht für mich den Reiz aus. Die Missionen fühlen sich nicht nach blindem Ausprobieren an, sondern nach kleinen taktischen Rätseln. Man analysiert Fehler, verändert die Route, setzt einen anderen Einstiegspunkt und merkt sofort, wenn der Plan besser geworden ist. Besonders angenehm ist, dass das Spiel trotz der Tiefe gut verständlich bleibt. Die Bedienung ist klar, das Pausensystem nimmt unnötigen Stress raus und man hat immer das Gefühl, wirklich die Kontrolle über den Einsatz zu haben. Natürlich wird es mit der Zeit anspruchsvoll, und manche Missionen verlangen Geduld. Aber wenn ein Zugriff dann ohne Verluste aufgeht, fühlt sich das richtig verdient an. Für mich ein starkes Taktikspiel, das mit wenig Schnickschnack auskommt und gerade deshalb so gut funktioniert.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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