
Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.
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Sums Steam + Google Play only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.1Kreviews | 94% | — | $7.2M |
| $3.99 | 21.6Kratings | 81% | — | $4.3M | |
| $3.99 |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
谋而后动,胜负毫厘之间
Door Kickers is a top-down, real-time tactics game that puts you in control of a SWAT team tasked with executing high-stakes raids, hostage rescues, and counter-terrorism operations, it blends fast-paced action with deep strategic planning, making it one of the more compelling entries in the tactical shooter genre. What sets Door Kickers apart is how it ditches traditional turn-based tactics in favor of a hybrid system where you pause time to issue orders, then watch the operation unfold in real time. This approach creates a satisfying loop of plan, execute, and adapt, where the success of a mission often hinges on precise timing, smart angles, and learning from failure. At its core, the gameplay revolves around the planning phase. Before each mission begins, you have the opportunity to draw paths for each operator, stack them at doors, position them to breach, and assign specific actions like flashbang throws, door kicking, or synchronized entry. The controls are intuitive and responsive, allowing you to layer commands and make fine adjustments with ease. Once the plan is set, you hit play, and your team springs into action. You can pause the mission at any time to revise your strategy mid-operation, which adds a dynamic layer of flexibility and keeps the gameplay feeling fluid and reactive. The tension builds as each room is cleared, never knowing if a hidden gunman might be lurking just out of view. That blend of planning and execution is what gives Door Kickers its unique edge—it rewards patience, tactical thinking, and rapid adaptation. The mission design is where Door Kickers truly shines. Each level is compact but dense, requiring you to think like a real-life SWAT commander. Room layouts, enemy placements, and hostage locations are randomized just enough to keep replayability high while still maintaining a sense of structure. The game gradually introduces more complex mission types, like bomb defusal or VIP protection, which force you to rethink your standard tactics. As your team gains experience, you unlock new classes and abilities, from breachers and stealth units to shield carriers and snipers. Each operator can be customized with different gear and weapons, and the progression system strikes a good balance between giving players meaningful upgrades without becoming a grind. Visually, Door Kickers adopts a clean, minimalist art style that complements its strategic focus. The top-down perspective and detailed room layouts make it easy to read the battlefield at a glance, while subtle lighting and audio cues add to the tension. The environments are varied enough to keep the gameplay from feeling repetitive, and small details—like the sound of a flashbang echoing through a hallway or the muffled thud of a door being breached—add a satisfying level of immersion. The interface is straightforward, and mission objectives are always clearly communicated, allowing players to focus on tactics rather than struggling with navigation or cluttered HUDs. The game does have a few limitations. While the campaign is lengthy and the community-created missions extend the content even further, the lack of a narrative or character development might make it feel sterile for players looking for a more story-driven experience. The learning curve can also be steep for newcomers unfamiliar with tactical shooters, especially when dealing with line-of-sight mechanics or mastering the timing of simultaneous actions. That said, these challenges are rarely frustrating—Door Kickers encourages trial and error, and each failure feels like a learning opportunity rather than a punishment. Over time, you begin to develop an instinct for room clearing, target prioritization, and how to manipulate the layout to your advantage. What makes Door Kickers especially impressive is how well it supports multiple styles of play. Whether you're a perfectionist who wants to plan every second with frame-accurate precision, or a more fluid strategist who prefers adjusting on the fly, the game accommodates both approaches. It also features a powerful mission editor, which has resulted in a robust modding community that continues to breathe new life into the game years after release. Between the official levels, user-created scenarios, and customizable squad loadouts, Door Kickers offers an incredible amount of content and variety for its price point. In summary, Door Kickers is a masterclass in real-time tactical planning. It captures the thrill and complexity of close-quarters combat without the need for flashy graphics or bombastic storytelling. The focus is squarely on intelligent design, rewarding precision, teamwork, and adaptability. It's a game that appeals to both hardcore strategy fans and casual players willing to invest the time to learn its systems. Whether you're meticulously breaching a room or recovering from a failed raid with a new approach, Door Kickers is an endlessly satisfying experience that proves that good tactics, not twitch reflexes, are what save the day. Rating: 9/10
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Languages: English*, Spanish - Spain, Polish, Russian, French, German, Japanese, Simplified Chinese*languages with full audio support
| 338ratings |
| 86% |
| — |
| not modelled |
| $2.39−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 819 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excelente juego, pocos de este estilo a puro CQB. Muy recomendado y anda en la mayoria de equipos. Si te gustan los juegos de estrategia y de estilo swat es tu juego. Espero completarlo al 100 para pasar al 2
ありそうでなかった インディーゲームの大成功作。ただ不満点は多いので2に期待 見下ろし型のタクティカルシューティングSLGゲームとして、ありそうでなかった、SWAT的部隊の指揮官として 射線管理・クリアリングのおもしろさを純粋に楽しめる神ゲーの素質満載のすばらしい画期的なゲームだと思いました、ただ、やってみると不満点も多く、おすすめにはしましたが 本音のところは1はスキップするかセールで買って軽くやって、2だけ本腰でやるのがおすすめです。 # Door Kickers 1 → 2 の改善点の個人的まとめ ## 1. 人質地獄 → たまにある程度に減少 人質を即始末しにかかるテロリストがいたり、クリアリングがたのしめず、むりに特攻したり時間におわれたりして、死にゲーというか理不尽さと面倒さが強かったです。 2ではこの辺が改善され、制圧・掃討・爆発物関連が中心になり、ミッション構成が自然になったとのことです --- ## 2. タイムアタック強制 → 時間評価ほぼ無し 時間をかけすぎはよくないのはわかりますが、星評価(武器アンロックにつながる)のために時間制限におわれ、戦術無視してつっこんだり、死にゲーで配置だけ覚えたりとか、純粋な楽しみがそこなわれていました。 1の星3つのためのスピードラン強制は廃止。 2は **安全に、丁寧にクリアリングするのが正解** という本来の戦術ゲームに戻った、とのことです --- ## 3. シールド無双 → “邪魔役”として正常化 シールドが強く、前にだすと無敵の防壁として立ちふさがり、ピストルで一人で制圧したりして、ちょっとやりすぎ感がありました。 自分的に思う適正なバランスは、 - 単独では弱いが、敵からするとシールドを優先できないし、手間取るとやられるので邪魔役として機能する、という程度です。 2では、味方の射線と連携して初めて強い存在・ 敵の注意を奪う役割 として弱体化・改善したとのこと。 1の「廊下に置くだけで勝つ」は不可能。 --- ## 4. 武器バランスが正常化 1は武器の個性が薄く、G36みたいな強いアサルト武器が中の下くらいの扱いになっててなんで?ってなりました。 2では、1の - SMG一強 - AR不遇 - 他ゲームでは最強クラスのG36が中の下 といった歪みが改善。 2は銃ごとの個性がしっかり出るように改善したとのこと --- ## 5. レベリングの作業ゲー化が解消 隊員が10人いても、2人出撃だけとかばっかりで、同じミッションを隊員入れ替えて(もしくは同じ隊員で)繰り返しやってレベル上げするとか、面倒でした。 レベリングのデザインとミッション進行のバランスが悪く、かみあっていない印象でしたが、2では 1の - 隊員入れ替えて周回 - XP稼ぎのために同じミッション という苦行はほぼ無く、2は **ミッション進行と成長が自然にリンク** する、とのこと --- ## 6. 2人だけで巨大建物突入 → ほぼ無い 1では、大使館の人質救出を4人とかでいどめ!みたいなそんなわけないじゃんっていう少人数特攻ミッションが多くてなんか非現実的な印象でした。 この点も 2は - 部隊ごとに人数が適正 - 少人数ミッションは少人数向け部隊で成立 - 無理突入は発生しない ということで改善したようです --- 結論、 1で失われていた - 角度の支配 - 射線の組み立て - 同時突入 - 情報戦 が、2では完全に復活しておもしろさの主役になり、求めていたものがえられるようです。2をがんばろう。1も低評価にするのは違うと思うので、不満をあげつつも良ゲーとして評価したいです
One of the best tactical games ever made. Its design is simple, but it creates one of the most satisfying and fun experiences a gamer could ask for when your seemingly perfect plan has holes poked into it by the RNG, only for you to adjust the plan accordingly and watch it all unfold flawlessly. Loved it so much I decided to go for all the achievements, and am probably gonna do the same thing with the sequel.
Poog Kickers
No co-op campaign
nice game low cortisol
In my opinion, gets boring after a little while of playing.
Ai pathing can be... not great But otherwise a good tactics game
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