
Hell’s armies have invaded Earth. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity. The only thing they fear... is you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.43/day in the week to Jul 30 → 27.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 187.4Kreviews | 91% | — | $111.4M |
| $29.99 | 42.6Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2564 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
RIP AND TEAR
Лучший шутер
1
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Portuguese - Brazil*, Simplified Chinese, Spanish - Latin America*, Traditional Chinese, Polish* +1 more
| $29.99 |
| 274ratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rip and tear... until it is done.
快速的战斗和身法
太几把爽了,比玩几把还爽
ЭТОТ ОБЗОР НАПИСАН НА ДВУЗ ЯЗЫКАХ, НА РУССКОМ И НА АНГЛИЙСКОМ THIS REVIEW IS WRITTEN ON TWO LANGUAGES. RUSSIAN AND ENGLISH ДЛЯ РУССКОГОВОРЯЩИХ Давно я не писал обзоры на игры но вот решил всё же высказать своё мнение насчёт игры DOOM Говорить много о сюжете не буду ибо кому оно вообще надо мы тут демонов пришли убивать а не какой-то там сюжет глядеть хотя я должен признать что сюжет есть и он довольно таки хорош, конечно это вам не Достоевский или Шекспир но тоже норм. Хочу начать с графики и оптимизаций игры, Графика у игры божественная, и не в том плане что она супер реалистичная хотя это тоже, стиль и дизайн очень сочетаются друг с другом, ничего лишим не выглядит и ты веришь в то что видишь и погружаешься в мир с головой, и при этом тебе не нужен какой-то супер прокаченное железо, игра вывозит на ультра настройках даже не средних по мощности компов и это хвалебно, видно что с оптимизацией разработчики постарались, у меня на моём компе было стабильно больше 100 фпс и очень в редких случаях просадки до 80. Следующим пунктом я бы хотел рассказать про геймплей, он тут весёлый. Обычно шутеры вроде дума такие: Ты идёшь вперёд, резко много врагов появилось, ты стреляешь по ним параллельно отходя назад пока все не умрут и так каждый раз. Такой геймплей тоже может быть весёлым но может быстро наскучить если что-то не так сделать, тут же разработчики сделали так что ты заходишь на какую-то локацию и эта локация теперь как арена в которой надо сражаться, назад не вернёшься а все монстры буду спавниться тут, а тебе как-то надо сражаться и для сражений как раз таки нам дают уйма стволов и это уже третий пункт. Оружия и их разнообразие это отдельный плюс игры, у каждого оружия есть две разных прокачиваемых дополнительных атак, например гранатомёт или скорострельность у дробовика, снайперский выстрел или очередь из меленький ракет у автомата и так далее. У всех своим слабые и сильные места комбинация чего в борьбе очень выручает да и весело демонов разрывать разными методами, всегда ракетой на куски уничтожать демонов не так весело как иногда снайперским выстрелом голову оторвать или ещё что-то сделать. Крюк кошка у двухстволки вообще имба, летать и убивать всё подряд это буквально улучшает геймплейнную часть в 4 раза Четвёртый пункт я считаю стоит посветить врагам и боссам. не буду долго на них задерживаться ибо мы все играли хотя бы в первый DOOM или хотя бы смотрели, враги оттуда перекачивали в эту часть, сильно они не поменялись а вот боссы очень интересны, во первых все боссы которых мы встретим потом станут обычными врагами так что по сути это скорее не боссы а подготовительные бои против тех кого мы ещё не раз встретим только в другие разы они будут с подмогой, а вот финальный босс был честно говоря очень лёгким по сравнению с предыдущими. Я играл на уровне сложности ультра насилие или что-то типа того, короче предпоследний уровень сложности, и мне сражаться против финального босса было очень легко, он был очень предсказуем всё нужное всегда появлялось а меч очень сильно упрощал жизнь особенно учитывая что перезарядка атаки появлялась каждые как будто 10 секунд. На этом всё, будете ли вы покупать эту игру или нет решать вам, я лично очень его вам рекомендую. Кстати вы скорее всего заметили что про онлайновую часть я ничего не писал, потому что тут и писать особо нечего, это просто скучный десмач как по мне который и не стоит никакого внимания, я вообще такие штуки не очень люблю по этому я и не играл в мультиплеере, я вам рекомендую конкретно одиночную часть игры ибо оно того стоит. FOR ENGLISH SPEAKERS I haven't written a game review in a while, but I finally decided to express my opinion on DOOM. I won't tell you much about the plot. It's really important that we come here to battle demons, not to watch some plot. Although I must admit, there is a plot, and it's quite good. Of course, it's not Dostoevsky or Shakespeare, but it's still okay. I'd like to start with the graphics and optimization. The game's graphics are phenomenal, and not in the sense that it's super realistic, although that's true to form. The style and design are perfectly coordinated, nothing looks out of place, and you believe what you're seeing and are completely immersed in the world. And you don't need some kind of over-specced hardware. The game runs even on average-quality PCs at ultra settings, and that's commendable. It's clear the developers have put a lot of effort into optimization. on my PC game consistently ran at over 100 fps, with very rare drops to 80. Next, I'd like to talk about the gameplay; it's fun. Typically, shooters are like this: You move forward, a bunch of enemies appear, you shoot at them while simultaneously retreating until everyone is dead, and that's how it works every time. This kind of gameplay can be fun, but it can quickly become boring if something isn't right. The developers have made it so that you enter a location, and that location is now like an arena where you have to fight. You can't go back, and all the monsters will spawn there, so you have to somehow fight those demons and for that reason they show us a ton of guns, and that's the third point. The weapons and their variety are a separate plus. Each weapon has two different upgradeable secondary attacks, for example, for a shotgun you can have a grenade launcher or a automatic rate of fire, a sniper shot or a small rocket rotation in an assault rifle, and so on. Each weapon has a combination of strengths and weaknesses, combinations of which is very helpful in the fights, and it's fun to tear demons apart in different ways. Always destroying demons with a rocket isn't as fun as sometimes ripping them off with a sniper shot to the head or something else. The grappling hook in the double-barreled shotgun is completely overpowered. Flying and hitting in quick succession literally quadruples the gameplay aspect. The fourth point, which I think is worth devoting to, is enemies and bosses. I won't dwell on them too much. We all played at least the first DOOM, or at least watched it. The enemies haven't been changed much and been re-leveled in this one, but the bosses have changed and they introduced some new enemies. What's really interesting is that, firstly, all the bosses we were at first introduced later are just regular enemies, so they're not really bosses, but rather fundamental fights against enemies we'll encounter again and again, only they'll have backup in other encounters. And this final boss was, frankly speaking, very easy compared to the previous ones. I played on Ultra Violance difficulty or something like that, the second hardest difficulty level, and I had a very easy time against the final boss. He was very advantageous, and everything I needed always appeared, and the sword made life a lot easier for the last fight, especially at the stage where the sword recharge was appearing every 10 secconds or so. Whether you buy this game or not, I personally highly recommend it. By the way, you probably noticed that I didn't write about the online portion, because there's nothing special to write about. It's just a boring deathmatch, in my opinion, and not worth the effort and time. I don't really like those kind of things, which is why I didn't play the multiplayer. I recommend the singleplayer portion of the game, because it's worth it.
MULT PREA BUN JOCU ASTA COAIE
efectivamente, es mejor que el sexo
la verdad me gusta mucho yo en lo personal lo uso para desestresarme un poco triste que el versus este mas caido que el pingo
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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