
Hell’s armies have invaded Earth. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity. The only thing they fear... is you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.43/day in the week to Jul 30 → 27.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 187.4Kreviews | 91% | — | $111.4M |
| $29.99 | 42.6Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2564 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The best boomer shooter ever.
Это самый лучший , скилловый дум, который-либо выходил. Плюс еще 50 часов на взломке
RIP AND TEAR
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $111.6M | 191.4K | 82% | $39.99 | |
| $112.1M | 91.9K | 84% | $39.99 | |
| $110.3M | 341.4K | 97% | $29.99 | |
| $109M | 79.1K | 72% | $39.99 | |
| $113.8M | 353K | 94% | $24.99 | |
| $108.8M | 86K | 92% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $71.6M | 221.8K | 96% | $19.99 | |
| $47.5M | 46.1K | 88% | $49.99 | |
| $810.6K | 8.8K | 93% | $4.99 | |
| $53.2M | 136K | 90% | $29.99 | |
| $10.5M | 23.7K | 90% | $19.99 | |
| $7.2M | 29.1K | 97% | $9.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Portuguese - Brazil*, Simplified Chinese, Spanish - Latin America*, Traditional Chinese, Polish* +1 more
| $29.99 |
| 274ratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
**DOOM Eternal is, without a doubt, one of the best FPS games ever made.** The combat is absolutely phenomenal. It’s fast, fluid, aggressive, and incredibly satisfying. Every encounter feels like a controlled dance of movement, weapon switching, resource management, and pure chaos. The game constantly pushes you to stay aggressive and think on your feet rather than simply hiding behind cover and shooting everything in sight. Once the mechanics really click, the combat becomes almost addictive. The level design deserves a lot of praise as well. The environments are varied, memorable, and packed with secrets, collectibles, challenges, and alternate paths. Exploration never feels like a pointless distraction from the action — it actually rewards you and gives the world a surprising amount of depth. The movement mechanics also make traversing the levels feel just as satisfying as fighting through them. And then there’s the **music** OH MY GOD.. The soundtrack is an absolute masterpiece. I’m not even sure whether I should call it heaven for your ears or **hell**, because it sounds like a demonic metal rave happening at the end of the world. The music doesn’t just accompany the combat — it becomes part of it. When a heavy track kicks in during a massive encounter, the entire game suddenly feels like it has shifted into another gear. Almost every track goes ridiculously hard, and it perfectly captures the atmosphere and identity of DOOM. What makes Eternal especially impressive is how well all of these systems work together. Movement, weapons, enemies, glory kills, resource management, exploration, sound design, and music all reinforce the same philosophy: **keep moving, keep fighting, and never stop being aggressive.** It’s one of those games where you can finish an intense encounter, sit back for a second, and think, *“♥♥♥♥♥♥♥♥♥, that was awesome.”* If you enjoy FPS games, DOOM Eternal is pretty much essential. It’s not just a great shooter — it’s an incredibly polished, mechanically deep, and ridiculously fun FPS experience that sets the bar extremely high for the entire genre. **10/10. Rip and tear.**
Deluso. È DOOM per ragazzini amanti di Fortnite e Valorant
bought the game with all dlcs, for some reason the base game is divided into 2 appids, one for the base game and one for the base game as a dlc, i cant play the singleplayer campaign at all because that campaign dlc i should own since i have the base game isnt ♥♥♥♥♥♥♥ appearing, checked online, many people on reddit have the same issue for years, contacted steam support to have this fixed, will update the review once they reached out to say whether they fixed it or left me with this issue, however the review will stay negative as it should be because having a bug this huge for years still unfixed is ridiculous, ♥♥♥♥ bethesda
parfait de A a Z, pas besoin d'argumenter plus.
Piece of ♥♥♥♥, loosing non-stop my save files, not even the support page of Bethesda is running properly
Один из лучших шутеров.
Лучший шутер
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.