
Chameleon is a side-scrolling platformer with a hand-drawn doodle style. In this world of doodles, you will play as a chameleon created by a young boy's imagination. With the whimsical and imaginative adventures the young boy envisions, the charming chameleon embarks on thrilling adventures!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 19 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不太推荐萌萌人来玩。尤其是平台跳跃苦手手残什么的。 前期的游戏体验还是不错的。 此外存在很多不太友好的地方。(最后一关反而不用变颜色了说是,反而觉得没前面那么烧脑了) 后期2个甚至3个大房间才给一个存档点太出生了。此外,每个大章节只分四个小章节。为什么不把小章节里的每个小关卡都做一个标题或者是每个小章节自动存储进度,每次想要停下来的时候会想到。我打一半了下次又得重新打。这极大的破坏了游戏体验, 最终boss战附近卡顿也很严重。不知道为什么。也不敢退游戏,这沙比游戏退出去就得全部重新打。真是无语死了 游戏本身还是蛮有意思的。利用变色机制控制平台,三个颜色一起还是比较有意思的。本游戏是存在土狼时间的,很多操作多一个身位就会容易很多。 对于收集苹果,苹果是可以先过关或者回头存档之后再收集的。这样存档点就会刷新,不需要一次性收集完苹果。可以先拿一个去出发点或者终点重新刷新存档。 对于钥匙,是必须一次性收集全的,这个没啥好说。 对于第三还是第几关的笔刷还是啥。也和苹果一样。因此可以卡bug多获得几个笔刷。这样难度会大大下降。 对于黑暗世界的梦魇。不小心碰到了画笔可以官方自杀键重置刷新。不影响成就解锁 小游戏我感觉很变态,飞行小鸟还算简单。下降和上升挺难的。我飞气球是靠吃无敌星的同时受伤的bug拿的1300分。撞到的同时吃到无敌星触发的。
画风很可爱,好玩。
游戏很好玩,三色和平台跳跃结合的很好,就是流程略短,难度略低,没有制作高难关卡,类似蔚蓝BC面。打差评是凭啥我玩一半不玩了退游戏,下次再上就得从这一节从头打?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Russian +2 more
Hours played at review time, across 40 reviews with recorded playtime.
可以可以,推荐一下赞
게임 난이도가 어려웠다. 특히 마지막 보스에서 너무 어려워서 혼자 욕 오지게 하면서 클리어했다. 근데 게임은 재밌었다. 3개의 캐릭터를 번갈아가며 써야 하고 되게 참신했다.
想玩平台跳跃的可以试试,简单但是只有a面比较短。
Good 2D platformer game, it is hard to get used to the color changing mechanic, good exercise for brain (if you are young, this game is probably easy). One thing that I hate is when you are on not pressing directional button then press dash, you will automatically dash to the left even though you are facing right (it usually mess my air dash). The story is standard, it kinda lost the focus after the third page because it shift the story from the doodle to the creator in adulthood (which is never built up).
好玩
挺可爱的,内置辅助,解救手残中老年
好玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $10.2K | 32 | 94% | $6.99 | |
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| $373 | 5 | 100% | $3.99 |