
A horror roguelike bento-builder. You're trapped in an underground kitchen, forced to feed a half-chef monster. Gamble with your life, assemble meals, and master your multipliers. Whatever you do, Don't Let it Starve.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 7 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Don't Let It Starve is a strategy gambling rogue-lite bento-builder where you must prepare the most satisfying meals for a half-chef monster lurking in the walls. Reach ever more ludicrious scores to (hopefully) earn your freedom...
Assemble your ingredients on a variety of bento shapes and sizes to maximize space and flavor. Master unique combos and modifiers to raise your score to ever increasing heights. Choose ingredients wisely and optimize your layout to fit as much as possible. Don't despair, there's a light at the end of that tunnel...
With 10 unique hats and over 100 tools, there's limitless build possibilities to experiment wtih. Push your luck to the limit and weigh your risks and rewards. Go all in on Bread and fail miserably when you fail to roll your combo. Get gud and try again. There's countless ways to win (or fail horribly).
Unlockable hats, challenge modes, tools, and secret puzzles fill the game with dozens of hours of content. Try out weird shit and see what it unlocks. See if you can master the increasingly punishing challenges for rewards and bragging rights. Go infinite even harder than your friends in the challenge mode. Uncover the secret ending. We stuffed the game with content.
Master the Combos - It'll take more than just fitting food on a grid to win. Learn the synergies, ramp up your combos, and crank your score into the stratosphere.
Meta-Progression – Unlock new tools, upgrades, and run modifiers that change future attempts.
120+ Unique Items & Synergies – Experiment with a huge variety of tools and effects to create deadly-efficient strategies.
Bento Building Action! - We all love the Resident Evil 4 inventory system. Now do it with food.
Uncover the Secrets - We got tons of secret stuff to uncover. There's like a whole escape room thing. Find the clues and get that juicy L O R E !
Meaningful Challenge Modes - New challenges don't just ramp up the needed score, but they also add new features that work with new tools to create a unique experience that doesn't feel like an afterthought.
Endless Mode – Push your skills (and your luck) to the limit in an infinite survival challenge.
Tense Atmosphere – You're not alone in the kitchen.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is outstanding, i could play this game for hours straight. my only complaint is that it isn't more bread focused. i need more bread always, every round, just bread. bread.
Nifty little game with the vibes of balatro, cloverpit, and some inscryption aethetics. For the price I got almost 50 hours of fun finishing everything, and it's the kind of game where if you don't have more than 30 minutes free a day, you can knock out a run in around that long to unwind for a bit.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Portuguese - Brazil, Russian, Simplified Chinese, French, Spanish - Latin America, Japanese, Italian, Spanish - Spain, Polish*languages with full audio support
Hours played at review time, across 105 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Refunded after an hour. I was put off, first and foremost, by how shamelessly this rips off Cloverpit in every way. This complete lack of artistic integrity puts a bad taste in my mouth. On top of that, it isn't fun. The one thing that it didn't manage to copy from Cloverpit is its fantastic approach to game design. The charms-- sorry, 'tools'-- and how their effects are applied aren't nearly as intuitive to understand. The ability to get a full combo is entirely dependent on luck, and I haven't encountered any tools that can counter this in a meaningful manner. The little room you're in seems to have a couple puzzles you can solve to progress in the overarching story, but when I solved one and was only rewarded with a flimsy multiplier effect, I wasn't exactly eager to work out the rest. And the whole mechanic of bento building is just like, slower, less interesting Tetris? I don't understand the appeal. Lastly, I gotta say. The decision to make this game French themed is completely baffling to me. It completely ruins any chance this game had of a genuinely eerie or stressful atmosphere. I refuse to be afraid of a monster who speaks French. It's not that I think humor and horror can't coexist -- they can complement one another very nicely, if executed well! I just don't feel this is one of those cases, and the resulting vibes are neither scary nor funny. All in all, a big, resounding meh.
do you enjoy rougelite number go up games? are you endeared to teeth monsters with cute little eyes? stop reading this!! you should be playing the game!!!!! i would honestly pay double the price, i wish i hadn't bought it on sale
Inscryption ve CloverPit'in başarılı bir karışımı. Oyunda doymak bilmeyen bir canavar tarafından izbe bir mutfağa hapsedilmiş bir aşçıyı canlandırıyoruz. Canavar kendisi için yemek hazırlamamızı, onu doyurmamızı talep ediyor. Bunu başaramadığımız takdirde de bizi yiyor... Yemek hazılama kısmı, Tetris parçalarına benzeyen yiyecekleri boşluk bırakmadan tepsilere yerleştirmekten ibaret. Küçük, orta ve büyük olmak üzere 3 tepsimiz var. En küçüğü seçersek 3 altın sikke kazanıyoruz, ama canavarı az beslemiş oluyoruz. Orta tepsi sadece 1 altın sikke kazandırıyor. Büyük tepsi ise 1 sikke harmamıza sebep oluyor ama doyurma kapasitesi daha büyük elbette. Her yiyeceğin bir besin değeri var. Ek olarak bu yiyecekleri anlamlı bir şekilde tepsiye dizdiğimiz zaman (mesela iki ekmek, bir sosis = sosisli sandviç) bonus kazanıyoruz. Yeterince puan toplayamadığımız takdirdeyse kolumuzu kıyma makinesinden geçirip (evet, ne var?) aradaki farkı kapatabiliyoruz. Tıpkı CloverPit'te olduğu gibi, oyun boyunca kazandığımız paralarla bize çeşitli bonuslar kazandıran nesneler satın alabiliyoruz. Bir yandan da Inscryption'daki gibi döngüyü kırıp mutfaktan kaçmanın bir yolunu arıyoruz. Artılar: + Inscryption ve CloverPit'in formüllerini başarılı bir şekilde harmanlıyor + Bağımlılık yapıcı oynanış + Oyunun ömrünü uzatan zorluk seviyeleri Eksiler: - Bir yerden sonra çabuk tekrara düşüyor - Müzik kendini fazla tekrar ediyor Faklı şeyler deneyen bağımsızları seviyorsanız denemenizi tavsiye ederim. Şimdilik demosu da mevcut. Not: 7/10 [b][u]Bu oyunu sevdiyseniz şunları da deneyebilirsiniz[/u][/b]: CloverPit, Balatro, Inscryption [quote]Daha fazla incelememe göz atmak isterseniz Steam Küratör sayfamı ziyaret edebilirsiniz: [b][url=https://store.steampowered.com/curator/39265984/]Pikselatör[/url][/b][/quote]
I accidentally killed it when I fed it nothing but peppers and a single olive worth 1.053e in a big bento, poor guy went up in flames, asked for 9.011e worth of that afterwards
Сеттинг классный и игра затягивает, но баги вынудили меня закрыть игру с желанием больше никогда к ней не возвращаться. Во-1 постоянно какая-то ерунда с мышкой - я потратила кучу монет и попыток перекрута блюд просто потому что мой щелчок считается за 2 иногда - и при это чувствительность мышки никак не поправила ситуацию. Во-2 в 1 из прохождений мне в 1 раунде выпала легендарка которая дублит твой первый выбор ингредиента - проиграла я на моменте дубля перца и на протяжении следующих 5 ТРАЕВ без этой абилки мне выпадали исключительно перцы, мне пришлось файлы игры восстанавливать. Про микробаги, пролаги и тд даже не буду расписывать. Ну и самое главное) Я как упертый баран в итоге дошла до финала и получила ключик) А дальше ничего) Просто все застревает на моменте входа в туннель и дальше не идет) На что я потратила часы своей жизни) Перезаходы, восстановление файлов, переустановка - мне не помогло ни-че-го. Попробую еще пару раз и если так все забагованным и останется - просто удалю. Где кнопка багрепорта в игре? Я не нашла в обсуждениях ни 1 из своих багов. Очень жаль, ведь игра мне понравилась, но пока желание продолжать уничтожено.
これっくらいの おべんとばっこに ピクルス ピクルス ピクルス ピクルス ピクルス ピクルス ピクルス ピクルス ちょいとつめて オラァ食えっ!!!!! ホラー要素はオマケレベルです(時々自称シェフさんがひょっこりはんする程度)
C'est dommage que le jeu soit condamné à être toujours dans l'ombre de CloverPit parce que je le trouve tellement mieux. Je le trouve très accessible, même si l'aléatoire a énormément de poids, on peut quand même facilement préparer une stratégie. Ce que je trouve un peu dommage aussi, c'est qu'il n'y ait pas assez de nourriture différente, ou de variation dans leur forme, on finit par souvent faire le même bento. Le jeu est clairement une copie (même DA, même structure) mais si vous arrivez à passer outre ça, vous pouvez passer un bon moment
Tetris de culinária. Bom
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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