![[Don't] Let Go](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3997670/28e3739af5d413f4ba4185a84a8b93ff22e24f25/header.jpg?t=1760610627)
[Don't] Let Go is a quiet, emotional and atmospheric 3D Action-Adventure Puzzle game. Bound to a mysterious entity by a powerful connection you must work together to solve puzzles, defeat enemies and escape the ancient city. Do you have the strength to sever your only connection?
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About
[Don't] Let Go is a quiet, emotional and atmospheric 3D Action-Adventure Puzzle game. Bound to a mysterious entity by a powerful connection you must work together to solve puzzles, defeat enemies and escape the ancient city.

Narrative:
You will venture to an ancient and mostly abandoned city located deep within a crater on a journey to see whether the forgotten city is inhabitable for your wandering tribe. Here you will find a mysterious cube with a destructive past that latches onto you, forming a symbiotic rope-like connection. You must use this new found friend to escape the city by solving its many puzzles, avoiding its many threats and allowing the cube to grow.
However… all is not as it seems… As the cube grows, it will start to slowly act like an anchor weighing you down and making your escape almost impossible. Do you have what it takes to flee the cursed land…
Progression:
On your journey you and the mysterious cube will venture to regain its long lost power. By revisiting churches from a past era you can upgrade the cubes power, allowing it to grow in size and strength enabling you to reach new areas and solve more complex puzzles. However... as the cube grows so does its ability to prevent your escape, can you really leave it behind?
Goals and Challenges:
After successfully locating and abandoned city with potential to be your tribes new home you find yourself unable to leave, the exit blocked by two ancient tentacles. Together with your cube venture to different points in the city to destroy the tentacles, allowing you to flee the cursed land.
Along the way, subordinates of the tentacle will attempt to sever your connection with the cube, imprisoning you both and preventing your escape. Fight multiple different enemy types, forcing you to use the cube in unique ways to defeat them all.
Solve ancient puzzles to unlock new areas and progress through the city on your journey to leave with your new friend.
Primary Game Mechanic:
After discovering the cube it forms a unique bond to you, forming a symbiotic rope like connection between the two. Acting like an anchor, the cube and this ancient connection will prevent you from moving far without it, holding you back and limiting your journey. As you go further from the cube your energy will decrease and reliance on it will increase forcing you to stay near it and maintain your energy.
The cube is your primary weapon throughout the journey, by throwing it at enemies knock them back and eventually vanish them to push forward and find a way out of the city. The cube can also be thrown at objects allowing you to alter the environment and solve puzzles to progress further.
Knowing its true power the mystical enemies will try to take the cube from you and return it to the prison from which you found it. Your goal is to protect it and keep it safe, stunning, hitting and defeating all the enemies that block your path and threaten its safety
Playtime:
On average it takes new players 1 hour and 30 minutes to beat the game for the first time. At the end of each playthrough you are rewarded with a picture to showcase your achievement. There are 5 of these to collect based on challenges within the game, have fun and good luck!
Disclaimers:
This is a student game made by 6 people for our final major project at Birmingham City University (2 Designers, 2 Programmers, 1 Artist, 1 Sound Designer). The game is finished and takes a new player around an hour and a half to beat.
[Don't] Let Go has been primarily built for gamepads (Xbox, PlayStation and Nintendo controllers) please use one of those for the best experience, we do not advise using a keyboard.
Genres
Stats
Languages: English
Engagement
Reviews
Sooo, this game is janky if played on keyboard (I didn't play on gamepad so idk is it any better). The camera is.. very uncomfortable. [b] Especially [/b] in tight spaces, where it becomes nearly uncontrollable, or when it becomes fixed BUT DOESN'T ALIGN WITH LEVEL so if you will go just left you will fall. Animations are not very good as well, combat is strange, climbing is just bad. BUT this game is still fun! some puzzles are interesting, the reuse of some locations really helps the immersion, and if you accept the issues the platforming and combat may become fun as well. My favorite part of the game was trying to figure out how to get achievements and finding skips/speedrun tactics/bugs. Overall, I really liked this game, and I do recommend you to play it if you can tolerate the flaws and like this genre! 7/10
For a free puzzle/adventure game I found at 3am in the morning, it's pretty alright. I used on a PS4 controller for my playthrough, and I found the controls to be really finicky, especially when a dramatic camera angle happens and your character veers off that platform you're walking on. Having to "drop cube -> do a platforming thing -> call back cube -> repeat" for a lot of the platforming can get tedious, but having the cube phase through walls when it's called back is a really nice touch, preventing a lot of tedium. I just wished that specific mechanic was used in more puzzles! Combat, honestly, is just outright not good: you can tackle to knock enemies down and prevent them from stealing your cube buddy, but can only damage them by chucking said cube buddy at them. It's pretty funny initially at least, but it does feel very limiting for most of the game to have only two ways to interact with enemies. The stamina recharge being about half fast as it ought to be does not help with neither combat, nor platforming, although I think it's less of a problem in the latter half of this game. I also wished this game's sound effects and animations was less flat and underutilized as well. The general pacing of the game, though, I do think is quite good! Having the whole game take place in one city and having everything you'll visit rendered and visible a lot of the time allows the environment to stick out more memorably than it would have otherwise. The game definitely does a good job of keeping you moving to new sections of the city and making sure areas you've visited before are different each due to contextual events. In terms of what I think the game is setting out to do: making a large, atmospheric city that you and your sometimes annoying but generally fun cube buddy need to escape from, it does pretty alright when all is said and done (and only had one unity crash despite my computer being under minimum specs!). P.S. There's a bug I encountered halfway through the game after obtaining an upgrade where, after defeating some enemies, leaving the upgrade area from where you initially entered, walking until you reach a walled off area, and then returning to the upgrade area, the level geometry seemed to "reset" without visually rendering said geometry. However, the enemies you need to defeat to remove the geometry don't spawn again, leaving you softlocked until you reload a save. I have no idea where else to put this bug notice, so I thought I'd put it in my review just in case.
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Hours played at review time, across 22 reviews with recorded playtime.
самая худшая механика стамины, которую я когда-либо видел вообще не рекомендую, если ты любишь хорошие игры садомиты оценят
免费 有成就 没中文 《绝不放手》 《绝不放手》是一款氛围沉静、饱含情感的 3D 动作冒险解谜游戏。你与神秘存在被强力纽带绑定,必须携手破解谜题、击溃敌人,逃出这座古老城池。 故事梗概 你奉命深入深坑腹地的废弃古城探查,确认此地能否成为漂泊部族的新居所。在城中,一块背负不祥过往的神秘方块缠上了你,二者以绳状共生纽带相连。你需要借助这位新伙伴破解各式机关、规避重重险境、培育方块成长,设法逃出城池。 但真相暗藏玄机:方块不断壮大的同时,会慢慢化作拖累你的锚点,让脱身变得难如登天。你是否有能力挣脱这片被诅咒的土地? 成长流程 旅途之中,你将陪伴方块寻回遗失已久的力量。探访遗留的古旧教堂即可完成方块能力升级,使其体型、战力同步提升,解锁新区域、攻克高难度谜题。可方块越强,束缚你的力道也越重,你当真舍得抛下它独自离去? 目标与挑战 探明古城适宜部族定居后,出口却被两根远古触手封堵,你被困其中。携手方块走遍全城各处,摧毁触手屏障,方能逃离诅咒之地。 触手麾下的魔物会想方设法斩断你和方块的联结,将二者囚禁。你需要活用方块的特性,迎战多种敌人。 破解远古机关开启新区域,伴着方块一步步踏上逃生之路。 核心玩法机制 邂逅方块后,二者生成专属共生绳链。方块如同船锚,你无法远离它自由行动,距离越远,自身体力持续衰减,愈发依赖方块续航,必须贴身保持体力。 方块是全程核心武器:投掷方块撞击敌人,可击退直至消灭对手;掷向场景物件能够改变地形环境,破解解谜机关。 魔物觊觎方块的本源之力,妄图将其带回封印之地。守护方块、击倒拦路敌怪便是你的首要任务。 游玩时长 新手首次通关平均耗时 90 分钟。通关可解锁成就插画,全游戏共 5 张插画,对应不同挑战收集,祝你游玩愉快! 制作备注 本作是伯明翰城市大学 6 人毕业设计作品:2 名策划、2 名程序、1 名美术、1 名音效师。游戏内容完整成型。 本作原生适配手柄(Xbox、PS、任天堂手柄),推荐使用手柄游玩,不建议键鼠操作。
GREAT
Feels a little mean to be leaving a negative review for a free student project, but the experience of playing it was so frustrating that I cant recommend it. Positives were that it generally looks pretty good, and while the animation and rigging is janky, the character is cute enough that it's a little charming. Also, little things like just picking a better font would have gone a long way. Unfortunately, the level design just sucked really really hard. It's still unclear to me whether standing on the cube for platforming is an intended mechanic on account of the grab-ledges being absolutely everywhere. I thought that jumping on the cube was pretty fun, so it was wild that it was replaced with pressing a single direction at every given opportunity. Puzzles were repetitive and didn't really make good use of the cube. Combat was clunky to a comical degree. Why were they all in a conga line every single time. I did enjoy the occasional forced camera angle giving it a little bit of cinematic flair, even if it sometimes messed with gameplay. Also, had a rope-related bug that required restarting game. Once again, it was extremely impressive for a student project, just not something I can actually recommend anyone play for fun.
[Don’t] Let Go (2018, разработчик — Alimote ApS) — хардкорный бесконечный «паденец» (endless faller) с минималистичной графикой и электронным саундтреком. Суть: управлять парой сцепленных персонажей в свободном падении, уворачиваться от препятствий (мины, платформы, кольца), собирать бонусы и ставить рекорды. Ключевые особенности: жанр: аркада, endless runner/faller; геймплей: вращение левого/правого персонажа кнопками, прогиб для ускорения (тратит выносливость); бонусы: синие (+3 очка), зелёные (временная неуязвимость); стиль: минимализм, абстрактные формы, акцент на динамике; саундтрек: напряжённый электронный дроун, усиливающий темп; платформа: мобильные устройства (iOS/Android); модель: бесплатно с рекламой или 1,99 за версию без рекламы. Минусы: высокая сложность, частые смерти; нет системы прогресса и кастомизации; монотонность механики со временем. Итог: напряжённая аркада на реакцию и выносливость — для фанатов челленджей и минимализма. Идеально «ещё один раунд», но не для расслабленного геймплея.
Я нашел игру, где выносливость хуже чем в Dying light 2! Графика из PS1 тоже режет глаза. Надеюсь следующая игра от разработчиков будет получше
[Don’t] Let Go is a pretty good game. It’s clearly made by junior game developers, and a lot of hard work and passion went into it. Although I can agree with some of a negative comments this game has, I feel like it’s unfair to compare this game to other professional games with funding and large development teams. I love the art and modules in the game, and I can see the vision. It also isn’t a super long game. My first playthrough took me about 2.5 hours to beat, but am able to consistently beat it under an hour now. I liked some of the achievements the game has. The achievements force you to “replay” the game, but some achievements can be done just by reloading a save file and doing whatever that specific achievements needs you to do. It took me just over 6 hours to 100% the game, and to me, that’s not to bad, I have poured more hours into games I hate for the sake of completing them. The climbing and physics can be annoying at times, but from personal experience, I have played more annoying games before. Overall, I’d recommend at least trying the game. Even if you dislike the gameplay, the art in the game is lovely.
Игра '[Don't] Let Go' - это уникальный опыт, который заставляет задуматься о природе человеческих отношений и важности прикосновений. Простая, но глубокая механика совместного удерживания контроллеров становится метафорой уязвимости и доверия. История, разворачивающаяся через короткие, но эмоционально насыщенные эпизоды, цепляет с первых минут. Несмотря на минималистичный визуальный стиль, игра обладает невероятной силой воздействия. Она поднимает вопросы о прощении, понимании и попытках склеить разбитые отношения. Каждый совместный сеанс – это маленькое испытание, где нужно научиться чувствовать партнера и координировать свои действия. Игра идеально подходит для прохождения вдвоем с близким человеком. Она может стать не только развлечением, но и поводом для откровенного разговора и укрепления взаимопонимания. Тем не менее, стоит отметить, что эмоциональная глубина игры может быть непростой для некоторых игроков. В целом, '[Don't] Let Go' – это запоминающийся и трогательный опыт, который надолго остается в памяти. Рекомендую всем, кто ценит необычные игры с глубоким смыслом и готов к эмоциональному погружению.
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