
Survive through four days at the end of the world in this post-apocalyptic point-and-click thriller where your choices could keep you alive... or not.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 2 → 1.71/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 24 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 2.8Kreviews | 98% | — | $611.5K |
| $14.99 | 113ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lo empecé a jugar sin esperar mucho, pero realmente me sorprendió. La música, la historia y los personajes son muy buenos (me encontré llorando por un personaje hecho en pixel art a las 2 a.m.). La mecánica de tiempo que te hace sentir que el día se mueve y que te queda poco tiempo, pero no lo suficiente como para que te sientas ahogado. Tiene algún que otro puzzle medio raro, pero no lo suficiente como para que te puedas mega trabar, es llevadero; hay que revisar bien en todos lados, prestar atención y vas a poder resolver las cosas sin problema. Es completamente rejugable, ya que tiene varios finales y además, hay dos versiones de las noches para que las sobrevivas. Lo único que puedo criticarle es que no está en español, pero si entendés inglés lo mega recomiendo. Siento que es uno de esos juegos que me encantaría que más personas conozcan. 10/10 :3
bu oyun gercekten bır harıka ama hıkayeyı anlama konusunda bıraz zorluk cektım
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, German
Hours played at review time, across 118 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
末日灾变背景,4 天循环时间系统;每天夜晚随机危机(毒气、暴徒、巨型蜘蛛、极端气温),多周目内容不同。 白天搜集物资、加固房屋规划防御,剧情多条分支、多重结局,人物塑造优秀。 纯单人像素解谜,没有战斗操作;部分谜题存在 “像素狩猎”,难找交互点。 无官方中文,阅读门槛高;流程不长,熟悉机制后重玩新鲜感下降。
Hidden gem
Harika bi oyun her gece 8-10 senaryo icinden rastgele birinin olmasi ve ozelliklede true ending guzeldi oneririm
This game takes a really interesting approach to the point-and-click genre. Instead of a pre-determined route through the game that the player must figure out, there are randomly selected scenarios for each day with a mix of solutions that provide varying degrees of outcome. The time management adds an additional layer of complexity to the puzzle solving. Put together, the game becomes very re-playable, and the achievements (for those who enjoy hunting them) add even more puzzle solutions to discover. Thematically, this game follows the Don't Escape trilogy of flash games, but story wise it is connected to the Deep Sleep games. It isn't necessary to play any of those games before this though, and I'd actually recommend this game as a starting point anyways.
This game has such rave reviews that I'm surprised I didn't enjoy it. It's slow and boring. I don't like the mechanics. I know it's an older game, but it's hard on the eyes. I gave it a good try.I started playing it too late to get a refund.
amazing gameplay, beautiful graphics/music, one of my favorite stories from a game- worth the playthrough and replay as well
Don't Escape: 4 Days ro Survive to świetny, niszowy survival z silnym naciskiem na fabułę i gęsty klimat postapokalipsy. Gra idealnie pokazuje, że do stworzenia wciągającej produkcji nie potrzeba grafiki 3D ani potężnego komputera - ruszy praktycznie na każdym sprzęcie. Największą zaletą gry jest mechanika czasu oraz losowość zagrożeń. Każdego dnia musimy przygotować swoje schronienie na zupełnie inne niebezpieczeństwo. Kombinacji jest mnóstwo, co zmusza do logicznego myślenia, zarządzania zasobami i sprawia, że każde podejście do gry wygląda inaczej. Rozgrywka daje ogromną satysfakcję, gdy uda nam się przetrwać noc dzięki dobrze zaplanowanym barykadom. Gra jest niezwykle przyjemna, klimatyczna i trzyma w napięciu do samego końca. Polecam gra 8/10.
I was really surprised by how deep this game was. I thought it was a fun casual game with maybe a few hours of gameplay. This was amazing, and kept me hooked for 11+ hours. I'm planning on playing more aswell.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $611.5K | 2.4K | 77% | $9.99 | |
| $611.6K | 2.6K | 77% | $9.99 | |
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