
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $34.6K — a different platform, not this one.
You take on the role of a restaurant owner who just happens to be the Don of a mafia group. You will be giving orders to your gangsters, robbing people and collecting debts, stealing valuables and intimidating cops. However, you will also have to manage your restaurant - hire staff, advertise and try to avoid random events that will interfere with your operations. Will you be able to maintain balance between your businesses? How long will you last? Your restaurant will expand and improve. Buy extra tables to seat everyone who wants to visit your establishment. Advertise to increase popularity and invite as many people to your place as possible. But remember, the more people your restaurant attracts, the more staff will have to be hired to serve them. Most of your subordinates will be Gangsters. Send them on a variety of criminal activities. Rob banks, beat money out of debtors, intimidate cops. Be careful when discarding cards. Some of them are marked with a little bell. When such cards appear in your hand, the events get added up to the matching bell's progress bar. Once an event is triggered, it will seriously affect your business. At the beginning of each day you will have to consider the amount of money laundered through the restaurant. The richer you are, the more the police will be interested in your business. Once the police concern is maxed out, you will be arrested.
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $3.75−75% | 5ratings | 68% | — | not modelled |
| $4.49−70% | 376reviews | 64% | — | $34.6K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 8 | 62% | $4.79 | |
| — | 18 | 64% | $2.99 | |
| — | 426 | 86% | $3.75 | |
| — | 4 | 96% | $4.79 | |
| — | 30 | 98% | $14.05 | |
| $34.6K | 376 | 64% | $4.49 |