
The Old God has left the world and the pretenders are awakening and coming out from hiding. You start the game by designing one of the pretender gods that will compete for true ascension to godhood. The type of god can range from a magically powerful arch mage to an ancient kraken or a mystic monolith that people pray to.
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bit older and has crude graphics, but those aside, good strategy game
This is a strategic fantasy war game with RPG elements where players assume the role of a pretender god. It has great depth, fantastic lore and immense replay given the huge diversity of factions, pretenders, and units. Random maps, many different commander types, spells, rituals, it's full of good stuff to explore and it keeps me coming back. The game is really unique in many ways, so it's hard to compare it with others. The pretenders, factions, and units are mostly based on ancient historical myths, not Tolkien or traditional fantasy stereo types. I found this extremely interesting and fun to learn about. These old forgotten legends come to life in this game. An age of when Titans walked the earth, Krakens rose from the seas, and the giant great wolf howled in the north. Games can be setup with many different options, including eras which change many aspects of the game. The main objective in all though is to spread you're faith all over the world. This mechanic has several methods but ultimately when you're pretender has full world faith, he/she becomes the god. Spreading faith will require a military with soldiers, priests, mages and monsters. Or for the more diabolical pretenders, demons and the undead. Magic may be a tool that you can source, and with nine levels in each of the eight schools, you could write a book on the different tactics you can use. The artwork, music and overall style generates a pleasant themed atmosphere. The game can suffer from heavy micromanaging late game as you allocate armies with many commanders and soldiers. But its turn based, and there are tools to aid in managing things, and notifications. Yeah so this is an old game now and there is a version 4, and 5. So what. Doesn't change anything that i listed here. It's still worth you're massively devalued currency. One more turn, at its finest.
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Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There are a lot of fantasy kingdom managing/strategy games. Too many. This one seems harder than most. During my 30 plus hours of play I never came close to winning. Play a god any way you want. Clunky controls and ancient graphics nearly killed the game for me. A decent tutorial would have helped, but I don't usually read tutorials. Playing god my way resurrected my interest in the game.
If i played this in 1990 it would have been a good game
love it like its a child until you forget about it when you buy the new one
Was greatly improved in latter iterations
Ainda hoje vale a pena
Strategico a turni di ambientazione Fantasy. Gioco dalla grafica povera ma dai contenuti profondi e ben curati. Si può giocare sia in single player contro I.A. che contro altri giocatori umani. Lo scopo del gioco è conquistare tutti i territori, lo si può fare o con le armate o diffondendo la propria fede. Ha dare più spessore al prodotto, ci sono un ampio sistema di magie da ricercare, un sistema economico basato sulle tasse delle varie provincie ed un sistema di risorse per produrre le armate. Non mancano i vari oggetti magici da ritrovare o da craftare.
it's good
Really fun game
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