
Dolmen is a terrifying new action RPG that combines futuristic Sci-Fi and Cosmic Horror elements. Will your timeline be erased or will you defeat your enemies to survive and fulfil your mission?
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 477reviews | 60% | — | $128K |
| $19.99 | 581ratings | 65% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its actually pretty good tbh.
Dolmen is an okay souls-like that does nothing particularly wrong but nothing particularly memorable either. If you enjoy the genre and catch it on sale it is worth a few hours of your time, but do not pay full price for something that exists comfortably in the shadow of better games.
Dark souls in space but from temu made by chinese children
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America +1 more
| $19.99 |
| 516ratings |
| 58% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Souls-like game for beginners , you can shoot from a distance when not engaging close range combat , you get armour sets and weapons that enhance your stats. Some weapons include a greatsword, axe and shield combo, sword & shield combo, guns , dual blades , pistol , assault rifle and shotgun. There is 4 main elements in the game. Theres check points that can reset the spawns of enemies so you can level up and save. In order to wear armour , you must first upgrade your stat to a required amount in RED, showing on the top right corner of your stats. There are areas and they have a certain theme about them, i wish there was a map because you can get lost. The bosses are good i believe theres 10 of them, they are hard. I got the game on discount. If you like a challenge and interested in starting soul-like game but more forgiving try this out. And is cheap. Its an unappreciated gem souls-like.
Is this a good video game? In my opinion, not really. Just like Dark Souls II is not a good game in my opinion. But just like Dark Souls II, Dolmen grew on me anyway and I love it. It has a strange, dream-like atmosphere that I couldn't really describe to you if I tried, but I feel it. "Vibes" I guess. Best example is the music on the Ship; it is weird, doesn't really fit but is somehow also perfect. If the game is on sale for cheap, boot it up and bask in the weird jankiness and otherworldly ethereal vibe the game exudes. I definitely got my $2 worth and hell I might even keep playing. EDIT: Having just completed the game uh... how do I put this without spoiling. Lets just say they very optimistically bait a sequel. It's both adorable and hilarious. Did my opinion change? No. but I honestly enjoyed my time with this enigma.
Started as a trivial but playable souls-like, then started terribly descending to a mix of long empty corridors, frustrating enemies that, only sometimes, randomly one-shot you, and bullet-sponge bosses vomiting combos on you. And the only way to beat those bosses (i.e. the last ones) is to spam dash and hit, then dash only to recharge your stamina... for something like 10 minutes (watch gameplays on youtube, they're literally 10 minutes of repeating this, and pray not to die). Then, switching between controls is clunky, so for example you're stuck a few seconds after the already too long time to heal, meaning that sometimes, to heal yourself in the middle of bosses' combos, you have to wait minutes for the right moment. The story... they didn't even try to make it more interesting of the most trivial science fiction one. But, most of all, it's narrated through many boring and pointless things to read, and few cutscenes. Of a souls-like it has really little: as I said, the map is either made of long empty corridors or long corridors where you have to rush through enemies - no interesting inter-connecting structure. Moreover, checkpoints are also always in the worst place, all far from the already tedious bosses. To end up, a (partly) positive point. I always appreciate the use of DualSense, and here you have: adaptive triggers, which increase their resistance for melee when you're running out of stamina, and for guns when out of ammo; LED, of the color of your weapon's element (oh, yes, there are 3 elements, but they're useless, never noticed a difference in efficacy against different enemies); haptic feedback (I actually almost never noticed any vibration in the game, though). But, I have to say, in a game where shooting is important (although forgiving, i.e. very easy and at close distance), the dead zone is too high, making even this annoying. Ah, and I almost forgot that, despite the support for all these DualSense functionalities, the type of gamepad isn't recognized automatically, but you have to set the "PlayStation" type from the settings.
Dolmen: A Souls-like that forgot the “good” part I really tried to like this. I love Souls-likes and I’m always happy to support smaller studios. But Dolmen feels like it copied the surface of the genre without understanding why it works. Combat is clunky and unresponsive, enemies repeat constantly, and the levels are mostly gray corridors that blur together. Bosses feel more like damage sponges than real encounters. There are some neat ideas (mixing melee with ranged energy weapons), but they’re never developed enough to matter. The whole time I played, I kept thinking about better Souls-likes I could be playing instead. Not terrible… just very forgettable.
um soulslike que mistura darksouls + N.O.V.A mobile gostei na minha opiniao tinha que ter mais soullike com a pegada sci fi joguei pouco mas foi o suficiente para eu me divertir
Baixei o jogo achando que conseguiria jogar coop online na historia porém o coop é limitado apenas para enfrentar boss e precisa de itens especificos para jogar coop, tinha tudo pra ser legal mas isso estragou tudo
Dolmen approaches the Souls-like action RPG formula from a distinctly science-fiction direction, replacing ruined kingdoms and gothic castles with hostile alien ecosystems, futuristic facilities, and cosmic mysteries. Developed by Massive Work Studio and published by Prime Matter, it sends players to Revion Prime, a dangerous planet connected to an unusual discovery involving crystals known as Dolmen. These crystals possess properties associated with interaction between different realities, providing the adventure with a premise that reaches beyond a straightforward expedition. What begins as a mission to recover valuable materials gradually becomes entangled with alien threats, dimensional possibilities, and the disturbing secrets surrounding the planet. Revion Prime is arguably one of the game's most appealing qualities. Its environments blend industrial science fiction with cosmic horror, creating a world filled with abandoned structures, ominous technology, dark passages, alien formations, and grotesque organisms. The atmosphere consistently communicates that this is a place where survival is difficult and humanity has little control over its surroundings. Exploration rewards cautious movement because danger can emerge quickly, while the generally oppressive visual direction gives even quieter sections an uncomfortable sense of anticipation. Combat follows the deliberate philosophy expected from a Souls-like experience, demanding patience rather than relentless button mashing. Dodging, positioning, stamina management, attack timing, and learning enemy behavior are all important. What gives the system additional personality is its combination of melee and ranged weaponry. Players can confront enemies directly with close-range weapons or use firearms to maintain distance and create different tactical opportunities. Switching between these approaches becomes increasingly important when facing creatures with different movement patterns and vulnerabilities. Energy management introduces another strategic consideration. Energy can be used for ranged attacks but also plays an important role in enhancing melee combat through Energy Mode. Activating this mechanic allows weapons to benefit from elemental properties, making knowledge of enemy weaknesses potentially valuable. This creates meaningful decisions during combat because energy cannot simply be treated as an unlimited secondary resource. Choosing whether to spend it on ranged pressure, preserve it for another purpose, or use elemental enhancement adds welcome complexity to encounters. Character progression provides further flexibility through equipment and attribute development. Different weapons and statistics allow players to shape a combat style that suits their preferences, whether that means emphasizing close-range power, survivability, mobility, or ranged capabilities. The progression loop is satisfying when a previously troublesome opponent becomes manageable after improving equipment and gaining a better understanding of the mechanics. As with many games in this genre, advancement comes from both character growth and the player's increasing familiarity with enemy patterns. The creatures encountered across Revion Prime reinforce the game's horror influences. Many possess disturbing biological designs that fit naturally into the hostile environments rather than appearing like generic enemies transplanted into a science-fiction setting. Boss encounters provide the larger tests, requiring observation and restraint while punishing reckless aggression. Recognizing attack patterns, identifying safe opportunities, controlling distance, and conserving resources are often more valuable than simply maximizing damage. The bosses also contribute significantly to the sense that the planet is home to forces that are fundamentally alien and dangerous. Despite these strengths, combat does not consistently achieve the responsiveness or refinement associated with the best Souls-like titles. Certain movements and animations can feel stiff, while some encounters reveal roughness in the overall flow of combat. Deliberate action works best when every dodge, strike, and defensive decision feels exceptionally precise, and Dolmen occasionally falls short of that standard. Difficulty can therefore fluctuate between satisfying challenge and frustration. Players accustomed to highly polished action RPG combat will probably notice these shortcomings more readily than newcomers to the genre. The narrative presents intriguing concepts but does not always develop them as deeply as its premise deserves. The possibility of Dolmen crystals influencing interactions between realities is fascinating, and the mysteries surrounding Revion Prime provide plenty of material for environmental storytelling. However, conventional character-driven storytelling is not the primary attraction. Much of the experience depends on atmosphere, exploration, and gradually absorbing information about the world. Players who enjoy interpreting mysterious settings may appreciate this approach, whereas those seeking extensive dialogue, dramatic character relationships, or frequent cinematic sequences could find the storytelling comparatively restrained. Presentation is strongest when emphasizing isolation and cosmic unease. Industrial installations contrast effectively with organic alien environments, while lighting and creature design reinforce the impression of exploring somewhere fundamentally unsafe. The overall graphical quality may not compete with the most lavish productions in the genre, but the artistic direction gives the game its own recognizable personality. Audio contributes effectively to the tension as well, particularly when exploring dark spaces where the possibility of another hostile encounter remains constantly present. The game also includes online cooperative elements in addition to its single-player experience, giving players an opportunity to approach certain challenges with assistance. Even so, its underlying design remains focused on careful combat, exploration, equipment choices, and overcoming demanding encounters. Controller-based play complements the third-person action mechanics particularly well. For Steam Deck users, an important limitation is that Dolmen carries an Unsupported Steam Deck compatibility classification. Its controller-friendly structure might seem suitable for portable play, but the official designation means Steam Deck owners should not expect a fully supported experience. Any ability to run the game through alternative configurations or compatibility improvements should be considered separately from its official Deck status. Dolmen ultimately succeeds more through its ideas and atmosphere than through flawless execution. Its combination of Souls-like combat, firearms, elemental mechanics, energy management, alien environments, grotesque enemies, and dimensional science fiction gives it a personality of its own. The roughness of some combat mechanics and the underdeveloped potential of its narrative prevent it from reaching the genre's upper tier, yet there is still an engaging adventure here for players willing to tolerate those imperfections. For fans seeking a darker science-fiction alternative to the traditional fantasy Souls-like setting, Revion Prime offers an unusual and occasionally compelling journey. Rating: 7/10
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