
Dolls Nest is a 3D action game where you can customize mecha girls and explore a ruined world. As a Frame Unit, your adventure will pit you against the gigantic autonomous factory world of Hod. Overcome obstacles using the parts at your disposal and uncover the mysteries that lie at its center.
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Reviews
Themes across 131 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
先玩了学习版再来补票,加在一起应该有100h了吧 地图设计很神 玩法类似于黑魂+AC5,个人觉得还行 贴图质量低,难以想象是本世纪二十年代的作品 音乐一般 体量一般,重玩可玩性一般,偏偏学到了魂系精髓,要多周目才能全收集 瑕不掩瑜吧
好玩是好玩就是出的皮肤太丑了 下不去手买 0..0:
Cool Story, cool music, cool gameplay. the game isn't really hard, but if you like the souls style world, and the armored core gameplay and personalisation, this game is for you.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 131 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,但是地图好空,素材复用也有点夸张
诚意>330&unlimitedJB 后面有什么好时机抽点礼物发出去
I like this game a lot. It was one of the more enjoyable experiences of my year, enough that I'll want to write a longer review than this at some point. Something about the Blame!-inspired aesthetics and the fusion of Armored Core combat with Soulslike levels made this a game which was much more than the sum of its individual parts. If you've never played a FromSoft game before, it's a decent introduction to both of their big series. Also, as some other reviewers have stated, this is the kind of game which will have an absolutely revolutionary sequel if one ever gets made. I think your mileage will vary, though, depending on why you enjoy FromSoft games. If you are coming here for an engaging challenge, you'll probably be let down. The game feels like it can be engaging OR challenging depending on difficulty but not both. In that regard it reminds me a bit of AC6. The enemies are relatively limited per stage, but have just enough basic variety when combined with the level design to keep you awake. Bosses feel like they were taken out of the oven medium-rare. Mostly "good enough," but usually lacking either proper playtesting to see if they were "fun" to engage with, or enough animation variety to really keep you on your toes for an extended period of time. Weapons are mostly fun, but the best weapons are the generic ARs/Shotguns/SMGs which is a bit boring. Mechbuilding is otherwise very fun, if slightly less complex than mainline AC games. Levels themselves are the heart of the game. Draw a lot on classic soulslike level design tropes and have enough verticality and clever recursion to keep you enjoying the process of exploration. Fun little secrets and hidden quests. Aesthetically gorgeous, too, in a way that will really resonate with a certain type of player. A few standout levels (poison swamp 2. God this was genuinely better than many actual AC6 levels), a few duds (poison swamp 1, I'd genuinely recommend just looking up a guide on how to clear this one painlessly; [spoiler]I think that the invisible poison shotgun headcrab spawners are hilarious in the f-you-I'm-miyazaki way but they are decidedly NOT good game design[/spoiler]). The rest are just pretty darn solid. Slight spoiler, but I STRONGLY advise new players to [spoiler]choose the middle path before either of the other two options when you're given the choice to explore one of three levels[/spoiler]. It will greatly enhance your playthrough of the game. A lot of very little things in the UI and navigation that slow the game down. Having a physical hub instead of an AC6 style hangar menu seems like a mistake. I also think the mech movement system could have benefited from a way to gain upwards momentum after your initial jump. Some of feelsbad movement issues arise out of that, mainly arising from getting trolled by the slightly janky physics. There's also a slight input lag when jumping which is mainly an issue in exploration but otherwise fine. WITH ALL THAT SAID! I do think this game is worth investigating. The bones of the game are excellent, enough that all of the aforementioned issues I have with it are easy to look past when playing. If the devs are cool, they'll make an excellent single-player sequel that sells poorly but attains cult classic status with FromSoft fans. If the devs are *smart*, they'll make a heinous gacha using the engine and liquidate the finances of an entire class of otaku. I'd be fine with either option if it meant more of this game.
我超喜欢!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!是我喜欢的!!!!
冲着n+来的,本身对机甲不感兴趣,但是在上手玩了机甲娘+魂like的流程后慢慢被吸引了。地图设计很不错,能在跑365里路后连接到篝火,很老派但是我很中意,点赞。 PS:等我攒够魂就去拿下村正一套,传承善恶相抵....要是有银星号就更棒了(不
So strange ,but cool
好游戏,地图设计优秀(后期图好像没经费了老大个地块没啥东西,啊,也没BOSS)(然而地编功底没掉线),战斗比较简陋且装备数值设计较为意义不明(点名批评各型重量级远程武器),但主角机性能完全满足关卡需求。很遗憾我打的非官方mod作者不更新了,而其中我最喜欢用的背包与之前官方材质更新冲突,开12存档且均3周目的大计划死在半路(打完6个档了 大地图光污染对设备略有压力(指大声吹风),然而游戏运行良好,可以说不挑设备 加强热武器喵,加强一下热武器谢谢喵...我不喜欢拼刀啊
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