
In this co-op horror game, your team visits abandoned toy factories. Collect various junk, extract materials from it, create and improve your equipment. And try to survive, because while you are exploring the dark dungeons of factories, bloodthirsty toys are hunting you
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 20 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dollhouse Corp. is the world's leading manufacturer of toys with AI. The company's business is thriving, but there is one problem. Sometimes smart toys get out of control and take over company factories. But Dollhouse Corp. is also a frugal company! They employ squads of Scavengers who go to captured factories and collect materials that the company needs. Are you ready to become a Dollhouse Corp. scavenger and risk your life for $10? Congratulations, you are hired!
Your team arrives at one of the abandoned Dollhouse Corp. factories. It is captured by smart toys, some of them are neutral towards you, while others are madly eager for your death. Your task is to look for various trash, extract materials from it and gradually open new areas of the location
Rabbits are mostly harmless. You can even trade junk with them. But if you take more from them than you give them in return, they will bite your head off! And this is the last good news for today. Because the rest of the toys: Thumper, Spider, Teddy Bear, Doll and many others will kill you as soon as they see you
Does everyone want to kill you? Don't worry, scavengers. You can hide from bloodthirsty toys in toilet rooms and closets. But remember, there are not enough places to hide and seek for everyone! So choose a place to hide and before your mates and stay alive and with money
Sell excess materials and save money for improved equipment. Maybe one day you will even have enough money to retire! Although this is unlikely
Genres
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Весёлая игра, мне нравится бегать там за ребёнком и бить его лопатой, это приносит мне успокоение
Genuinely awful. Id rather play Lethal Company using only a Lovense butt plug and a pair of grill tongs.
[quote][url=https://store.steampowered.com/curator/33401179/]Follow my curator page for more reviews![/url][/quote] Dollhouse of Dead is one of the very few Quota-like games that I enjoy playing, and a big part of that is because it plays well even solo thanks to having limited respawns rather than just dying once and that's game over, and failing a whole day doesn't mean the run is over with impossible quotas. I really like the creature designs, especially the adorable Rabbit Collectors (devs: please make a plushie of them!). I like that each character has different abilities and passives. Each map has a nice design and the procedurally generated level layouts work well and feel varied enough that it doesn't get repetitive. I love that each enemy behaves very differently, and not all of them are immediately aggro toward you. Some are actually nice, or indifferent to you until you do something to set them off. Of course the game isn't perfect, so I do have some gripes and little bits of feedback that hopefully get addressed. Here's just the main big ones I have, but I also have [url= https://steamcommunity.com/app/2977810/discussions/0/801217116763203411/]a whole thread here with even more feedback.[/url] [olist][*]If items are safely placed in the van they should always show up in the crystal delivery room even if all players die. Very frustrating that it doesn't behave like this, especially when playing solo. [*]No offline mode. Thankfully doesn't require connecting to any dev-run servers, but it does require connecting to Steam's servers. [*]There's no Toggle Crouch setting, and no FOV slider! [*]The mouse wheel is currently backwards, scrolling up goes left/backward in your hotbar, rather than right/forward as most games do it. This throws me off constantly. [*]A lot of the HUD that's constantly on-screen is really unnecessary, like the permanent keybind reminders. [*]Separate volume sliders would be appreciated, especially for voice volume. Flashlights are also weirdly loud to turn on/off. [*]Text chat! Not everyone can use a mic. [*]There's an occasional persistent stutter, and if you're moving the mouse when it happens the camera will jump in whatever direction you were moving the mouse. It's especially bad on Factory "Sand" and "Tropical". [*]The Bestiary needs to include some actual useful info on how to deal with creatures, rather than only currently including lore. Scanning creatures multiple times should lead to more and more info being revealed in the Bestiary. I have yet to figure out what makes Umbrabbit aggro toward me. [*]There's a pretty major bug on Factory "Sand" at Level -7 where a necessary keycard can be stuck underneath a prop and unreachable. If you get this RNG spawn, you just have to die because there's no elevator back up to the surface on this level.[/olist] If they can fix/implement some of these the game would be nearly perfect to me. But despite these gripes I would still say I recommend the game if you like the quota sub-genre, or co-op horror games in general.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Traditional Chinese, Simplified Chinese, Korean, Dutch, Norwegian, Polish +9 more
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
do not buy this slop its ♥♥♥♥ dont waste money on this ai trash and its just a buggy mess.
this is ♥♥♥♥ from a butt bro
actual ai slop
Fun Little Combination Of Lethal Company, Phas/Headliners, and a bit of repo. Pretty enjoyable. and runs fairly well for my potato of a company. definitely tho more fun with friends. as you get deeper, you get to see some different things. there's a bit of a grind for crystals for unlocks tho. the gameplay tho is fairly simple to understand as you play. When Playing Singleplayer you can revive at a cost, Multiplayer wise you can revive friends at a cost too. these take money from your quota and increases each revive so you need to play a bit more aware of that fact. Never the less I like these features, some might not. but I do. The Horror is there but you can still pose a threat to the horror. so I enjoy that too. one thing I have with the games that deal with dolls and cute monsters, is you never can fight or fend them off. having the ability to practice self defense in a horror game is a breathe of fresh air. even if it's limited to some trap based and stun weapons. I want more of that in horror games.
this game is a great bit of fun, exploring different levels aswell as encountering different types of enemies with quite creepy appearances.
Doll House of the Dead becomes even more hilarious and chaotic in co‑op, where the giggles hit harder than the scares as you and your friends bounce between chasing spiders and being chased yourselves; while solo play is perfectly fine, the game truly shines with a group, turning every room into a shared panic attack and every discovery into a punchline. Secrets hide everywhere — even the safes ain’t safe — making exploration a constant mix of tension and laughter in a creepy little world that loves messing with you at every turn.
ruim com força
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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