
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $89.5K — a different platform, not this one.
In a world where dodgeball is life, you join Otto at the academy and train to become the ultimate dodgeball champion. Across eight episodes, you’ll forge friendships and create rivals, all in the name of developing the best dodgeball team. Level up Otto and develop a dynamic team across a vast and customizable party progression system. All the while, explore the vast Dodgeball Academia and uncover the long hidden truths that reside within the very walls you live, learn, and dominate in. Key Features: Explore and uncover the secrets of the Dodgeball Academia across its vast, diverse, and full of life campus Journey through a full-blown RPG story mode; complete with episodes, main quests, side quests, and school minigames Unlock and upgrade unique characters, diversifying your dodgeball team through an RPG style character and party progression Engage in action-packed dodgeball matches featuring a unique fighting game style that will put you up against challenging enemies and bosses Duke it out with a friend locally in a competitive local versus mode
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
About

Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $24.99 | 14ratings | 80% | — | not modelled |
| $7.49−70% | 679reviews | 94% | — | $89.5K | |
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
| $24.99 |
| 1.4Kratings |
| 86% |
| — |
| not modelled |
| $24.99 | 852ratings | 87% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 1.1K | 88% | $19.99 | |
| — | 158 | 98% | Free | |
| — | 3.9K | 90% | $44.99 | |
| — | 52 | 50% | $17.49 | |
| — | 135 | 76% | $19.99 | |
| — | 192 | 76% | $3.99 |