
Operate massive cranes, terminal tractors and reach stackers in a realistic dock simulator. Play the story-driven Campaign to rebuild Port Wake or jump into Free Play Mode and take on cargo contracts with no mission constraints.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 27 → 2.86/day in the week after.
About
Rebuild Port Wake after a devastating hurricane. Complete contracts, unlock new machinery, expand your infrastructure.
Two Ways to Play:
Campaign - Docked is a realistic port operations simulator. Take control of Ship-to-Shore cranes, Rubber-tired gantry cranes, terminal tractors, reach stackers, and straddle carriers - each with authentic handling, scale, and physics.
Free Play Mode - Explore a new mode without mission constraints and unload ships and trains.
From colossal ship-to-shore cranes to sturdy, heavy-duty tractors, take control of a fleet of powerful machinery engineered specifically to fulfill your contracts. Carefully tighten ropes to reposition raw materials and optimize weight distribution on flatbed trucks. Intricately navigate delicate cargo through tight spaces with little margin for error. Created with realistic size, scale and precise handling at the forefront, gain a first-hand understanding of what it means to work a dock.
Vehicle precision is vital to your rebuilding efforts. Sign new contracts to build up your resources, then complete high-priority cargo runs to fulfill your commitments. When wear and tear starts to drag your equipment down, execute repairs to keep operations moving. In Docked, every mission is a critical piece of the puzzle in your day-to-day life.
Pick contracts from the cargo plan tablet, load and unload container ships, move cargo between ship, yard, and rail, change the weather and time of day, all without campaign constraints.
Genres
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.3Kreviews | 73% | — | $1.5M |
| $29.99 | 702ratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ich habe mich sehr auf dieses Spiel gefreut und spiele es auch gerne. + Die Grafik ist toll + Die Fahrzeuge und deren Steuerung finde ich auch nicht schlecht. Jetzt die negativen Sachen: - Dir Kampagne ist irgendwie eintönig und lässt dem Spieler nur begrenzt eigenen Handlungsspielraum. - Die Minispiele zum reparieren der Fahrzeuge nerven extrem. - Das Wirtschaftssystem ist sehr undurchsichtig und extrem nervig. Wenn man Aufträge annimmt und zu viel TEU angenommen hat, gibt es keinen Weg mehr die Aufträge zu stornieren. Also zahlt man Strafe. Dadurch ist man dazu gezwungen immer die TEU zu berechnen ob sich das ganze ausgeht oder nicht. Na ja einen rechen Simulator wollte ich eigentlich nicht, da ich Mathe hasse! - Jetzt der nervigste Punkt in meinen Augen: Wenn man aauf "Hard" spielt sind die Herausforderungen am Anfang gut zu meistern und machen zum teil auch Spaß. ab dem DLC Deep Water hat man keine Chance mehr die Herausforderungen in der Vorgegebene Zeit zu meistern, schon gar nicht wenn man alles überlegt und ohne Schäden durchführen möchte! Wenn einer einen Tipp hat wie man die Mission "Sunken Tractor" (auf deutsch "Abgesoffene Zugmaschine) in 10 min schaffen soll, wäre ich dankbar! Aber meiner Meinung nach, geht es nicht! Noch dazu weil beide Akteure außerhalb der Fahrzeuge stehen und das einsteigen gefühlt ewig dauert. Natürlich muss man auch wieder was reparieren, wo der Scan schon mindestens eine Minute in Anspruch nimmt! Außerdem müssen die Sachen wieder da abgestellt werden wo natürlich Container den Platz versperren und weiters kippt die Zugmaschine im Meer um und ich hab noch keine Möglichkeit gefunden sie wieder aufzustellen! Das war schon die Zweite Herausforderung in Deep Water die in der vorgegeben Zeit nicht zu schaffen war! Weil natürlich auch Zufahrtswege verstellt sind und so weiter. Ab da hat es Angefangen keinen Spaß mehr zu machen.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Jul 21 → 1.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Polish*languages with full audio support
| $29.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 128 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm going to have to give this one a thumbs up! The graphics are amazing and the play is interesting - it's honestly way more detailed that I would have expected. I think I was expecting a lot of "lower crane, grab container, move container, release" but the mechanics of grabbing a container are actually pretty sophisticated and give me an appreciation for people who do this in real life - You've got to align things just right - angle, rotation, location - there are on screen guides to help show you this so it's not impossible but it definitely adds to the experience. There are a variety of missions - some of your work is with the huge ship loaders and some will be on the ground. If this looks interesting to you, pick it up, you won't be disappointed! Oh and ONE MORE THING - I almost forgot! The guide to controls is up on the screen when you're using the loaders. If you've ever started a game, then come back a few weeks later only to find you don't remember any of the controls, you'll have no trouble jumping right back in! I wish more developers would do this! Bottom line, you'll enjoy this, even if you only play once every few weeks.
Вся сюжетная компания и дальнейшие длс ощущаются как одно большое обучение перед режимом свободной игры, где собственно игра и раскрывается как песочница с контейнерами и техникой. Надеюсь его будут развивать, ибо задания по типу переместить три контейнера из точки А в точку В довольно быстро надоедают ограниченностью. Сюжетные миссии неплохи, но их немного и проходятся они на один раз, так что вся надежда на песочницу и её развитие. Надеюсь разрабы не забросят этот проект, хоть он и не снискал звёзд с неба как их основное детище Сноураннер, но даёт хорошее разнообразие после 650+ часов перевозки леса по болотам и интересную технику в руки игроков. По скидке рекомендую брать, особенно если нравится морская тема и управление огромной техникой вроде портовых кранов.
отличный симулятор ! дополнение - пушка !
i dont understand the bad reviews, this game is a delight!
Moving containers around was nice in the demo, so I purchased to game. Soon, however - within an hour - I got bogged down in the idiosyncratic world of "economy" that, without prior explanation or ongoing support to help understand the apparently inconsistent game states, left me in a place of no way forward (during Milestone #2). No matter how many things I tried (for about 6 hours), I couldn't figure out what was preventing me from closing a day and move on. Very frustrating. I am dumb, or the game is - either way no good match. So I requested a refund, which Steam refused because I exceeded 2 hrs playing time (trying to get over the gameplay bug, which I explained in the request)... thanks for understanding. But that's Steam, not Docked; nevertheless, lesson learned.
I could write about great sounds, graphics, gameplay. But the simple truth is this game makes running these massive machines fun. Plain and simple.
I enjoy the game to just mindlessly move stuff around but the one thing that actually bugs me is that the mirrors on the vehicles are completely useless even though in another saber interactive game Road Craft the mirrors on the vehicles are actually functional which in my opinion adds to the immersion if you want to operate all the machines from the cab instead of having to use other camera angles
Docked is one of those games that sneaks up on you. At first glance, it’s “just” a port management simulator — but within minutes, it reveals a deeply engaging loop of strategy, problem-solving, and hands-on action that’s hard to put down. You start in the aftermath of a devastating hurricane, stepping into the role of a port manager tasked with salvaging what’s left and rebuilding operations. The game blends narrative-driven missions with freeform management, letting you operate massive cranes, coordinate cargo logistics, and make tough calls about repairs and upgrades. The controls feel intuitive, whether you’re delicately maneuvering containers or juggling multiple incoming ships. There’s a satisfying rhythm to the gameplay — a mix of slow, methodical planning and bursts of high-pressure decision-making. The visuals are clean and atmospheric, with weather effects and lighting that make the port feel alive. What really makes Docked shine is its sense of progression. Every repaired dock, every upgraded crane, and every successful shipment feels like a personal victory. It’s not just about moving cargo — it’s about restoring a broken hub of commerce and watching it thrive again. Verdict: If you enjoy games like SnowRunner or Port Royale, Docked offers that same blend of challenge and reward, but with its own unique maritime twist. It’s immersive, satisfying, and surprisingly heartfelt. Score: ★★★★☆ (4.5/5) – A must-play for simulation fans who love a good comeback story.
I'm Korean The game is really fun. But it's hard because it's blocked by language barriers. Please translate it into Korean. I beg you...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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