
A digital voyeur simulator where you watch strangers through surveillance cameras. Invade their privacy and witness their most intimate moments, but don’t interact with the subjects – anything could happen if you dare feed the monkeys!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 14 → 2.57/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.59−90% | 12.8Kreviews | 94% | — | $541.1K |
| $9.99−50% | 96ratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 924 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Los monos son una especie que dependen de la informacion que les des, no alimentes a los monos bajo ningun contexto"
Incredibly entertaining game with an absolute plethora of content to be replayed. Sure only few cages actually have intriguing stories with a lot of other cages just being completely filler but in my opinion it doesn't matter when those specific cages have so much to do, you will have to replay the game multiple times to get each ending and possibility for each cage and that what makes it so great. Every single time I do something not to expecting to get a different response the devs absolutely stun me by having already thought of it and actually writing out a different outcome. I actually used to play this game all the way back in 2018 on a different device and coming back to it, it still holds and still feels great to play so I definitely recommend it especially if you are into point & clicks as well as replay value games. If you are not the type of person who is willing to sit down, take things easy and read a bunch of text for an hour each sitting then I would not recommend this for you although I would still urge you to try it because of how well done this one specifically is.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $541.2K | 1K | 86% | $29.99 | |
| $541.1K | 1.7K | 61% | $14.99 | |
| $541K | 2.8K | 44% | $9.99 | |
| $540.8K | 2.1K | 83% | $9.99 | |
| $541.5K | 943 | 92% | $14.99 | |
| $541.5K | 544 | 86% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 5.4K | 91% | $4.19 | |
| $202.7K | 2.9K | 65% | $2.69 | |
| — | 0 | — | — | |
| $1M | 31.1K | 92% | $1.39 | |
| $397.7K | 1.2K | 84% | $14.99 | |
| $306.1K | 817 | 73% | $16.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 21 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Russian, Simplified Chinese, German, Korean
| $15.99 |
| 73ratings |
| 78% |
| — |
| not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 927 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am instantly obsessed with this... the gameplay loop is addictive, it's funny af, and the music is all bangers.
This was not what I expected from the game after watching the trailer, but I quite enjoyed myself. This game perfectly captures the "Shut-in online detective" vibe through the visual setting. You literally start off in a cube that has a bed, a fridge and a computer that is your only connection to the outside world. But said connection is not through social media or news websites, oh no no no ... It's by invading people's privacy. The game won't even progress if you don't engage in a little bit of stalking. Dare I say a lot of stalking, actually. You'll have to sit tight and watch, as people live their lives and pop up on camera, unsuspecting that a group of people are watching their daily intimate routine and passing around a couple of challenges to guess your personal data ! And let me tell you, this really messes with your brain. Because sure, it's easy to do a couple of good deeds and help people throughout the game (or make their lives miserable, you freak), but you are doing so by invading their privacy ! Watching their every move 24/24, as long as your body doesn't give up on you. This whole dilemma bring up an infamous question that is relevant to this, which is : "Does the end really justify the means ?" I'm not just waxing poetic, because I've found myself legitimately taking a break from the game and wondering about this every time I engage with one of the plotlines. At the end of the day, this is a game, pixels and codes, not real people ... But it still makes you wonder. But yeah, personal morale tangent aside, this was well-made for sure. Because as messed up as the acts are, it's undeniably fun (adding to the guilt again). You pay attention to people's lives and see whether to keep neutrality or involve yourself, while also trying to make money (ethically or not) to pay the rent and sustain yourself. The sound design is a delight as well, because it feels exactly like living with other people around in a popular area of town (middle to lower class). Your walls are so thin that you get to hear the loud coughing from one neighbor or music blasting from another. It's impeccable, and very realistic. This is quite a unique experience. I definitely recommend it to anyone that is willing to give any game a try, or people who enjoy deduction games but want something different that the classic detective formula.
可玩性强
......I fed the monkeys...
很好玩呀,性价比很高的游戏,也有一定自由度,每个事件不同的选择可能会有不同的结局,第一把的时候还有点不会,第二把就顺利打到结束了,上手还是很快的
玩法独特,笼子感觉还是太少了。多来点爽玩
А Я ЗНАЮ ЧТО ТЫ ДРОЧИШЬ))))
Privacy is dead; 2026 edition
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.