
Action fighting at its extreme! Enter the new beat’em up world of Arad as your favorite character from the beloved Dungeon and Fighter franchise!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 4.2Kreviews | 63% | — | $5.7M |
| $49.99 | 1.7Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Komutlar çok basit. Gerisi combolarınıza kalıyor. Beğenilesi...
trash not kusoge just trash
Good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.7M | 6.9K | 87% | $39.99 | |
| $5.7M | 5.1K | 73% | $14.99 | |
| $5.7M | 9.7K | 85% | $19.99 | |
| $5.6M | 45.1K | 98% | $9.89 | |
| $5.6M | 7.5K | 85% | $19.99 | |
| $5.7M | 9.8K | 94% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1K | 3 | 33% | $17.99 | |
| $45.4M | 67K | 88% | $39.99 | |
| $13.4M | 76.8K | 90% | $9.59 | |
| $46.1M | 68.1K | 83% | $39.99 | |
| $7.4M | 11.1K | 94% | $29.99 | |
| $1M | 4.2K | 82% | $11.24 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Korean*, Simplified Chinese*, German, Spanish - Spain, Traditional Chinese*languages with full audio support
Hours played at review time, across 806 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it's a fun game. But you need friends to play with honestly/
Right off the bat I'll say I play Ranger, so that means I love losing and complaining about the higher damaging characters with tools that actually feel useful. I probably would be having a much better time playing anyone else, I'd probably have a much better time playing the better zoner, Launcher instead but I hate it when I'm up against them so that tells myself I'd never play them. The game itself is alright but all my experience playing this game is with Ranger (and a very short time with Vanguard but I don't remember anything about that). I was hoping to go back into DNF after the patch to see if Ranger got anything new. He can go from 4S to 6S (smack into spin) and 6S to 4S but only one from the other so you can't loop that. This leads him back to his grenade setup after spin to kick, hitting them up which is good. But that's probably the only good thing he has. Dashing after the first shot of 5A is alright, but it reminded me about my complaint about the roster of the game. EVERYONE IS TOO SMALL! Majority of the characters I run into are all too short even in idle to hit them. when characters run they get even lower so you'd use 5B but because it's just another shot you can easily dodge past it or jump. "Then if they jump use 5A, that's the point of it. to shoot people out of the air and hit people doing an action full screen. I'd say that's a good choice, but then you fight against Dragon Knight or Spectre and you remember something. To many characters have moves that STALL them in the air. The peak jump height is right above Ranger's 5A. You'd want to catch them coming back down. but Dragon Knight's Air MP (the one that uses meter) keeps her in the air where she'd be safe from 5A. Ranger doesn't have an actual anti air NOR a air to air. Jump A shoots straight down. Jump B shoots diagonally down in front of him. S is his grenade. and MP shoots straight down. Do you see the issue here. Ranger, a man with guns, can't shoot anything above him where you'd think he'd be able to. So what can he do? He has a DP doesn't he. He does, it's one that hits all around him but it's just a shame it's also a 50/50 every time you do it. If you're trying to hit people that might be a bit far rather than point blank, sometimes they can fall out of the DP. They get hit by one part but then for whatever reason fall out and you still get punished. It's also just very small to begin with. Compared to an area of effect DP like Hitman or Troubleshooter (which these two are absolutely crazy, especially Troubleshooter like that's insane). So Ranger doesn't have an anti air, air to air, too tall to hit most of the cast and it's very difficult trying to time your B moves to punish anything. Like I have times I know they're gonna roll and when they do and I try to get a good punish, timing B or 2B and it's just so damn difficult to time. One more thing I need to address because this makes no sense to me. I don't understand DNF's projectile property because whenever I fight against another character and they have some kind of projectile it seems to always beat mine. Against Launcher is practically impossible because any move she does she probably beats anything Ranger can use. Launcher's skills and MP moves are all things like projectiles like her 5S is a rocket. The only thing Ranger could do is jump or try to slide under it. but Launcher also has a grenade to she can plop down and explodes if something hits it. So I slide, which to get to the crouch state takes way too long and in hope it works. If I try to shoot the rocket. the B normals don't do anything, I think mainly because they're normals rather than skills or MP so then their bad but the damn zoner loses to zoning because another character has actual zoning tools unlike Ranger who's skills and MP are just not good for most game plans against characters. I was gonna talk about buffs but I'm so tired of writing about this. I would've never done this but I'm coming back from ranked after fighting Spectre for who knows how long and her air mobility with that wire thing is right above Rangers 5A and then she zips in and his different options for his descent and she gets right in because she stays out of 5A range but I also don't have any air to air and if she tries to approach the best I got is DP but I have to call her out of what she's going to do because her Air MP is ♥♥♥♥♥♥♥ godly and if I mess up she gets a whole combo and everything. Also I want to remind people that combos for most characters have too much stun, like they have all the time in the world to pick things up and I lose 50% of my health for not have a good button to hit them. Most of the combos just loop the same thing. Enchantress can loop that air Skill (another character with an air projectile that's amazing) that also OTG's for whatever reason. I want to talk about all the stupid buttons some characters have but that's so much work. Moral of this review: You can play the game, It's not for everyone but just don't play Ranger not until they decide to rework the game or just the characters or just Ranger to make him good I wouldn't complain.
Buenas mecánicas, buen online (cuando hay oponente), buen diseño de personajes.
Es divertido facil de jugar, dificil de dominar. Mas que nada por los match-ups
The worst-designed fighting game I ever tried. Nothing makes sense, opponents require a good 50 hits, while I am dead in under 10, timing is weird, and game mechanics are not really explained. It's a very pretty game, but it feels like a game for people who like figuring out what to do, not actually playing the game. Which is in line with active player numbers. Strange
its fun
duel like yugioh
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Players by region
Where this game's players are, estimated from review languages.
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