
Action fighting at its extreme! Enter the new beat’em up world of Arad as your favorite character from the beloved Dungeon and Fighter franchise!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 4.2Kreviews | 63% | — | $5.7M |
| $49.99 | 1.7Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]从ARC的改编之路,看DNF DUEL的得与失 ——《DNF DUEL》[/h1] [quote] 一边是格斗游戏大厂ARC炉火纯青的技术,一边是运营摆烂、锁区操作、日活归零的残酷现实。《DNF DUEL》就像一封写满情怀、却从未被寄出的情书。关于《DNF DUEL》一些迟来的游玩感受,都写在这里了... [/quote] [h2]制作组介绍[/h2] 首先在文章的开始,我想先简要地介绍一下,负责制作《DNF DUEL》这款游戏的公司 —— ARC System Works。 这是一个已经拥有着30年从业经验游戏大厂,以其旗下制作出富含深度、有技术含量的格斗游戏而闻名全业界。 其制作的游戏呢,无论是流畅的人体动作、还是精美的三宣二角色模型、外加敢于大刀阔斧修改的玩法设计,属于是让全世界一众大小游戏制作组都望尘莫及。可以说,在如今的全球格斗游戏圈子里,ARC的名字本身就是一块金字招牌。 他们开发过多款知名的格斗游戏,以及一系列热门IP的衍生作的格斗游戏。早在《DNF DUEL》之前,ARC曾接手过游戏有:[b]《Granblue Fantasy Versus: Rising》(碧蓝幻想崛起)、《P4U2》(女神异闻录4:无敌究极后桥背摔)、以及斩获无数大奖的《GUILTY GEAR -STRIVE-》(罪恶装备 -奋战-)[/b]等。 而本文将要介绍的《DNF DUEL》,正是ARC接过大热IP“地下城与勇士”的改编权后,而旗下负责开发的众多衍生作中的一员... https://steamcommunity.com/sharedfiles/filedetails/?id=3777862026 [h2]致敬满满[/h2] 回看游戏本身,《DNF DUEL》在我心目中算是一款带有高度诚意的致敬向游戏。 游戏里有着众多取自原版游戏的经典背景插画,角色立绘也是与原游戏职业形象保持高度统一,其中每位可选角色能够打出的招式,无论是招式名,以及动作演出均完全还原自《DNF》本身。玩家可以通过花费在战斗中赚取的代币,对这些立绘插图进行逐一解锁。 https://steamcommunity.com/sharedfiles/filedetails/?id=3777861974 回看原版的DNF,它本身就是一款带有点格斗游戏性质类型的动作类网游,原游戏中的决斗场不正就是格斗竞技类游戏的玩法雏形嘛? 而《DNF DUEL》在玩法上,其实就是将原先的2.5D变为了纯2D、原来的12键主动技,则变为了更加符合格斗游戏往常逻辑的六键搓招。 当然你仍然可以通过方向键 + 指令键实现原游戏中搓招的逻辑,作为补偿还可在战斗中,享受到无需等待冷却的立即MP条恢复加成。当然,这些改编都是后话了。 试想一下,当你选好了当年地下城中大号里的职业角色,进入了决斗开始时预备阶段,此时的耳机里却忽然响起了当年极昼的BGM,此时那份专属于你十年前的游戏回忆顿时翻涌... 我想,如果不是一位有着10年以上游戏经历的“老勇士”,应该是不会体会到这种怀旧感的吧。 https://steamcommunity.com/sharedfiles/filedetails/?id=3777861994 而如今,多年过去了,当年的DNF又已经变成了什么样子了呢... 游戏的策划换了一批又一批,角色的性能与数值早就已经膨胀到了逆天的境地,玩家们都已经不再是那个十多年前刷个「暗黑雷鸣废墟-王者级」,都还需要在需要蹲在赫顿玛尔频道中,到处拉人组4人队还要砸复活币才能通关的弱鸡了。 美术呢,也是已经变得越来越向日系审美靠近,虽然我不否认它的美观性,但是各种现代元素的交替堆叠,已经遗失了那种异世界冒险的纯粹感,变的越来越罐头化。 可谓是早已经丢失掉了当初的灵魂,在我心目中的DNF的样子永远都是一代主美江珠成(GALGOO)大触的画作,他笔下的DNF众生世界,给当年年少无知的我,第一次通过网游的形式,结识到了什么叫做“剑与魔法的世界观”。 [h2]是否值得入手[/h2] 扯了这么多,那回到一下本测评的主旨——那么《DNF DUEL》,在如今的2026年,它还值得入手嘛? 很可惜,笔者在此给到的答案是否定的... 其原因罗列出来,单独拎出来任何一个,都是要了大命的问题。 首当其冲的问题就是,游戏目前已经停止了运营更新,截至游戏上次的新出的角色DLC气功师内容,都已经过去了整整两年之久... 可以说基本也就等于对游戏宣判了死刑。 而游戏的活跃度也是异常惨淡,如今挂在大厅匹配也属于是完全排不到人的情况。游戏目前在Steam的日活跃人数仅在10人左右浮动,想要正常的联机对战,已经到了是必须要去提前约好人的程度了。 如果说停止的运营、和惨淡的日活是这个游戏被宣判死刑的原因,那么本游戏明明有中配和简中,但是却莫名来了一手锁国区的操作,则更加是将“何意味”推向了顶峰... 说到底,这可多亏了腾讯公司的作死呢,作为国内最早那批引入外国游戏代理,来盈利的吃螃蟹的人,为了看重眼前的小利,而将游戏在国内的IP版权紧紧攥入手中,从而造就了这手锁国区的神人操作,要知道整个DNF目前也就国内的玩家的基数最多,锁住国区,就等于说是将游戏的主要市场给全部抛弃了... 举个具体例子来说就是,曾经隔壁的EPIC就曾于某年免费送出过这个游戏,但就是由于版权的问题,后来EPIC在国区改赠为其他的游戏了。 因此综上所述,我个人也不是很太想向身边的朋友以及在看本文的读者们,推荐这款游戏... [h2]写在最后[/h2] 如果非要问我,是否推荐这款作品,那么我会认为只有这两类人群才值得入手—— 1、对原DNF这个IP保有一定情怀的老玩家; 2、纯粹的格斗游戏爱好者,且对这类游戏足够懂行。 其实说一句实话,在目前国内的游戏圈子中,格斗游戏一直都是隶属于小众的品类,更何况这类游戏的上手门槛都极高,如果单纯只是因为DNF这个IP而去体验的本作,那么很大概率上,你还得做好一定上手学习适应的心理准备。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Korean*, Simplified Chinese*, German, Spanish - Spain, Traditional Chinese*languages with full audio support
Hours played at review time, across 806 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
아크 시스템 웍스와 넥슨 두 회사의 시너지가 합쳐진 갓작이 될 것이라 생각했으나 실상은 양측에서 모두 던져버린 안타까운 사생아 같은 게임 사실 게임의 외형이나 시스템은 충분히 독창적이고 외주 쪽에선 믿고 맡기는 아크 시스템 웍스라 할 만큼 겉보기에는 굉장히 잘 만들어진 게임으로 보여지나 내다버린 사후지원과 방치가 이어지며 두 회사가 적극적으로 게임의 숨통을 끊어버림 누가 밖에서 보면 억지로 게임 만들라고 시켰냐는 말이 나올 정도로 이상하리만치 게임을 내다 버렸는데 격겜 좋아하는 입장에선 이런 게임을 외부 사정 때문에 더 즐기지 못한다는 게 너무나도 아쉬움 게임 자체는 격겜을 좋아하는 사람이라면 추천할 만 하지만 격겜의 근본은 결국 멀티플레이에 사람들과의 대전이 필수불가결이기 때문에 동접이 멸망해버린 본 게임은 절대로 구매를 극구 말리고 싶음 굳이 한다면 반드시 같이 할 사람을 찾아서 끝까지 데리고 갈 것을 추천함
Amo lo sencillo que es, lo vibrante que se ve, y lo exagerado que puede volverse. Los cambios le hicieron bien y es un juego equilibrado, divertido, dinamico y al mismo tiempo bello en la simpleza que puede parecer, muy recomendado para enseñar a novatos o entretener a expertos.
I changed my mind this game IS ASS
fun game, too bad the devs didnt think so.
It is not bad this game, i dont understand the notes on this game !? HEY THE HATES STOP FOR NOTED THE FIGHT GAME RETURN ON LEAGUE of LEGEND, TSSS !!
It's a hell of a lot of fun, all the characters are really cool and they all play differently so no matter your play style their's a character for you. It does have its issues defense is a little weak on some characters but that come with the amazing offense they always bring. Its a solid 8/10 has its issues but its to much fun to pass up.
A fighting game with easy inputs and completely over-the-top power levels for the characters. You'd expect this to lead to ridiculous nonsense... and it does! But if getting hit from full-screen and then getting comboed for half your life is what you _expect_, I think that can be fun. It could use more players, and better developer support for sure, but it'd also be a mistake to overlook what the game does have: a varied and crazy roster, amazing presentation, excellent optimization and great netcode.
basura de juego
The Combat is ass and even free, still dead
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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