
Action fighting at its extreme! Enter the new beat’em up world of Arad as your favorite character from the beloved Dungeon and Fighter franchise!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 4.2Kreviews | 63% | — | $5.7M |
| $49.99 | 1.7Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
구구절절하게 리뷰좀 주저리주저리 하겟습니다 개인적으로 현 2030나이대에 최소한 넥슨게임에 추억하나쯤 없는 사람은 소수라고생각하는데 그 추억을 만들어낸 게임중하나가 던파라고생각합니다 아직도 넥슨을 대표하고있는 게임이기도하지요 한때 새로운시도를 못하고 돈복사용 가차류만뽑아서 말아먹기만한다는 소리를 듣던 한국게임계에서 넥슨이 여러시도를 하는구나를 느끼게했던 게임중하나가 이 던파듀얼입니다 솔직히말해서 격겜장르는 이제 붐이 꺼져버린 소수를 위한 장르라고생각합니다(전 격겜좋아합니다) 그럼에도 격겜이라는 장르가 던파라는 ip로 나왓다는것에 전 즐거움을 느꼇습니다 다만 현재 모든평가 복합적 최근평가 대체긍정적이 나온이유로써 던파 캐릭터의 느낌을 살리고자 밸런스가 좀 뭉개질수밖에없는 원거리형이 많은점과 더불어 그 밸런스가 망가져있는데 추가 업데이트 DLC 이런것은 커녕 밸런스패치도없이 1년을 넘게 방치했다는것에 이게임이 결국 소외될수밖에 없엇죠 시기적으로 던파모바일등 준비하러 가느랴 방치한거같긴한데.. 밸런스패치도 하면서 DLC를 예고하면서 전개해나갓으면 어떗을까라는 생각이 드는건 어쩔수없습니다 일단 이게임을 보고 구매결정을하시느냐 안하시느냐에대해선 이두가지를 보시면될거같습니다 1. 나는 던파 ip를 좋아하는가? ->더빙이랑 기술등 보는맛은있으니 살만합니다 2. 나는 격겜을 좋아하는가? ->좀애매합니다 유저들과의 대전은 솔직히 너무 밸붕에 고였고 스토리모드는 원거리공격만 연타하면 쉽게꺨수있거든요 저는 여름할인시즌에 삿습니다(70%+시즌패스50%) 던파ip를 좋아한다면 할인할떄 고려해보세요
It's alright and has some cool characters and an interesting unique system but the story mode is really bad. It's literally the same boring story for every character that didn't even make sense.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.7M | 5.1K | 88% | $39.99 | |
| $5.7M | 5.1K | 73% | $14.99 | |
| $5.7M | 9.7K | 85% | $19.99 | |
| $5.6M | 7.5K | 85% | $19.99 | |
| $5.7M | 9.8K | 94% | $24.99 | |
| $5.6M | 14.3K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $678 | 2 | 0% | $17.99 | |
| $45.4M | 47.7K | 88% | $39.99 | |
| $13.4M | 76.8K | 90% | $9.59 | |
| $64.7M | 95.5K | 84% | $39.99 | |
| $7.4M | 11.1K | 94% | $29.99 | |
| $1M | 4.2K | 83% | $11.24 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Korean*, Simplified Chinese*, German, Spanish - Spain, Traditional Chinese*languages with full audio support
Hours played at review time, across 806 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not fun
DNF stands for I want to lick strikers and nen masters abs. Dont believe me? Go look it up.
Love this game to the core i wish people wasn't so harsh about it. I personally feel like some these negative reviews are exaggerated because they didn't put enough time into the game or don't understand it but i do know it has some problems but it shouldn't be killed for it. I just wish the fgc wast so harsh to this game but it is what it is
널 저주한다 제우스93
平衡做得一坨。 这么说吧,花时间练了忍者的几个大连段,然后被街机BOSS三刀给我打清醒了,心想这BOSS角色可真IMBA,然后试了一下远程角色,我尼玛,无弹道远程跟不要钱一样,同样是耗蓝100的连段,这角色只要狂按一个键就能打完,伤害甚至比我练的忍者连段还高一丝丝。这一刻我明白了,BOSS角色的性能是按照远程角色的强度设计的。 我能玩下去纯粹因为arc做的烧鸡。
아크 시스템 웍스와 넥슨 두 회사의 시너지가 합쳐진 갓작이 될 것이라 생각했으나 실상은 양측에서 모두 던져버린 안타까운 사생아 같은 게임 사실 게임의 외형이나 시스템은 충분히 독창적이고 외주 쪽에선 믿고 맡기는 아크 시스템 웍스라 할 만큼 겉보기에는 굉장히 잘 만들어진 게임으로 보여지나 내다버린 사후지원과 방치가 이어지며 두 회사가 적극적으로 게임의 숨통을 끊어버림 누가 밖에서 보면 억지로 게임 만들라고 시켰냐는 말이 나올 정도로 이상하리만치 게임을 내다 버렸는데 격겜 좋아하는 입장에선 이런 게임을 외부 사정 때문에 더 즐기지 못한다는 게 너무나도 아쉬움 게임 자체는 격겜을 좋아하는 사람이라면 추천할 만 하지만 격겜의 근본은 결국 멀티플레이에 사람들과의 대전이 필수불가결이기 때문에 동접이 멸망해버린 본 게임은 절대로 구매를 극구 말리고 싶음 굳이 한다면 반드시 같이 할 사람을 찾아서 끝까지 데리고 갈 것을 추천함
Boring single player mode. Difficult to find opponent in online match. No cross play so even less player can be found. Bad marketing strategy. No clear communications between users and Publisher.
better than gbvs dragon knight is cute
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.