
In this retelling of Dante's origin story which is set against a contemporary backdrop, DmC Devil May Cry™ retains the stylish action.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 25 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1072 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es una franquicia la cual escuché y me llamó la atención y a día de hoy adquirido lo disfruto jugando.
It is a decent game but not a good DMC. The fights are fluid and especially in the middle of the game very enjoyable. Switching between your weapons to get that SSS ranking works really well and is satisfying. Until they introduce more and more enemies that completely block most of your attacks and the best move is to simply spam that one attack they are weak against. This completely breaks the flow of the game and is more annoying than difficult. And platforming is now a big part of the game with two different grappling hooks that either pull you in or the object you grapple. While this sounds interesting, it is just match the colour. You can either use the red one or the blue one based on the colour of the object. And this is still fine when it works but so many times, Dante simple does not grapple the object you want to grapple even though it is highlighted. So you often fall down, loose more or less HP completely unnecessarily and break the flow of the game. The aesthetics of the level with the concept of limbo is very interesting but the levels are very linear with many invisible walls, making finding secrets either trivial (go right instead of straight ahead at an intersection) or annoying to find because you have to jump/drop at a certain part of the level that would normally be blocked by an invisible wall. The story is also relatively weak and I am not a fan of the Dante character in the reboot. But what stood out the most to me was how easy the game is. Even on higher difficulties, you can simply restart from a checkpoint (with full life!!!) when you die. The only downside to that is that you get a slightly lower score at the end of a level. But if you do not care for that, there is no punishment for dying. I remember the old DMC games, where getting through a level with your limited HP was the challenge that took you several tries. And on your next playthrough you were proud of yourselves for not getting hit once. But this probably does not work on modern audiences. In the remake, I did not use an item (to heal) once. Because using an item also lowers your score and surviving a single encounter from full health is usually easy enough. I was hoping that this was different in NG+, but it is still the same. I am happy when I get the SSS rank for the level, but I could not bother to restart a level just because I died once. Especially when you sometimes die because of the platforming (see above). This might be fine for people trying to get all the achievements, but I have other games to play. What also bothered me is that you cannot fully clear a level on your first playthrough because you need abilities you only get later in the game. This would be fine on itself, if the game would not punish you at the end of the level with a bad score for not finding all the secrets, even though you literally could not do so. You also only learn later that a new ability would have allowed you to easily enter a secret earlier. Especially with that in mind, why would I care about a score reduction for dying when I cannot get a good score anyway? They somehow tried to recreate the feeling of a difficult DMC game but completely missed the point. Bosses are mostly also extremely boring, reusing that “big enemy where you need to dodge their punches and then attack their hands for 10 s while they keep them still” concept. Even the final boss has a very limited move set where you just need to bait and dodge his one big attack and keep punching him over and over again.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.5M | 17.1K | 93% | $69.99 | |
| $24.5M | 31K | 92% | $39.99 | |
| $24.4M | 44.2K | 92% | $19.99 | |
| $24.6M | 31.4K | 73% | $39.99 | |
| $24.6M | 80.3K | 94% | $14.99 | |
| $24.4M | 23.1K | 81% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 4K | 62% | — | |
| $14.2M | 25.8K | 93% | $29.99 | |
| — | 2.3K | 91% | — | |
| $12.5M | 22.5K | 87% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Dutch, Polish, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
操作对新人很友好,不需要付出太多练习成本就能打出华丽的操作和很高的评分,但是不太喜欢这作的朋克风格,饱和度很高,有种又脏又油腻的感觉,还是更喜欢原作那种干净,优雅的哥特式风格。
juegazo, hagan una secuela
Топчик
É um bom jogo, tem seus defeitos como todo DMC, principalmente no que diz respeito a roteiro(QUE É RUIM EM TODOS). Gameplay 10/10 impecável, uma delícia combar aqui usando as armas angelicais e demoníacas intercalando com a rebellion.
achujebytelnas
Un muy buen juego talvez no sera el mejor Devil May Cry pero si es un buen hack and slash
sana dante mi diyeyim yoksa sen gercek adını soyler misin reynmen
데메크 리부트는 전투 외 쓰레기적인 부분이 너무 많다 상당히 불합리적이고 짜증나는 부분이 많기에, 리부트 전투 시스템을 계승한 5를 하러 가는 것을 추천, 미션마다 불쾌한 요소가 지나치게 많다, 검수를 하긴 한걸까? 쓰레기를 돈 주고 살 필욘 없다, 좆까라 캡콤, 니들은 이딴 걸 돈 주고 처 팔아먹냐? 몬두스 보스전을 만든 씨발새끼는 나가 처죽었으면 좋겠다
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.