
In this retelling of Dante's origin story which is set against a contemporary backdrop, DmC Devil May Cry™ retains the stylish action.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 25 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1072 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
muito bom
Eu sinceramente queria gostar desse jogo, mas ele é RUIM DEMAIS. Zero essência do Devil May Cry. Personagens rasos (e olha que tou comparando com o Devil May Cry original), desafios BEM sem graça, armas não eram prazerosas de usar. Enfim. Zerei unicamente por que estava no meu backlog a tanto tempo que ficava queimando processamento a anos devido a várias vezes eu ter parado depois de derrotar o primeiro boss e falar "depois eu volto pra terminar o jogo por que com certeza eu vou gostar pra cacete! Preciso tirar um tempo jogar esse jogo DE VERDADE". Que porcaria. Que bom que voltaram a fazer jogos pro canon original.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.5M | 17.1K | 93% | $69.99 | |
| $24.5M | 31K | 92% | $39.99 | |
| $24.4M | 80.2K | 97% | $17.99 | |
| $24.4M | 44.2K | 92% | $19.99 | |
| $24.6M | 31.4K | 73% | $39.99 | |
| $24.6M | 80.3K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 4K | 62% | — | |
| $14.2M | 25.8K | 93% | $29.99 | |
| — | 1.9K | 91% | — | |
| $12.5M | 22.5K | 87% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Dutch, Polish, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
é ok
没玩过鬼泣,手残党一个,也是少有接触act类游戏,蛮不错的!
Плевок в ♥♥♥♥♥ мундусу стоил того
peak
Nawet spoko, dobry balans pomiędzy chodzeniem, a walkami, a fabułą, nawet po paru misjach zaczęło mi się podobać, niestety boss z misji bodajże 14 jest okropnie zrobiony przez co nie chciało mi się już grać kompletnie. (Był nudny, ultra powtarzalny bo miał 2 ataki, które się unika tak samo oraz trzeba było ciągle to samo klikać a cała walka trwała kilka minut, ciągnęło się to strasznie długo, jeszcze w później na tym bossie światła zaczynają migać, ten boss powinien być mega do zmiany przede wszystkim powinien mieć połowę aktualnego życia i więcej ataków może dodatkową fazę, która coś zmienia w patternie). Zwykli przeciwnicy są super zrobieni z pewnością jedni z lepszych ze wszystkich dmc, jeśli chodzi o etapy pomiędzy walkami i layout oraz design poziomów to też jest wysoko. Ubolewam tylko nad bossami, bo poza pierwszym to jest straszna lipa, w ogóle nie dają poczucia że to bossowie, są jacyś ubodzy w ataki i w ogóle we wszystko, a nieźle się zapowiadali i nawet były na nich pomysły spoko, najbardziej się na końcu zawiodłem, bo spodziewałem się walki jak z ostatnim bossem w MGR Revengence, bo w tym stylu ta gra się zaczęła robić pod koniec co mi się bardzo podobało, ale zamiast tego na przedostatnią walkę w grze dostałem lichą kopię ostatniego bossa z dmc4 zdecydowanie jest to mój największy zawód. Oprócz tego ostatnia walka wygląda jak żart, już tylko rozłożyć ręce zostało, no bo co to jest dosłownie, mega wolna, mega łatwa i można stać w miejscu po kilka sekund i nic się nie dzieje w ogóle katastrofa, ta gra jest naprawdę dobra gameplayOwO gdyby nie liczyć tych bossów. Szkoda, że jest taka jakby niedokończona, bo nie brakuje dużo, żeby była dużo lepsza, najbardziej mnie boli, że jest mało ruchów, bo są one bardzo ciekawie porozdzielane co jest super doświadczeniem i po prostu chciałbym tego więcej, tak samo mogłaby być dla przykładu jakaś dodatkowa umiejętność jakiś angel trigger albo skrzydła anielskie (coś jak dante albo nero ma w dmc5, że może sobie latać/potrójny skok czy coś małego w tym stylu), jakby czemu nie? Skoro już jest nefilimem to niech korzysta z obu stron po równo, a nie tylko z demonicznej, zwłaszcza że anielska bardziej mi się podobała, a została trochę olana po połowie gry, w ogóle jeszcze ze dwie bronie na stronę by było super mieć albo chociaż drugą neutralną oprócz rebelliona no i paralizator był spoko ale bardzo low effort, mam wrażenie że go dopisali na ostatnie 5 minut ale to i tak dużo lepiej niż jakby miałoby go nie być.
não é ruim como a fanbase faz parecer. eu nunca zerei nenhum Devil May Cry antes desse, mas joguei um pouco do 1, do 2 e do 5, e posso dizer que as criticas ao protagonista realmente são validas. esse Dante tenta replicar a rebeldia do original, mas sem as outra caracteristicas que o fazem ser um personagem tão bom, acaba que esse aqui fica meio "Flanderizado", parece alguém imitando o Dante de Devil May Cry, não uma releitura dele. mas as criticas negativas acabam por ai, diferente dos outros DMC que joguei, esse aqui tem os controles super simples, mas consegue deixar o combate bonito mesmo assim, ja que, mesmo que a variação de movimentos seja menor, o combate fica muito mais fluido. a direção se deixa brilhar bastante também, fases com os cenários se movendo, fases em que o estilo gráfico muda pra um cel shading preto e branco, tem até um trecho com o dante de cabeça pra baixo, a Boss FIght do Bob Barbas então, nem se fala! as partes de plataforma estão bastante presentes aqui, e os controles são responsivos a maior parte das vezes (mas não todas), mas nada que chegue atrapalhar. outro ponto questionavel é como o jogo te obriga a usar as outras armas as vezes, o machado e a foice não tem metade da graça e não abre nem metade das possibilidades que as outras armas abrem, ainda bem que somos presos a usar elas por pouco tempo, já que em seguida ganhamos substitutas melhores para as mesmas. no mais, é isso, DMC seria um jogasso se tivesse sido vendido como um spin off ou algo do tipo, ao invés de um reboot, é uma joia subestimada.
เกมเพลไม่ได้แย่สนุกดีด้วยซ้ำ อาจจะน่าลำคาญต้องศัตรูแพ้อาวุธแต่ละแบบ (ข้อนข้างน่าหงุดหงิด) ส่วนระบบต่อสู้โดยทั่วไปก็ตามมารตราฐาน DMC เลย แต่ Character กับ Story นี่ขอพักไว้ก่อนเลย ไม่ได้แย่แต่อาจจะไม่ได้อินขนาดนั้น ส่วนด้านดีไซน์บอกตรงๆ ไม่ชอบ
Być może najlepsza gra z całej serii
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.