
In this retelling of Dante's origin story which is set against a contemporary backdrop, DmC Devil May Cry™ retains the stylish action.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 25 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1065 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
средняя игра ставлю 5/10.
пиздато
Игра топчик, поскольку здесь можно драть чертей по чёрному под шикарную музыку с классным стилем на красивых уровнях (10/10).
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.5M | 17.1K | 93% | $69.99 | |
| $24.5M | 31K | 92% | $39.99 | |
| $24.4M | 80.2K | 97% | $17.99 | |
| $24.4M | 44.2K | 92% | $19.99 | |
| $24.6M | 31.4K | 73% | $39.99 | |
| $24.6M | 80.3K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 4K | 62% | — | |
| $14.2M | 25.8K | 93% | $29.99 | |
| — | 2.3K | 91% | — | |
| $12.5M | 22.5K | 87% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Dutch, Polish, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很异类的一部鬼泣,虽然美术风格过于欧美化但论视觉效果对比起正作来说也不算落于下风,凌厉的打击感配上终结一击的运镜都运用的恰到好处,设定方面引进了天使阵营,但丁不再是半人半魔而是天使和恶魔的结合,这样使得他同时能使用天使和恶魔的武器,镰刀和飞镖聚怪和割草群体能力突出,斧子拳套负责超绝数值,dmc(原版)取消了正作里大部分搓招都要依靠锁定的逻辑,但也因为本作软锁做的确实牛逼,可以直接通过方向输入和攻击停顿攻击来进行搓招,不同武器之间的段数是可以衔接的,比如斧子的三位一体需要你按住恶魔键aa停顿再按一下a,但斧头的速度远不如叛逆和天使武器,主要的目的是为了打出aa停顿后数值最高的最后一击,于是你可以先用叛逆或是天使武器a两下停顿再直接切恶魔键斧子打出三位一体,这样一来就能大大的提升实用性和观赏性,理论上所有武器都能通过这种方式进行衔接搓招,熟练之后就能知道上限有多高,同时本作也继承了前作尼禄的鬼手拉扯系统,不过比鬼手多了些选择,可以自主选择用恶魔和天使形态把敌人拉过来或是把自己拉过去,这样一来也算弥补了dmc但丁没有骗术师瞬移的缺点,本作没有风格系统,更像是把原作但丁的风格进行一个大杂烩融合成了一套新系统,特殊攻击键就可以理解为原作的剑圣风格键,天使+闪避可以进行多段瞬移对应原作的骗术师闪避,在空中同时长按射击键和跳跃键可以直接释放原作中枪神的暴风雨,取消了在实战中需要频繁切换风格对于新手来说可以算一个十分友好的操作,比起5代可能本作更适合新人,流程关卡也比较一本道但设计创意很好,不会让人觉得乏味,要是抛开它风格异于原作的视角来看这作品本身的质量完完全全可以算佳作
claro que como reboot da história, o jogo peca em muitas coisas, porém em questão de gameplay ele é muito divertido e viciante, um dos melhores combates da saga!
I don't know why people hate this game so much, it's very good ngl
for 2013 game graphics, creativity, cut scenes, colors and lights have my respect, super fun, but fights a little bit boring and dull but still fun game
Es claramente el más particular de los Devil May Cry, planteando un reinicio en vista a una estética más occidental (por no decir totalmente estadounidense estereotípica) que, sorprendentemente funciona bastante bien, pese a caer en la utilización de recursos genéricos o clichés. A nivel mecánico se siente muy bien, es un juego con un sistema de combate bastante decente. Gráficamente se ve bien pero no destaca ni destacó en su momento. No es el mejor Devil May Cry, tampoco el peor, tiene sus cositas a nivel argumental o a nivel de personajes que son cuestionables como mínimo, sobre todo pudiéndolo comparar con los juegos originales, pero igual es un juego más que disfrutable, pese a que los originales me gustan más y me parece que tienen más personalidad.
bruh this games soundtrack is insane
muito bom
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.