
In this retelling of Dante's origin story which is set against a contemporary backdrop, DmC Devil May Cry™ retains the stylish action.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 25 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1060 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
delicia de gameplay
El juego la verdad es muy divertido, si re cae en algunos aspectos, como los jefes, que son algo aburridos la verdad, la historia no es la mejor pero tampoco esta fome. el apartado artistico me encanto 10 de 10, el arte de los niveles me encanto, el diseños de los enemigos son muy buenos algunos, el soundtrack es fabuloso y el gamepley es una locura, nada que decir, en fin recomiendo 100% este juego.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.5M | 17.1K | 93% | $69.99 | |
| $24.5M | 31K | 92% | $39.99 | |
| $24.4M | 80.1K | 97% | $17.99 | |
| $24.4M | 44.2K | 92% | $19.99 | |
| $24.6M | 31.4K | 73% | $39.99 | |
| $24.6M | 80.3K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 4K | 62% | — | |
| $14.2M | 25.8K | 93% | $29.99 | |
| — | 2.3K | 91% | — | |
| $12.5M | 22.5K | 87% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Dutch, Polish, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
juegazo (ta complicado jugar con teclado)
berri deliht
не очень
juegazo, si no lo han jugado no le saben a los H&S, me la pelan
Что могу сказать об этой части DmC. В целом, никак сравнений не будет потому что я не играл в оригинальные части. НО, игра очень отличная. Конечно как всегда для неё желательно иметь геймпад, потому что на клаво-мыши играть мягко говоря не очень удобно. Однако, игра очень достойная, мне зашло и другим советую!
Кайфовая игруха, прям вкусно было =>
非常好的音乐除了不能在血宫里听歌词就没什么了,连招地面漂移咿呀剑法和镰刀真的好玩,但是枪械要按双键位才能搓特殊招式有点死马了经常预输入错误,击杀运镜真的tmd酷比鬼5好太多了(但是卡婊没有做出来只是对dmc的低仿罢了那个运镜真的不行)搓招给的取消非常宽松可以打出些非常好玩的段子。(咿呀剑法搓的我摇杆有点飘逸其他还好) 缺点也很多 boss设计依托屎。弱的和无能的丈夫似的 到了dmd难度就只会给你加数值没什么新的好玩,特别是莫德斯的设计在把这个游戏的开发者的问题直接爆出来了 为什么你们要设计一堆场景boss战真的好玩吗?莫德斯那就只有数值和根本看不懂的怎么躲的招式我为了刷血宫sss每次死给这个真的很无语为什么要把这个无聊的巨型破石头给赛到血宫(或者说是垃圾袋?)VERGIL boss也是依托没见过一个弱的用脚打都能过的FWboss 好歹隔壁4代黑但丁还会有各种各样阴间你的招式 3代VERGIL也有个非常恐怖的疯狗幻影剑 到了dmc外传这VERGIL连个近距离主动砍人的招式都没有全是你做出什么他就赛这几招(VERGIL陨落dlcVERGILboss至少难点)还不如粪怪莫德斯以及限制风格怪。限制风格怪物也是个非常神经病的设计好歹盾兵有个被格挡之后会解除自身魔化效果到了你别的天使风格怪和恶魔风格怪你就只能玩那几种非常非常无聊就不加点什么可以解除他们的效果的方式(当时的忍者团队真的觉得这个很酷然后可能没打就上了 ”游戏开发者一定要会玩自己游戏“ 顺便提醒一下这个游戏的光污染比鬼5严重多的多甚至可怕。 玩家VERGIL不能地面使用普通形态上挑在使用天使风格的地面上挑后会触发这个bug 可能是因为这个东西代码上是直接照搬普通上挑的代码?不知道了反正记得装个mod你才能玩的舒服。 顺带一提这个VERGIL的武士刀真的丑。少了一种东方武器一种润感 柄卷 刀条 刀鞘 刀镡 切羽 欧美那边呢只能给你整个样子得了 所以你能解释下这到底是打刀(武士刀)还是棒槌啊 哦以防你不知道似乎这个刀鞘是在美术艺术集合里是可以收桥的但是忍者工作室建模似乎以为这是个皮革刀鞘还是以为刀簇可以卡外头收不刀但大概率是因为人家以为VERGIL的刀推出来就是默认状态也是神了 还有VERGIL陨落后面的样子像被一群玩朋克老给抓走化了个超绝丑逼形象 总结 好游戏如果你想要玩鬼泣比较简单点可以玩这个或者鬼5也不错 但是pcbug多到吓人
The game is an incredible experience, the combat is so addictive and offers so many options, a true gem of the genre, also, Kat is hot. 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.