
In this retelling of Dante's origin story which is set against a contemporary backdrop, DmC Devil May Cry™ retains the stylish action.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 25 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1046 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Underrated.
I actually enjoyed this game, Dante is very fun to play. Some enemies are annoying and same with the no lock on. At times it can get annoying but you will get used to it
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Dutch, Polish, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
昔に2と3をやったことがあり、懐かしさもありセールで購入しました! むっちゃいいですね!!個人的にはセールで買って損はないと思います。 【良かった点】(デビルハンタークリア時の評価) ・3のと違っていつでもすべての武器を使用することができる。 ・プルとリフトの切り替えでスタイリッシュに戦える ・敵の強さも程よく、一筋縄ではいかない点 ・さんざんな言われようだがダンテの外見は別にダサいと思わない 【残念・惜しい点】 ・障害物タイムランゲームは個人的に苦手、ダッシュアクションやりたくて買ったわけじゃない (特にブロンズシークレットのチェックポイント通るやつできる気がしない) ・素早くレバー2回入れ技が発動しずらい、、、道場モードでは簡単に出るのに実戦で出にくい ・ターゲットはあったほうが良いかな?空に浮かぶ天使の敵がウザいが違うのキャッチするし・・
esse jogo foi extremamente injustiçado em 2013
Сначала ничего не понял, А ПОТОМ КААААААААААК ПОНЯЛ
i played this in 2026... this remind me of my childhood time's when i play at a net cafe...
saudades da época que esse jogo era a coisa mais merda que existia depois de dmc 2, agora o fã medio tem que tankar o anime, SEMPRE ODEIE INDIANOS.
Это было просто офигенно
games only 10gb and its a banger.
7/10,这游戏如果不叫鬼泣就好了,风格不鬼泣,剧情不鬼泣,玩法也不鬼泣。不过还算不错
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 4K | 62% | — | |
| $10.8M | 19.5K | 94% | $29.99 | |
| — | 2.3K | 91% | — | |
| $12.5M | 22.5K | 87% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.5M | 17K | 93% | $69.99 | |
| $24.4M | 44.2K | 92% | $19.99 | |
| $24.6M | 80.3K | 94% | $14.99 | |
| $24.6M | 31.4K | 73% | $39.99 | |
| $24.3M | 30.7K | 78% | $24.99 | |
| $24.3M | 57.4K | 94% | $24.99 |