
【Pet Catch】+【Evo/Mutation】+【Hatch Egg】+【World Shift】 Summon multiple pets to fight. Breed unique pets with random talents/traits/runes/skills via evo/mutation. Explore shifting world, challenge hidden BOSS, rampage Endless Tower. Tired? Return home to build and rest.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 8 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
【Pet Catch】+【Evo/Mutation】+【Hatch Egg】+【World Shift】
Summon multiple pets to fight. Breed unique pets with random talents/traits/runes/skills via evo/mutation. Explore shifting world, challenge hidden BOSS, rampage Endless Tower. Tired? Return home to build and rest.
Simultaneously summon numerous pets to fight alongside the protagonist
Almost all enemies in the game, including bosses, can be captured as pets
All monsters in the game have completely different growth attributes, talents, personalities, and preferences, making each one a unique individual; different training methods lead to entirely different outcomes
Defeating enemies or encountering certain special events has a chance to yield [monster eggs], which can be hatched in the hatching chamber. By adding hatching materials during the process, the creature is born incredibly powerful and with enhanced growth potential.
A vast and flexible skill system allows all monsters to freely combine suitable skills instead of being limited to a fixed, boring skill tree. Even identical skills can undergo qualitative changes due to differences in skill level and unlock progression
Every 10 levels, you can advance your pet once. Successful advancement allows the pet to draw new talents. Combine pet advancements strategically to build the strongest talent combinations!
In the adventure map, besides the fixed continental areas, there are numerous random realms, merchants, and events that appear over time with certain probability. Some realms allow learning powerful skills, some enable capturing legendary creatures, and others contain abundant treasures. However, the majority are dangerous combat events, where higher difficulty yields rarer rewards.
Materials obtained in the game can be used to upgrade buildings and NPCs in the main city. Rational allocation of resources enhances the overall gaming experience.
Engagement
Reviews
游戏类型是我喜欢的,一直很喜欢召唤类的游戏,给作者提出几点优化建议,仅供参考。 1.需要图鉴啊,有一个大目录,能提高很多游戏好感,可以找到自己喜欢的眷族 2.物品排列需要优化,尤其是技能,建议增加属性分类,比如火系放一起,现在学技能找某一个系的太难了,希望再增加技能批量分解功能,多选手选的那种,现在只有根据等级选不太方便。 3.眷族进化希望多一些分类,很喜欢的血狼进化之后变成鹿了,而且没有刺客定位了,这就很尴尬,之前的培养都是定向的,这种进化太难受了。 4.新增的神话闪光画面很好,无尽模式一眼就能看到哪只怪物是神话的值得抓,但是有点瑕疵,技能召唤的怪物也有闪光,对于召唤师类型的眷族,一下召唤出来很多,全都闪光的话就看不到怪物的闪光了,建议去掉召唤兽的特效。 5.至今没找到射手类的眷族呢,射手类的技能目前没有发现能学会的,这也是反馈1图鉴的重要性了
好玩,希望增加图鉴功能和查看进化途径的功能
I got my money's worth, end game is sort of meh, but the game itself is an enjoyable rabbithole if you dive into it with a podcast or some music in the background. They're pushing out updates and there are a few placeholders, so I imagine there's gonna be more content in the future. Definitely something to keep an eye on.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Russian*, Simplified Chinese*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 37 reviews with recorded playtime.
守城战,出怪速度能不能加快,1键17波或者18波,一起出来,还有难度太低了,2000天,什么都升满了,不知道要干什么事了。能不能,出个战斗指令,攻击,跟随,固守。宠物图标上能不能加个血条,出战,一窝蜂的出去了,都不知道死的。
养成起来挺上头的,每个宠物4个技能,技能可以升级,10级一个天赋,再加上性格,还可以带两个可以升星的装备,挺有多样性的。
有潜力的作品。不过定这价格,希望保持更新吧,不少功能还没全。做好再上架反响会好很多。支持下吧。
游戏玩法很有潜力,游戏本身也挺好玩的,就是大后期完全成型后有点重复,期待后期有其他好玩的玩法
酷爱生物收集,所以玩着还不错,就是目前版本进步空间确实挺大,首先引导给的太少,进阶和异变什么意思还得去小黑盒看作者发布的说明,建议作者把基础信息都搓出来放说明里。还有就是整体ui,给人一种老游戏既视感,不太有质感,希望作者慢慢优化吧。
未来可期 东西太少了
还行
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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