
The critically acclaimed RPG that raised the bar, from the creators of Baldur's Gate 3. Gather your party. Master deep, tactical combat. Venture as a party of up to four - but know that only one of you will have the chance to become a God.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99 | 206.2Kreviews | 96% | — | $164.8M |
| $59.99 | 11.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2414 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game.
Before Larian Studios became the global titan that everyone now reveres thanks to Baldur's Gate 3, there was a specific moment when the history of role-playing games changed forever. That moment is called Divinity: Original Sin. After a full 190 hours spent conjuring rain and lightning, arguing with myself in split-personality dialogues, and moving crates to trigger pressure plates, I can sign this review in blood: this game isn’t just an extraordinary RPG—it’s a massive, hilarious, and brilliant test of the player’s wits. From a purely technical standpoint, the beating heart of Divinity is its turn-based combat system, based entirely on environmental and elemental interactions. Larian didn’t just create spells; it created physical laws. Casting a rain spell doesn’t just get your enemies wet—it creates puddles of water that can be electrified with a lightning bolt to stun the entire enemy party, or frozen with ice to make them slip. In my 190 hours of play, the greatest joy as a “pro” gamer was the total absence of restrictions. The game tells you, “These are the rules of the world—now come up with something.” And so you find yourself teleporting a boss onto an explosive trap, or filling a room with toxic smoke and then setting it ablaze with a fire arrow, creating spectacular and devastating chain reactions. It’s an endless tactical gameplay loop, where the player’s mind is the only real weapon at their disposal. The game world’s responsiveness is almost brazen. Divinity: Original Sin is one of the very few RPGs where you can literally assassinate a key plot NPC, and the game won’t crash or show you a Game Over screen. It simply finds another—often even more bizarre—way to let you continue. The progression system, free of rigid classes, lets you create wild hybrids (an armored warrior who casts sorcery spells and moves like a rogue), and the mission design is a tribute to old-school exploration. There are no giant markers on the map telling you where to go; you have to read the journals, listen to the dialogue, and use your brain. And if you ever find yourself stuck in front of a barred door… well, you can always hack it down with your sword or find a key hidden under a bucket. A serious review must highlight this game’s unique stylistic signature: its splendid, irreverent irony. While most RPGs take themselves terribly seriously with apocalyptic prophecies and somber tones, *Divinity* embraces a pop sensibility—at times surreal and exquisitely British. The dialogue is peppered with puns, grotesque situations, and brilliant wordplay. And let’s not even get started on the “Pet Pal” talent! Not choosing it in this game is a crime against fun. Questioning dogs to solve murders, philosophizing with the cats of Cyseal, or getting insulted by a mouse in the dungeons are pinnacles of writing and humor that warm the heart and elicit genuine smiles even after hundreds of hours. Another brilliant technical feature is how the two protagonists are handled. Whether you play in co-op mode with a friend or on your own, the dialogue system between the two Source Hunters is sensational. When a moral or strategic decision must be made, the two characters discuss it with each other. If they disagree, you literally play rock-paper-scissors (influenced by persuasion or intimidation stats) to decide which course of action to take. This mechanic transforms role-playing into something lively and dynamic, breaking away from the static nature of the classic “silent protagonist.” Divinity: Original Sin is a love letter to the RPG genre, crafted by developers who placed their complete trust in the intelligence of their audience. My 190 hours flew by in a flash because the game never stops surprising, challenging, and entertaining. It’s colorful, complex, witty, and technically superb. If you want to understand where the foundations of modern RPG masterpieces were laid, you absolutely must travel back in time and lose yourself in Rivellon.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #40, worst UA #99 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 20.86/day in the week to Sep 15 → 30.43/day in the week after.
Reviews, worldwide (the counter carries no country): 22.86/day in the week to Sep 14 → 29.57/day in the week after.
Reviews, worldwide (the counter carries no country): 24.67/day in the week to Aug 4 → 38.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Polish, Spanish - Spain, Simplified Chinese, Traditional Chinese, Italian, Korean, Czech, Portuguese - Brazil +1 more
| $44.99 |
| 3.9Kratings |
| 90% |
| — |
| not modelled |
| $49.99 | 3Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun game with a group of friends
nice
I don't know what i wanna say but this is the best games ive ever try all the times
好玩
발더게3 하다가 넘어왔는데 재밌게 했습니다. 스토리랑 세계관 파면서 하면 더 즐거워요.
好玩,就是打了飞毛腿和睡袋复活的mod后我成就去哪了?
好玩!但跟博德3一样,最终章就只想直通主线,这作数值可以完全碾压,不需要任何骚操作(如御箱术)和喝茶这种官方作弊道具。总体就是第一章第二章,不,该说第一张地图第二张地图满分,无名岛虽然短小但精悍,只是七神属实太屑。最终章如果要我玩二周目,不如直接一条路走到底,召个佣兵过鲜血之路就完事了,其他都没必要管
拉瑞安我是你的狗
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
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| — | 0 | — | — | |
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|---|---|---|---|---|
| $165.8M | 543.3K | 95% | $14.99 | |
| $160.1M | 115.2K | 59% | $49.99 | |
| $169.8M | 323.5K | 93% | $19.99 | |
| $172.5M | 81.6K | 78% | $39.99 | |
| $151.2M | 1.2M | 98% | $9.99 | |
| $178.6M | 104.9K | 72% | $59.99 |