
The critically acclaimed RPG that raised the bar, from the creators of Baldur's Gate 3. Gather your party. Master deep, tactical combat. Venture as a party of up to four - but know that only one of you will have the chance to become a God.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99 | 206.2Kreviews | 96% | — | $164.8M |
| $59.99 | 11.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2442 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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мастерпис
我之前是没有接触过这种类型的游戏的,都是在朋友的强烈推荐一下被带入坑,第一次玩直接给我干通宵了,根本停不下来啊,直接把欢乐堡杀光了,我当时也不知道剧情是什么怎么样的?我只是听我朋友说这个游戏很自由,然后我就真的把人全杀光了,然后发现是真他妈爽,想干什么干什么,他任务就给个指导,虽然有时候有点麻烦,因为找不到那个开关什么的,还得去网上查一下攻略,这基本上都是我眼瞎,它其实挺明显的,再加上这个游戏打折也没有多少钱,体验十分良好,如果有机会的话,我希望可以入手一下博德之门三,多感受一下这种类型的游戏
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $165.8M | 543.4K | 95% | $14.99 | |
| $160.2M | 175.4K | 57% | $49.99 | |
| $169.4M | 378.8K | 93% | $19.99 | |
| $172.5M | 81.6K | 78% | $39.99 | |
| $178.8M | 148.8K | 72% | $59.99 | |
| $179.2M | 246.7K | 98% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5.4M | 6.6K | 91% | $39.99 | |
| — | 0 | — | — | |
| $16.7M | 44.3K | 83% | $19.99 | |
| $3.7M | 3K | 75% | $39.99 | |
| $16.1M | 22.6K | 87% | $29.99 |
Every market we collect.
Latest in each market: best RU #40, worst UA #99 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 20.86/day in the week to Sep 15 → 30.43/day in the week after.
Reviews, worldwide (the counter carries no country): 22.86/day in the week to Sep 14 → 29.57/day in the week after.
Reviews, worldwide (the counter carries no country): 24.67/day in the week to Aug 4 → 38.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Polish, Spanish - Spain, Simplified Chinese, Traditional Chinese, Italian, Korean, Czech, Portuguese - Brazil +1 more
| $44.99 |
| 3.9Kratings |
| 90% |
| — |
| not modelled |
| $49.99 | 3Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Дивинити открыла мне мир crpg и стала моей любимой игрой за всё время. Прошла сюжет за 207 часов, размеренно изучая каждый уголок, не торопясь, подбирая снаряжение для команды. Мне было грустно в конце, что всё заканчивается, но одновременно и очень приятно на душе. Лариан теперь для меня легенды. Особенно понравились сюжетные линии Фэйна, Красного принца, Лоусе, Джаана (хоть он и нпс). Теперь пойду проходить BG3!
мой великий НАПАРНИК на сложности доблесть откатил удачный бой на сохранение до него из за того что нечаянно съел голову какого то ублюдка без навыка получении истории от трупов следующий трай мы проиграли и потеряли 2 с половиной часа прогресса 10 напарников из 10
原神2真神了,好像玩原神
w chuj polecam
好玩,两天打了十四个小时,在玩过博德之门3之后入手了神界原罪2,对比博3还是有点难度的,不过在拿到新武器或者杀死敌人之后,疲倦感就消失殆尽了。内容量巨大,支线也很多,玩进去之后只会越来越上头。
да
非常非常非常好玩 比BG3好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.