
The critically acclaimed RPG that raised the bar, from the creators of Baldur's Gate 3. Gather your party. Master deep, tactical combat. Venture as a party of up to four - but know that only one of you will have the chance to become a God.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99 | 206.2Kreviews | 96% | — | $164.8M |
| $59.99 | 11.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2414 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1. 自由度方面 没有想象中的那么高。关键剧情如果角色级别不够,根本没法过去,所以许多支线必须要走一遍,以提升等级,差2级打起来就非常困难。 2. 任务日志 面板混乱,不利于清楚看到当前正在做的任务,而是把所有的任务全部罗列出来。 3. 角色加点 也不是固定的,面对不同任务需要频繁洗点,增加麻烦度,有些任务还需要特定类别技能,对于技能成型的队伍修改起来比较麻烦。 4. 需要频繁保存进度,因为总是有突然的剧情出现,或者遇到较难打的boss导致队伍团灭,反复的读档也是挺费精力的。 5. 视角是从头顶往下看,无法平视。 5. 亮点 是战斗系统,技能搭配很重要,引入地形系统,让玩家在战斗中需要注意走位,和开局的布阵。 总体来说,这款游戏给玩家提供了一个自由探索的机会,但是如果真的自由探索,会导致任务做的稀里糊涂,走重复路,到最后还是得靠攻略还指导。个人感觉和3D类型的开放世界比还是差点。
I keep replaying this game, enjoying the fort joy then quitting in act 2 or 3, only to later only remember the joys of act 1 and replay it again. The skills have annoying hidden subtext, for instance when I cast shackles with provoke I expect to be attacked then I am not. Moving characters into back stabbing position is hard without pressing on other things. When you sneak in combat enemies just stand then instead of looking for you. Having high initiative doesnt matter as some characters will always go first, one shotting my solo rogue build. Clipping on the outfits is the norm. Progressing quests can be unintuitive tedious trial and error, for instance on the lady vengeance the way to proceed is to find a book without being told that on a random body, when there are bodies everywhere.... ...Why do I likem this game?!?!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $165.8M | 543.3K | 95% | $14.99 | |
| $160.1M | 115.2K | 59% | $49.99 | |
| $169.8M | 323.5K | 93% | $19.99 | |
| $172.5M | 81.6K | 78% | $39.99 | |
| $151.2M | 1.2M | 98% | $9.99 | |
| $178.6M | 104.9K | 72% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5.4M | 5.2K | 91% | $39.99 | |
| — | 0 | — | — | |
| $16.7M | 44.3K | 83% | $19.99 | |
| $3.7M | 3K | 75% | $39.99 | |
| $16.1M | 19.7K | 87% | $29.99 |
Every market we collect.
Latest in each market: best RU #40, worst UA #99 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 20.86/day in the week to Sep 15 → 30.43/day in the week after.
Reviews, worldwide (the counter carries no country): 22.86/day in the week to Sep 14 → 29.57/day in the week after.
Reviews, worldwide (the counter carries no country): 24.67/day in the week to Aug 4 → 38.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Polish, Spanish - Spain, Simplified Chinese, Traditional Chinese, Italian, Korean, Czech, Portuguese - Brazil +1 more
| $44.99 |
| 3.9Kratings |
| 90% |
| — |
| not modelled |
| $49.99 | 3Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
神界原罪2是标准的类DND游戏,而类DND游戏天生就存在代入感上的缺陷,毕竟是由桌游转化而来的游戏模式。那么类DND游戏就应该利用其它方式来增强代入感。 博德之门3就是如此处理的,包括但不限于全程配音,对话时切换为平视视角,同伴时不时有说话。但神界原罪2中这些完全没有,全程都是俯视视角,配音也有大量缺失的地方,一起旅行的同伴完全就是个木偶。 说句不好听的,神界原罪2是一款优秀的桌游,却完全是一款不合格的RPG游戏,因为它连基本的代入感都没法保证。这也就不奇怪神界原罪2沦落为小圈子自嗨的产品,而博德之门3能成为大众认可的神作。
nice game
臃肿无趣的战斗
It's good, what can I say?
best game
人肉?我踏马吃吃吃吃吃吃吃吃吃吃吃吃吃吃吃吃吃吃吃吃吃吃...
有神原2作榜样BG3的成功是必然的
It's an incredible game which is worth the time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.