
Fan made Retro-RPG developed with the Source Engine. Explore Orio Island, gain the trust of the elemental god fairies and wield their magical powers to save the Divine Tree from the Relics of Gan-Ti.
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Languages: English*, German, Hungarian, French, Simplified Chinese*languages with full audio support
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Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Divinia Chronicles: Relics of Gan-Ti Review [/h1] This is one of those games that you just see on the steam page once and a while and wonder if it actually worth checking out, and I can say with 100% certainty it worth checking out. The game size is really small but has a lot of stuff to do actually and looks also great. The story is actually well written and kept me interested the whole time, there are also side quests to do that actually helps you in the long wrong, these side quests usually help you to upgrade your gear or just learn more about the characters. The game-play is also good although the combat system is a bit weird and the targeting system is also a bit weird how it looks like but I still had fun. I had a better time fighting my enemies without the targeting system because when using the targeting system you can't really change what enemy to target while using the system. The game also has new skills you can learn and magic which is awesome to use, their are also little collectibles around the map you can get which is a nice touch also. There are also parts in the game which you have to sort a puzzle which is also well made and is fun, there are also cave systems to explore that looks amazing. When it comes to the graphics and audio design it is actually very good, especially for the game being on a source engine, although some of the characters design when in a dialogue with them looks kind strange, I feel like the dev can make them look a bit more better, especially with their eyes it is massive. Overall I had a great experience playing this game and I think it defiantly worth checking out, but is it worth the price? Well if you really like Zelda type rouge-like games I would say then it worth it, it seems like the dev is also adding more content so yeah the 15$ is worth it then.
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
https://youtu.be/3ZKWKVCuyjk Aggressively against progressing into actual gameplay, instead layers and layers of plot and worldbuilder are thrust onto the player for far too long.
The environment and ambient looks really good. It reminds me of 90's and early 2000s rpg games. If you want to play an inexpensive game with a zelda-feel I recommend this one. It's a very promising game.
Really awesome Source engine action RPG thing that I wish would get more love
Divinia Chronicles: Relics of Gan-Ti is an earnest, old-school action RPG developed and published by Team Monkey that channels the spirit of classic console adventures through the lens of a small but ambitious indie project. Built on the Source engine, the game immediately signals its love for traditional fantasy storytelling and hands-on exploration, prioritizing a sense of journey and discovery over cinematic spectacle. From the moment the player is introduced to the myth-laden land of Orio Island, the experience feels deliberately paced and steeped in lore, inviting patience and curiosity rather than instant gratification. The narrative is rooted in an almost mythological structure, centering on the ancient force known as Divinia, once revered as the source of life itself before being corrupted into the destructive power Gan-Ti. Long ago, the relics tied to this corruption were sealed away, but history begins to stir once more as political unrest and supernatural disturbances threaten to awaken what should have remained buried. You step into the role of a young hero whose destiny becomes intertwined with these relics, not through grand prophecy alone, but through gradual exposure to the world’s secrets, factions, and elemental forces. The story unfolds steadily through exploration, environmental storytelling, and interactions with characters and god-like fairies tied to elemental magic, giving the world a fairy-tale quality that emphasizes legacy, balance, and consequence rather than constant dramatic escalation. Gameplay in Divinia Chronicles blends real-time combat, exploration, and puzzle solving in a way that clearly echoes classic action RPG design. Combat is sword-focused at its core but gradually expands as elemental magic becomes available, allowing players to weave spells into melee encounters and approach fights with greater flexibility. Battles emphasize positioning and timing more than complex combos, and while enemy AI can occasionally feel simplistic, encounters remain engaging thanks to varied environments and the steady unlocking of new abilities. Dungeons frequently mix combat with environmental puzzles, requiring players to observe their surroundings, experiment with mechanics, and sometimes backtrack with newly acquired powers, reinforcing the sense that progression is tied as much to understanding the world as it is to increasing raw strength. Exploration is one of the game’s strongest pillars, as Orio Island is structured to reward players who take their time. Forests, caves, ruins, and volcanic regions all contribute to a cohesive fantasy landscape that feels handcrafted rather than procedurally generated. While the scale is modest compared to larger RPGs, the world design encourages thorough investigation, with hidden paths, optional challenges, and lore elements scattered throughout. The absence of excessive hand-holding helps maintain immersion, though it can also make the experience feel demanding for players accustomed to modern convenience systems. This design choice reinforces the game’s retro sensibilities, framing progress as something earned through attentiveness rather than guided markers. Visually, Divinia Chronicles leans into a stylized, slightly dated presentation that favors clarity and charm over technical polish. Character models and animations are simple, and textures reflect the limitations of a small development team, but the overall art direction maintains consistency and personality. Colorful environments and readable enemy designs ensure that gameplay remains clear even during chaotic combat moments. The soundtrack complements this approach, providing atmospheric fantasy themes that support exploration and combat without overwhelming the experience. Together, the audiovisual elements create a cohesive tone that feels sincere and handcrafted, even when rough edges are apparent. The game’s reception reflects its niche appeal, resonating most strongly with players who appreciate classic action RPGs and indie passion projects. Many find enjoyment in its combat pacing, elemental magic system, and sense of adventure, while others note technical quirks, uneven difficulty spikes, or a lack of modern polish as barriers to broader appeal. These imperfections are very much part of the experience, reminding players that Divinia Chronicles is driven more by creative ambition than by refinement or mass-market accessibility. For some, this makes the game feel rough; for others, it enhances its authenticity. Ultimately, Divinia Chronicles: Relics of Gan-Ti stands as a heartfelt tribute to traditional fantasy action RPGs, offering a measured, exploration-driven adventure built on lore, magic, and classic mechanics. It does not attempt to reinvent the genre or compete with high-budget releases, instead focusing on delivering a cohesive world and a satisfying sense of progression through combat and discovery. For players who value atmosphere, mythic storytelling, and retro-inspired gameplay—and who are willing to overlook a lack of polish in favor of sincerity—it provides a rewarding and memorable journey that reflects the strengths and challenges of indie game development at its most passionate. Rating: 7/10
Größter Müll den ich je spielen durfte ..... Steuerung ist fürchterlich und vom Rest will ich gar nicht reden .... Fixt die Steuerung und das Movement und ihr bekommt nen DAUMEN nach oben
I'm glad to see a bit of Biohazard's (Kristjan Skutta) helping the source games community, and combat coding elements in this game used from another source game 'Blade Symphony'. Aside from that, I love the feeling and environment in the level designs used in these source engine games
норм
The style, graphics and music of the game are really nice. You will definitely like the atmosphere inside and you will feel like you belong there. You should definitely buy and try.
I don't hate it... But it really wasn't fun. You can tell the developers love for Zelda and tried to implement aspects into the game. No fun puzzles, spells are mostly pointless, Combat tries but fails to copy the z targeting, etc.. I can understand the love and want to support an indie dev.. but it's honestly pretty bad.
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