
The full-scale, epic fantasy role-playing experience you've wanted for decades--Divided Reigns retains what made the JRPG classics so fantastic while still feeling fresh. Expect strategic battles, an epic scale, well-developed characters, and a deep and emotional story. Perfect for your Steam Deck!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't appreciate the political content deep in the game. Gross and uncalled for.
Fully fleshed out RPG with a great story and great combat.
Hey Dev, when on the level up screen afrer a battle, on steam deck, pressing the B button closes the game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
GOOD GAME.
The game was really good, even gave you a bit of a choice of how you wanted to act at one part (as far as i got) but walked away from the game when the devs decided to turn the "good guy" MC into a thieving murderer and had him saying it was the right thing.. (finding the xin? thief and not only not turning her in but helping her out.) If the Mc was actually going to be a bad guy he should have been from the beginning instead of acting like one until all of a sudan being evil. it was jarring and immersion breaking.
it's a neet game : for those who want relaxed well done, retro, this is for you. if u like what you see u'll enjoy it, if you look for reason not to u won't, so have a go at it ;)
Wow, compared to Einlanzer this game is much more polished and introduces a lot of cool and innovative ideas. Very Hard difficulty was well balanced and while there was one or two fights that were a little RNGish, it is much much better than the previous game. If you are jrpg / rpg-maker fan, you should add this one to your to-play list :)
Pretty good game, impressive for an rpgmaker one. Took me about 180hrs to finish on the hardest difficulty, which significantly lengthens the game time, but unlike their previous game Einlanzer, it didn't overstay it's welcome. Except for an optional dungeon at the end, which was mostly a horrible experience and bored me to death. The game is all about combat. There is a story, a ton of it actually, but I found it tolerable at best. Still, most of the time you will be fighting stuff. It's weakest part is the beginning, where options are limited and very similar to each other. There are myriads of melee attacks and I do mean myriad, but the majority of them seemed superfluous to me. I am talking about 9 different types, such as high, low or trip attacks, each with 5 different skills, and then like 15 different weapon types each with another 3 skills of their own. Do not even get me started on the different types of status effects, each one of which is bound to annoy you at some point. Magic attacks are not as interesting or varied as in their previous game, but as a whole the combat system comes together before too long and once you filter out the noise. It's somewhat harder than Einlanzer, but it also includes a consumable, which empower the next enemy by a lot and rewards more xp. This consumable also works on bosses and most of them are doable with it even of the highest setting. It's a nice extra challenge if you are up for it, although I wish it was a difficulty setting and was balanced a bit better around it. I do have a few more complaints about combat. A lot of the difficulty comes from the bosses choosing each turn two moves from a random pool with usually no restrictions. For example they shouldn't be able to do two strong AoE spells on round one, before you had time to buff, restarting until you survive the first round is not fun, and they also shouldn't be able to use their strongest attack twice in one turn, especially early game. It's annoying to get screwed by bad rng and I think it has no place in a game like this. Some later bosses even do 3-4 attacks per round, not completely random, but still. A few of them may almost kill you in 1 turn, or may tickle your tank, who knows, let's roll the dice. Adding to that issue is some attacks which ignore defenses. Needless to say, those needs to go. Enemies shouldn't have the option to cheese your tank, while you are helpless. My last complaint is very specific, but rubbed the wrong way so it gets a special mention. Some bosses get to do extra attacks "between" turns. Like everyone gets their turn and then they get to do 1-2 more attacks before you choose your moves for the next round. I think that is a byproduct of introducing skills which have a chance to waste even a boss' round, but here is the issues. When the round ends, the buffs' duration goes down by one before their extra attack. The defensive buffs last for 3 turns, which mean that if you want them to be up for that extra attack, you now need to cast them every other round, instead of every third. You can ignore it at your own peril, but the boss may randomly choose to use its most powerful aoe, which 1-shots half your party, and it's ggwp. I want to think this is just an oversight, but a major nuisance nonetheless. P.S. Empowered hydra can suck it.
Game's actually pretty good, this is entirely for the underwater water temple. Edit: I change my mind, this is now also for the lightning temple puzzle
Far exceeded all expectations. Very different, but fun combat system, but the story was by far the best part. I did regular difficulty and it spikes pretty hard toward the end, to the point where I wasn't having very much fun with the tedious encounters, but the story was good enough to get me through. It warns you once you hit the point of no longer being able to adjust the difficulty down and I didn't even think about it because I had been cruising along smoothly, but knowing what I know now, I would absolutely turn it down.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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