
Distant Worlds is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.9Kreviews | 75% | — | $2M |
| $2.99−90% | 222ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
$2.99 buy it on sale omg I’ve owned it for years but I seen today it’s $2.99 on sale If you like 4x grand strategy games this game has years of mod support a amazing Star Trek mod and I can’t recommend it enough
Weird I never wrote a review for this one. A great, large-scale Space Empire Conquest Game. My current game is 40 empires, 1400 systems, currently setting up 5 ground-bombardment-and-invasion fleets for some pirates that have been extorting me for a while. If Shadow Empire is my favorite ground-based strategic-war game- this is easily my favorite space-based one. It's a classic and it has a few mods that add a BUNCH of extra fun.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Vanilla install looked rather unplayable and I installed dastactic dw1 ui mod and also went into the .exe props and overrode the DPI settings to System(Enhanced) and it was fine. Unfortunately, they aren't hi res fonts, so they are a tad blurry around the edges, def not clear fonts. I'm not sure how much this can be improved upon as I just wanted to see if I could get the thing readable after reading the negative reviews. Back in the day, I was drooling over the complex looking 4x system here and was just dying to get this game. Well, somewhere over the years I must have picked it up on sale as I don't even remember purchasing it, could have been on a Bacardi shopping spree for all I know. With that said and it installed, I would love to sink my teeth into it as it has the reputation of being the one of the best space 4x games of all time. If we are ever in another pandemic lockdown with months to spare ahead of us, I may just do that. In the meantime, I have many 4x games, some space, that are more readable.
not for everyone but 10/10 for me much better than the sequel and still my favorite rts to this day
One of my favorite 4X games. This game includes all of the expansions to the original game. I didn't see all that much improvement in Distant Worlds 2. I see that some people have had issues running it on Windows 10 & 11. I never had an issue, but I also understand that there is a fix to that.
Let me start by saying the game is fun and if you like 4X, you'll probably like this. That said, I cannot give this game a thumb up in it's current state, for several reasons. First of, many of the achievments are bugged and you cannot unlock them. This was brought up on a post in the Community HUB eleven years ago, but never fixed. Second, every time you open any menu in the game, you'll have a 1 or 2 seconds stutter. Third, during my last game on a small galaxy and with no mods, the game generated a corrupted save, losing me a decent chunk of playtime. Fourth, during the end-game when the Shakturi are roaming the galaxy and there are a lot of fleets around, saving the game can take up to 1 minute. So you'll spend a lot of time staring to the auto-save animation, constantly cut out of the game at the worst possible time. The following are more of subjective issues I have: ・If one of your allies lose a planet during war, and you capture it back, you can't give it back to them. So despite your best effort to save them and have them prosper, you'll instead have to watch them die out. ・Research trading can be exploited. Last game after allying myself with the Ancient Guardians, I've built 2 Defensive Bases on their system. The AI assign an immense value to those, so I could trade them with the Ancient Guardians in excange for a ton of technology. Again, the game has many good things about it and you'll probably have fun if you're not bothered by what I've mentioned, but I cannot support a developer that moves to the next game leaving this one in this state, so for me it has to be a thumb down. I'm done supporting developers selling unfinished products to us. Polish it or keep it.
I genuinely feel like everyone else is gaslighting me. This game is extremely simplistic. There's a lot of "moving parts" but none of them really matter. There's so very little you can actually have an influence on! The UI is incredibly bad. The game has also crashed multiple times.
Distant Worlds: Universe, developed by Code Force and published by Slitherine Ltd., stands as one of the most ambitious grand strategy games ever created within the 4X genre. Serving as the complete edition of the series, it combines the base game with every expansion while introducing additional improvements, modding capabilities, and refined documentation. Rather than focusing on cinematic presentation or fast-paced gameplay, it invites players into a massive living galaxy where exploration, diplomacy, warfare, trade, and empire management are woven into an incredibly detailed simulation. From the moment a new campaign begins, the sheer scale becomes apparent, with enormous procedurally generated galaxies containing thousands of celestial bodies and numerous competing civilizations that ensure every playthrough unfolds differently. What truly separates the game from many of its contemporaries is its flexible real-time design paired with extensive automation options. Players can pause the action whenever needed to carefully issue commands or analyze the state of their empire, creating a pace that rewards thoughtful planning instead of rushed decision-making. Virtually every aspect of governing an interstellar civilization can be managed manually, from colonization and fleet deployment to diplomacy, research, intelligence operations, and economic planning. At the same time, those who prefer concentrating on larger strategic goals can delegate responsibilities to capable AI assistants, allowing civilian agencies and military leaders to oversee routine operations. This adaptability makes the experience surprisingly accommodating despite its intimidating complexity. The galaxy itself feels remarkably alive thanks to countless interacting systems. Rival empires compete for territory while pirate factions raid vulnerable trade routes, independent colonies seek alliances, and mysterious remnants of ancient civilizations hide forgotten technologies waiting to be uncovered. Exploration consistently rewards curiosity, with valuable resources, archaeological discoveries, and unexpected encounters adding excitement to every expedition. Space is not simply an empty backdrop either, as black holes, nebulae, supernovas, gas clouds, and other environmental hazards influence navigation, expansion, and military strategy. These constantly evolving circumstances create organic stories that emerge naturally through gameplay rather than relying on scripted events, making every campaign feel unique. Empire management reaches an extraordinary level of sophistication. The economy extends far beyond simple resource collection by incorporating an active civilian sector that operates independently, transporting goods between colonies, mining distant systems, and generating commercial activity that directly supports imperial growth. Population development, taxation, scientific advancement, ship construction, espionage, diplomacy, and logistics all interact with one another in meaningful ways, requiring players to think several steps ahead before making major decisions. Success is determined not only by military strength but also by maintaining stable finances, securing strategic resources, and nurturing productive relationships with neighboring civilizations. The variety of playable races, customizable settings, story-driven scenarios, and expansive sandbox options further enhance replayability, allowing players to shape each galaxy according to their preferred level of challenge. Combat complements these strategic systems by emphasizing preparation as much as execution. Battles occur in real time as fleets maneuver across star systems, with technological superiority, ship design, supply lines, and tactical positioning often proving more decisive than overwhelming numbers alone. Every conflict has lasting consequences because wars disrupt trade, weaken economies, alter diplomatic relationships, and reshape the balance of power across the galaxy. While the visuals understandably reflect the game's age and the interface can initially appear cluttered, these shortcomings become less significant as the depth of its mechanics begins to reveal itself. The learning curve is undeniably steep, demanding patience from newcomers, but those willing to invest the necessary time will discover a strategy experience with an unmatched level of freedom and simulation. Distant Worlds: Universe remains an outstanding example of how expansive and rewarding the 4X genre can be when every gameplay system is allowed to function together within a believable, dynamic universe. It delivers exceptional strategic depth without forcing players into a single style of play, thanks to its robust automation, massive procedural galaxies, intricate economic simulation, and limitless opportunities for exploration and conquest. Although its presentation is dated and its complexity may discourage casual audiences, its extraordinary scope and replay value make it one of the finest space strategy games available for dedicated fans of the genre. Rating: 7/10
garbage this game is garbage
U feel like an actual Autocrator of the Universe playing this game (speaking from personal experience)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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