
Distant Worlds 2 is a vast, pausable real-time 4X space strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a
👍
Immediate impressions are - old looking graphics (race leaders look a bit comical) with rendering issues and quite a dated looking UI. It's an obvious indie game by a small team. Also lots of bugs. Going into the Settings menu causes visual artifacts to appear in my game and the mouse pointer disappears behind objects which is weird. This is a well known issue reported in Aug 2024 so for it to still be appearing in the game is not on. And there are lots more bugs mentioned on the Steam forum. Absolutely terrible music. I mean really really bad. Listen to something else, like the Stellaris soundtrack, when you play this is best. You can place tracks into the music folder and create your own soundtrack, so it is not a massive issue. And also you can get good mods for this game and some of them have better music. Compared to Stellaris and Endless Space 2, those other games are much better looking, have much better music, and are much easier to play, with better UIs etc. BUT this game has more detailed features and much better combat, and some lovely automation to enable the real time game to move along well. I don't feel like I can fully review this as yet without some proper play time invested as my first impressions are mixed, but will come back and add to this review later. To not be unfairly negative I will recommend for the moment, as you can get this for low cost in a Steam Sale and I feel there is a load of possibilities in this game if you spend time to dive in.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was scared I couldn't get into this game first. I tried, it was not easy. But I'm learning and progressing bit by bit. So far the best I could do. Was get a victory with the Mortalen ( Reptilian warmongers) on easy difficulty, and only 40% victory treshold. Hey, I know it's not really impressive. But I prefer to start low, and progress the way I wanted. The funny thing is that in most 4x ( they ones where I can of course) I'm just a pacifist ♥♥♥♥♥♥♥ ( the number of pacifist space civilization I created is stellaris is pretty impressive). While here, I don't know I insisted in my win with the Mortalen. And am now trying the Gizurean ( DLC) both war focused races, it's not something I would recomand for anyone starting. But I'm stubborn. I'd recomand starting with the human, or if want to try some xenos, I'd recomand a more "economic and diplomatic" based faction, but in the end if there's one that catch your eye, try it. And it's hard to do it when starting, but there's a lot you can change in a game even before starting it. Try to check videos on the matter. I recommand this game, but it's true that it's not for everyone.
디시인사이드 '디스턴트 월드' 갤러리로 와주세요. 한국 사람들끼리 뭉칩시다
good game so far, but man if yall need to charge me for extra potraits for these species please do i cant keep looking at the same ones, like where's the women, color variety, hair variety, and cloths???
游戏很经典,就是为什么二代各种族的部队都没有专属图标了,一代的图标拿来用不好吗
好起来了
Рекомендую усім вшановувачам космічних ігор.
2000 systèmes, des dizaines de milliers de planètes, et un empire qui tourne pratiquement tout seul si on le laisses faire. C'est le 4X le plus dingue en terme d'échelle. (A coté d'Aurora 4x ?) Le vrai truc fort c'est que la galaxie vit sans toi : évènements, factions, économie privée, tout continue de bouger même quand tu regardes ailleurs. Ça donne l'impression d'un univers vivant plutôt qu'un plateau de jeu figé. Par contre à sa sortie le jeu était clairement pas fini, gros trous dans le gameplay et des plantages, faut être honnête là-dessus. Après plusieurs années de patchs c'est devenu beaucoup plus solide, mais ça reste un jeu qui demande de la patience, autant pour apprendre le jeu que pour le voir devenir vraiment bon.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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