
Distant Worlds 2 is a vast, pausable real-time 4X space strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Emersion
I absolutely love this game. I have always loved 4X strategy games and this game is just one of the better ones out there that just really hits the spot. Yes I will be honest there are issues, but the devs have been doing an amazing job at getting those fixed as well as add new content to the game. This is my most favorite game and I highly recommend giving it a try.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lamentablemente le voy a tener que poner una mala reseña por la performance actual. - Me crasheo el juego 3 veces seguidas en un primer encuentro con un Gravillex. - Al poner en automático una flota, que había sido atacada y daña seriamente, la IA decidió destruir las naves, matando en el proceso un almirante. Excelente...
Норм ну исследование ии смущают
I'll give it a thumbs up because, overall, it's a good game. If there weren’t a better alternative out there, I’d probably call this a very good game. But there is an alternative — and it’s better (Stellaris!) Here’s what I liked: - The galaxy generation and customization options are great. - I appreciate the ship design system, but it’s too obscure and lacks proper explanation or documentation. - The concept of a private economy is interesting — I like how mining and trade are handled without too much micromanagement. - However, it doesn’t make much sense for a hive-minded insectoid species to have a private sector at all. There are some great ideas here, but they’re weighed down by significant issues: - Automation works well in some areas, but is completely unreliable in others — especially military movement, defense, and attacks. That’s fine if you want players to handle it manually, but if you offer automation, it needs to work. - The user experience is extremely poor: counterintuitive, confusing, and clunky. Even after 10+ hours, I was still struggling to find the right menus or commands. - Managing more than 50 colonies becomes a nightmare. It’s hard to spot them on the map, let alone your fleets, borders, or even other empires' territory. - Unit icons and UI symbols are messy and unclear. - The races feel bland and unmemorable — plus, you can’t customize them. - Governments are purely cosmetic; they don’t seem to affect gameplay in any meaningful way. - Leaders, generals, characters — the system is very underwhelming and lacks depth. - There’s no clear way to understand your imports/exports or who you're trading with — which is crucial, since the economy and taxation depend heavily on these mechanics. - There are so many different resources, especially luxury ones, that it becomes overwhelming. It’s hard to figure out what’s where on the map. In summary: it’s an okay game, with a lot of potential. But Stellaris is better — even with its issues, like doomstacks and imperfect combat. At least you can manage your empire without going insane trying to track resources or fleets. And yes, Stellaris costs significantly more, but you get what you pay for.
Интересная и очень глубокая игра, на удивление не очень душная, хоть в начале было трудновато разобраться, как вообще что то делать. Но блин, как будто чего то не хватает...
Good game if you're in a Sci-Fi mode (the music is pretty bad though but it doesn't matter too much).
+
this is a fun game that can be slow
Please fix NaN It is a critical bug destroy all the fun and joy. This error is an absolute blasphemy to the machine god. End this abomination as soon as possible in the name of Omnissiah. I will post this request every once a while until Devs finally terminate this herecy.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $5.8M | 83.8K | 94% | $5.99 | |
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| $5.9M | 23.8K | 90% | $9.99 | |
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