
Distance is an atmospheric racing platformer. Fusing futuristic arcade racing with parkour, survive a deadly, mysterious, neon-drenched city by jumping, rotating, and flying.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had good enough fun with the campaign. Levels were polished, built on challenge, and didn't put any significant emphasis on speed or "a perfect run". Clear that and shift into the arcade mode however, where a bulk of the levels are gated by performance and all of the flaws of the game come into sharp focus. Dark, moody, atmospheric roads and environments become hard to read obstacles that kill your multi-minute attempts. Spectacle becomes distractions from the very deadly 25 meters of road in front of you. Scenic stretches become boring padding across repeated attempts. It doesn't help that, frankly, the vehicle physics are responsive to the point of being boring. You can't lose traction and levels are consistently designed to be blitzed through with non-stop boost (and anything short of that is losing you that gold medal), removing any real speed-handling considerations. Maybe it gets better the deeper you get into arcade mode, but the starting lineup of levels are a huge step down in difficulty, but long enough and hard-to-see enough to tank my continued interest.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really fun Game, The story is out there somewhere but it's worth the buy, Modding scene is doing amazing things. And it's kinda oldschool but with new touch. But really a Gem to have it
Great racing game AND a must-listen soundtrack for all enjoyers of electronic music. This OST covers the whole emotional range, a variety of moods, and energy levels. Bonus points that the lead developer was ALSO the lead musician, that's how you know it's good.
Joga nos mapas do Hotwheels e muito épico.
Parkour and platformer (precision platformer, actually) really are the appropriate tags and description for this game. "Racing" is simply misleading. The campaigns seem interesting enough but I'm not really a fan of the trial and error approach that is mandatory to succeed. And the tasks and options beyond the campaigns have been pretty underwhelming. 71/100
Нечасто побачиш гру, яка відповідає роликам та скріншотам із магазину. NFS нервово курить осторонь, дивлячись на динаміку, красу та простоту Distance. Давно так не зачаровували ігри такого жанру. Нескінченні траси, швидкість, різноманітність рівнів, краса та атмосфера оточують вас і затягують у свій світ, і все це відбувається під атмосферну музику. Спробуйте, і ви не пошкодуєте, дуже рекомендується любителям цього жанру.
Distance is a "Time Attack" racing game. While you can join multiplayer lobbies and race against others, the primary focus is achieving faster times on the Global leaderboards (or your friends list, if you have friends). The game is centered around a Neo-Dystopian futuristic cyber city aesthetic, with many of the Campaign levels taking on a dark/horror aesthetic. The soundtrack is a variety of EDM tracks, from heavy and gritty, to bouncy and whimsical. There are no microtransactions and no season pass. You unlock new cars (which you can color to your liking), by completing in-game achievements. When you buy the game, you get the whole game. What makes Distance unique is the sheer freedom of movement. You're not bound to the road, or the ground for that matter. You have jet thrusters, wings, jumping, and wall magnetism. You can explore (almost) every inch of (almost) every map. A large appeal to the gameplay is going off-course, and finding shortcuts, skip routes, and hidden teleporters to achieve better times on the leaderboards. By virtue of this, there are many secrets to find in many levels. The real meat and potatoes of Distance exists through the custom level editor. It's one of the most robust editors I've ever seen for any video game. There are thousands of player-made custom maps to play, and still many more being created. The editor is so powerful and diverse, people have made custom cutscenes for their tracks, rpg adventures, jet-ski levels, puzzle maps, whack-a-mole, fishing, roleplay playgrounds, a 30 day (real time) jail cell, and every variety of racing track you can imagine. The community, as it stands now, is a small, but dedicated group of (mostly) lovely individuals that reside on the games official Discord server. No matter how new or inexperienced you are with Distance, they are happy to invite you in and be a part of the fun. They have so much to offer in terms of friendliness and technical knowledge. Distance quickly became one of my favorite games, but the warm and inviting community cemented it as the game I come back to every single day. There are two annual community events, centered around Halloween and Christmas. But if you are interested, and dedicated enough, you can host an event for any season. I would love to see more community investment. The game, unfortunately, only has one active developer. Their presence is sparse (I've never seen a developer active since I've started playing). But according to others, they are present during the Christmas event. And they did release the 1.5 update just one week before I found the game. So they are active, but not present. Overall, Distance is a fantastic hidden gem. You won't regret buying this game. I bought a second copy just to support the developers. It runs well on lower end machines. It's better experienced with a controller (in my opinion). And the official Discord server is the place to be, so go join it! Edit: 500 hours later, I still love it! Edit: Another 500 hours later, I still love it! Edit: Yet another 500 hours later, I still love it! Edit: Yet another another 500 hours later, I still love it!
I must've picked this up almost a decade ago, in early access. Finally got around to it in the ever-growing backlog, and I have to say I am loving what I have played. Distance is a solid track traversal / racing game combining the joys of non-stop boosting, 3D tracks and a banging soundtrack to give you an engaging and enjoyable experience. Definitely worth getting, even more so on a sale. Highly recommend.
"Wisdom is a Circle. What you receive, You must give back."
Game is alot of fun and honestly the most unique racing game ive ever played its more of a platformer mixed with parkour and an incredible soundtrack
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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