
Distance is an atmospheric racing platformer. Fusing futuristic arcade racing with parkour, survive a deadly, mysterious, neon-drenched city by jumping, rotating, and flying.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its alot of fun. rilly hard mostly cuz it has a lot of cotrols... but other than that good game!
I love this game. I've been playing since the Beta, and ♥♥♥♥♥♥♥♥♥. It is phenomenial. Some of the best platforming, exciting tracks with music that compliments it well. Fun creepy atmosphere (also not really scary cuz it's a racing game). This game is one of my all time favorites. PLEASE try it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 6.9K | 95% | $14.99 | |
| $4M | 3.4K | 74% | $39.99 | |
| $4M | 7.2K | 92% | $14.99 | |
| $4M | 8.9K | 56% | $29.99 | |
| $4M | 7.7K | 88% | $29.99 | |
| $4M | 6.3K | 74% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $293.2K | 5.2K | 85% | $2.99 | |
| $26.3K | 111 | 87% | $9.99 | |
| $1.1M | 3.8K | 94% | $13.49 | |
| — | 0 | — | — | |
| $35.5K | 135 | 92% | $12.99 | |
| $10.6K | 33 | 82% | $14.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Esse jogo é bom, de forma avassaladora. Mas isso não tem NENHUMA relação com o jogo base. Não que seja algo ruim (muito pelo contrario), mas ele é ofuscado pela sensação de nostalgia e realização da criança que cresceu nos anos 2000 podendo esmirilhar o carrinho pelos reinos de corrida de Acceleracers. Obrigado comunidade desse jogo, você fez uma geração inteira feliz de poder desfrutar de algo que a matel nunca vai fazer por conta propria
This game, on sale for it's $2.50 is such a deal. The game itself is pretty neat, with a stark contrast between speed and lighting. The way the environment directs you through the roads themselves is really nice. It does get hit and miss at times in the later stages with tracks not lighting up, controls being a little too touchy at times or the absurd moments of extreme difficulty spikes, I spent about 30 minutes on 2 stages aka 1/5th of my playtime on 2 stages. there are somewhere 30 stages total spread between 3 chapters. Another good portion was me testing out the VR aspect of the game. Gee golly, don't be like me, don't subject yourself to that hell. It's super cool and immersive, but you're forced into first person perspective in the cockpit of the car. There is a reason games with XYZ movements are typically in 3rd person. It was rough to put it lightly. Slow, trepidatious and overall miserable in a game all about speed. They give you an option to add your own music to the game, which I took advantage of fully. You should consider some f-zero type music, but with the art direction of the game I indulged in some dark synthwave which was an amazing decision, it paired perfectly. Aside from the campaign, there is arcade and multiplayer and an entire workshop full of tracks. This is such a great deal on sale, if you like fast paced driving games, I highly recommend you pick this one up while it's on sale. I only did the campaign but that was a solid 8/10 for me
Man, this game is tough. It will sure take a lot of time and effort to get a hang of the controls and master each level individually. I mean, you have to drive, jump, spin around and fly with a super cool futuristic car all in high speeds. But the soundtrack though. Each one is a total banger! Main reason I don't let my frustration give in when I keep failing. So, as much as this game is a finger twister for me it's still super enjoyable and satisfying to play.
The devs took the phrase "I am speed" a little too seriously [spoiler](they snorted it)[/spoiler].
finished the first three campaigns and its really good i recommend you use a controller with this game the physics are pretty simple to understand once you start thinking
An okay, but akwardly difficult game that is still fair, and has every feature you could want. Split screen racing, online, VR, workshop, level editor, ect. If this game was released like it is now, without having gone through early access, it would have been a phenomenal hit.
The VR mode is underrated. A must play if you're into VR games.
CAR?
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.