
A first-person puzzle game. Simply walk to the door.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm dizzy. Its short, good. But I hate it. Lol bye forever
👍
Really good, had me overthinking on what to do (would recommend).
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Disoriented is a very decent puzzle game for the price. It's a very simple game in concept but it shows a good amount of depth as you play it. The game is all about making your way through abstract spaces where gravity changes as you walk along ramps, with other mechanics such as rotating map pieces and teleporters adding extra complexity in later levels. While the visuals are almost completely composed of minimalist whites and greys, Disoriented is fairly pleasing to look at, the thick outlines and soft shading really complemented the game's peaceful atmosphere and soundtrack. All of the sounds in the game are pleasantly soothing as well. Many indie games that take on a "minimalist" style feel like a collection of built-in assets put together in engine in a few hours, but this is far from the case with Disoriented. The game is fairly short, only offering 30 levels, but your playtime will vary depending on how quickly you adjust to the constant shifts in gravity and perspective. I had a fairly easy time with the game, as I've played a lot of other games featuring gravity mechanics before, but the game still offered me plenty of challenges that changed the way I thought about the game over time. It took me just under 5 hours to fully complete the game. As stated before, this game heavily relies on shifts in gravity and perspective, if you get motion sickness easily then you might find this game quite difficult to get through. I suspect this is why the first dozen levels are so simple - they're there to warm you up to these confusing spaces before hitting you with anything too demanding. At about the mid-point of the game, the difficulty of the puzzles starts to ramp up, and you can hit a brick wall here if you got too used to the leisurely pace of the start of the game. There are some really fun and fair puzzles from this point onward though, so if you can manage to keep your head from spinning, there's a lot of great "aha!" moments waiting for you. Strangely enough, the last few levels did seem slightly easier to me than what had come before, with the standout mechanic of the hardest levels being oddly absent. Unfortunately, the game doesn't really have a ending, or story at all for that matter. You get 30 levels, that's it. Once you're done, it spits you out to the main menu without even a credits scene. There is a kind of "collectable" in the game where you can plant little trees throughout the levels, but they have no impact on anything other than achievements. Overall, Disoriented is a nice little experience for the price. I really enjoyed booting it up and playing a level or two as a little brain exercise in the morning. Every puzzle felt fair and the peaceful atmosphere and visuals meant that I never felt uncomfortable playing the game even when constantly flipping upside-down and falling backwards. I really recommend giving this odd little game a go.
У разраба явно проблемы с ориентацией
7/10 The last 10 levels (out of 30) were too much
En vrai c'est bien et rarement cher donc c'est coolos
아.. 진짜 너무 어렵다...
[h1]Rating:5/10[/h1] [b]Completion difficulty:1/10[/b] It's a short game about switching gravity. Simple, without any frills. If you really think you'll like it, you should buy it, but if you're just lukewarm on it you may want to pass and find another puzzle game to enjoy.
A fun and fairly short puzzle game that does a decent job of introducing and building upon its gameplay mechanics. The difficulty progression feels smooth, as the first time you encounter a mechanic, it’s not too hard to figure out how to use it correctly. The gameplay features a few core mechanics: - Walking up curves changes which direction is down. - Switches that piece together parts of the level. - Toggle switches to change between night and day, affecting platforms that appear or disappear. - Teleporters for navigating puzzles. The levels do a good job of combining these mechanics in interesting and creative ways, making it an engaging experience throughout.
Players by region
Where this game's players are, estimated from review languages.
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