
In a city driven by corruption, three hardened citizens rise to uncover a conspiracy threatening its fate. Define your playstyle and engage in lethal high-octane combat, or keep out of sight in gripping stealth action.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 12 → 0/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.59−90% | 173reviews | 72% | — | $4.4K |
| $1.59−90% | 106ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
潜行判定迷幻到离谱,敌人隔墙锁敌、贴脸瞎眼两极反转,蹲草半天不如莽冲效率高;地图设计敷衍,重复场景 + 无脑堆怪,任务全是 “偷文件→杀目标→跑路” 的流水线,毫无策略感;操作手感僵硬,枪械射击软得像打空气,技能 CD 长到离谱,近战更是刮痧;剧情碎片化严重,三线叙事毫无关联,人物塑造扁平到像纸片;BUG 遍地都是,卡地形、任务卡死是常态,存档点少得抠门,死一次就得从头再来。
A clunky, cheap-looking game that doesn't even feel good to play. I commend the developers for making a game, it must have been a lot of hard work; I wish them good fortune on their next game/
Disjunction salió en 2021, pero se siente varias décadas más viejo. Y no precisamente por los gráficos. El pixel art es correcto. No le ayuda tener unos diseños de personajes y de escenarios tan sumamente manidos, aburridos y olvidables, pero no está mal. No es eso lo que lo envejece. El problema de Disjunction es que el gameplay loop es tremendamente aburrido. Las cuatro primeras misiones se llevan a cabo con dos personajes distintos, en dos localizaciones diferentes. Sin embargo, las cuatro son iguales. Los dos personajes hacen lo mismo y los dos escenarios, aunque uno es una clínica y otro un almacén, se sienten igual de muertos. Para colmo, el objetivo en las cuatro misiones también es prácticamente idéntico. Probablemente haya algo más que rascar, pero sinceramente el argumento tampoco ofrece ningún incentivo para perseverar.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese
| $15.99 |
| 71ratings |
| 82% |
| — |
| not modelled |
| $1.89−88% | 49ratings | 72% | — | not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1][b]「西暦2048年。クロームの輝きも、流れる血の色も、すべてはノイズの中に消えていく」[/b][/h1] [h1]ストーリー[/h1] 西暦2048年のニューヨーク。 経済崩壊と環境汚染、そして新型ドラッグ「シャード」の蔓延により、街は荒廃していた。 私立探偵のフランク、元ボクサーのジョー、ハッカーのスパイダー。 立場も能力も異なる3人の主人公は、ある陰謀に巻き込まれ、それぞれの視点から一つの真実へと近づいていく。 [h1]概要[/h1] テクノワールな世界観を持つ、見下ろし型のステルス・アクションRPG。 『メタルギア』シリーズや『ホットライン・マイアミ』の影響を感じさせるシステムで、敵の視界をかいくぐり、気絶させるか、殺害するかを選択しながらミッションを遂行する。 3人のキャラクターはそれぞれ固有のアビリティ(煙幕、突撃、ホログラムなど)を持っており、行動の選択によってストーリーが分岐するマルチエンディング方式を採用している。 [h1]感想[/h1] 「教科書通りの優等生」悪いゲームではないが、クリア後には何も残らない。 正直なところ、このゲームを表すのに「佳作(Decent)」以上の言葉が見つからない。 ドット絵で描かれたサイバーパンクな雰囲気は良く、ステルスアクションとしての挙動も基本に忠実で、バグも少なく丁寧に作られている。3人の主人公を使い分けるシステムも悪くない。しかし、全てにおいて「どこかで見たような要素」のパッチワークであり、本作ならではの強烈なフックや、心を揺さぶる驚きが欠落している。 ストーリーは王道の陰謀劇だが平坦で、キャラクターの掘り下げも浅いため、感情移入する前にエンディングを迎えてしまう。「サイバーパンク作品」として期待するような、尖った哲学や退廃的な美学の深淵を覗くことはできない。 [h1]評価[/h1] 【GOOD】 ・サイバーパンク・ステルスアクションとして、及第点のシステムと操作性を備えた堅実な作り。 ・緻密なドット絵で描かれたニューヨークの景観や、雰囲気のあるシンセウェイヴのBGM。 ・殺害か非殺傷かによって展開が変わるRPG要素があり、自分のプレイスタイルを物語に反映できる。 【BAD】 ・全体的に「既視感」が強く、ストーリー、システム共に本作独自の強烈な個性が感じられない。 ・3人のキャラクターに性能差はあるものの、やることは基本的に同じ(隠れて進む)であるため、中盤以降は作業的な退屈さを感じやすい。 ・「佳作」止まりであり、プレイ後に誰かに熱く語りたくなるような感動や衝撃は、残念ながら皆無である。
A very good top-down combining stealth and combat with a nice variety of abilities. The gameplay remains engaging throughout and never becomes repetitive. The main downside is simply that the game is too short - after 8 hours, I was left wanting more. 100% Completion Time : 24.1H Completion Difficulty : 4/10 Playthroughs : 2 minimun - 3 recommended Missables : Yes - choices achievements Notable requirements : Complete the game without killing and killing anyone, collect all story-related item, final level with all characters.
不合理设计
una mierda, el juego parece que tiene lag, pero no, ES ASÍ DE LENTO Y DESESPERANTE
Disjunction was a hell of a ride. I wasn't expecting this game to be as good or fun as it was. It hold the record for longest stream on my channel now lol. I love that you can be aggressive with the stealth. It was fast paced not slow like some similar games out there. The story and characters were solid and fun to explore and learn. The abilities where good i just didn't use them as much as i probably should have. Overall I have no complaints about this game and think you all should try it and enjoy it like I did.
The game play, world, story, and pretty much everything feel so unpolished. Nothing is outright terrible per but nothing is good either. Everything feels so barebones. The bones that are here are decent and should've been polished more. I really wanted to enjoy this game but i wasn't.
Its an okay game for a retro style. Gets a bit too tricky in places although still seems possible with a little luck. Anyway, for a small price, keeps players entertained for 10hrs+
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6K | 14 | 64% | $4.99 | |
| — | 666 | 77% | — | |
| — | 0 | — | — | |
| $0 | 0 | — | $1.99 | |
| — | 0 | — | — | |
| $2.9M | 15.7K | 95% | $6.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4K | 97 | 86% | $1.99 | |
| $4.4K | 72 | 93% | $3.99 | |
| $4.4K | 52 | 92% | $3.99 | |
| $4.4K | 50 | 80% | $4.99 | |
| $4.3K | 124 | 75% | $1.99 | |
| $4.3K | 94 | 98% | $2.99 |