
You're an NPC who gives quests to heroes. Play through 7 scenarios in this humorous narrative adventure with management sim gameplay and a real sassy manager. Now get to work!
Modeled estimate, not a reported figure. How we estimate →
About

Welcome to your new job, NPC: Giving out quests to local adventurers!
Choose quests which are appropriate to their level to help them become mighty, and perhaps some day one of your clients will become the hero of the town.


Each With Multiple Endings:
Get Fired
Get Assassinated
Destroy the Entire World
Join a Cult
Start a Mutiny
... and More!
(A full playthrough is 3-5 hours, a completionist run is 10+)


Featuring Responsive Dialogue:


Who each have their own:
Personality
Class & level
Likes & dislikes

A selection of the world's mighty heroes! (aka not you.)
Playable with controller, mouse, keyboard, or hybrid
Playable with 1 or 2 hands
Curvy font option for readability vs the traditional pixel font
Option to adjust the text speed to show dialog fast vs. instantly

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is not as funny as the idea sounds. It's very repetitive. And it looks like trollface with different hairstyles.
I wouldn't really call "NPC" a character which decides to which hero to assign which quest and whose choices change the fate of the world around them. It's like saying that in all tycoon/management (and some strategic) games you're playing as an "NPC". Additionally, the game is pretty clunky, especially in its controls. The core issue gameplay-wise though is that each stage has some trial-and-error components (and one mistake can mess up the whole level) and multiple possible endings and achievements, but replaying through stuff is pretty slow as there is no way of fast-forwarding already seen dialogues. This is even worsen by the fact that after a few levels, the assign-quests mechanic becomes pretty mechanical as it has no depth. The story though is funny, so if you're ok spending a few bucks for a few hours of silly (non-derogatory) dialogues, then go for it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Petit jeu très sympa, je suis agréablement surprise par l'histoire et le concept du jeu. Parfait pour occuper une aprem' ou un week-end si on veut le finir à 100%.
Прикольная задумка за каких-то полтора бакса) Описывать нет смысла, ибо исключительно точно соответствует и названию, и описанию в Стиме. Отмечу юмор и общую воздушную атмосферу.
This game is so addictive! The characters, dialogue, and storyline are so funny - I definitely recommend this one :) NEED MORE
Bon, c'est rigolo et original, mais dans un jeu comme ça, la qualité de la rédaction est quand même un minimum. Parmi les devs, l'un au moins est visiblement francophone. De plus, on a quand même largement les outils, aujourd'hui, pour produire des textes de qualité, ou au moins syntaxiquement correctes. On sent que c'est un premier projet. Bonne chance aux devs pour la suite !
Maintenant je comprends une chose. Les aventuriers sont autant des chieurs que les pnjs.
Salut salut, une petite vidéo de 1Min avec Too Short for You sur Quest Giver: https://youtu.be/-bfR1PBtS74 Merci et bon jeu à tous =)
I found it interesting trying to work out all the different story line endings for each scenario - A simple but fun, engaging game.
I'm really having fun with this one. In Quest Giver, you take on the role of an NPC that assigns quests to adventurers. Simple enough. Your character works for an agency of sorts that hires out these NPCs under the expectation that you do as you're asked and give those quests to the proper individual and forward the story as necessary. If you do or not, however, is entirely up to you... The TL;DR is that it's fun, amusing, and simple, although there's a bit of stutter in the dialogue related to character emotes. Overall, 8.5/10; well worth it at full price and absolutely a steal on sale. What I like: • The humour is snarky and occasionally dark. • The art style is fun and distinctive. • The music and SFX have adjustment sliders. • The manager. Enough said there. • A fast forward button for when you want to skip dialogue to the next choice or the next day. You have the choice to either give the right quest to the right person, the wrong quest to the wrong person, or even no quests at all, if you wanna just phone it in. There are consequences, either way, and bonuses if the quest jives well with the character type. • Text speed options. • Volume sliders for the music and SFX. • Discovering the glory of Bazak'nar. What I think could be improved: • The flow of dialogue, mostly regarding characters emoting being their own separate line break. Everything else flows fairly well, but waiting for a wink or grin to play out so I could click through to the next line felt a little bit sluggish. • The mission select map is a little bit difficult for me to read and control using the mouse. • I disappointed Bazak'nar. Unforgivable. My day was ruined and my disappointment was immeasurable.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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