
A short, unique survival-farming-base-building-tycoon-horror game where you must survive through washing dishes. Explore mysterious depths, manage resources, and unravel a cryptic narrative. In DWS, a chore becomes a journey to freedom.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Встать. Получить тарелки. Помыть тарелки. Отправиться в реальность лифта Бояться. Набрать посуду. Бояться, но всё равно набрать посуду. Вернуться, выдохнуть. Помыть добытую посуду. Ловить рыбу. Спать. Повторить. Если это медитативное удовольствие не излечит от тревожности и депресии, то уже ничего не излечит.
Good game ! Would love to have more content !
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Kinda fun gameplay loop, the spoopy stuff is lame imo. Honestly the platforming at the end is so out of place and frustrating. Im suposed to be washing dishes not making pixel perfect jumps with sluggish controls.
This game is so much fun, I wish someone would invent a way to do this in real life.
I tried so hard to like this game. It does some things well, the atmosphere is good and it has creative ideas for entities. The problem was that the randomly generated enemies rarely showed up for me to the point where I thought my game was broken so the repetitive maze environments were the majority of my gameplay experience. It is also not friendly for people doing living room gaming. I needed to use a magnifier to read the text while interacting with the upgrade console and desktop in the game and that was incredibly frustrating. If they made entity spawning consistent, lowered the requirement for upgrades, and added UI scaling, I would be willing to revisit the game.
W Game, the base-building stuff was more fun than the backrooms stuff imo, but still a good time
myju myju
Great way to spend spare time, and man do I suck at jumping.
I love the core gameplay of this game. i do wish it incentivizes you to explore more of it and to personalize the room. the game kinda ends too soon to fully explore that. also the ending was like not at all what made the game fun. very out of place to have that there.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $3.5M | 4K | 85% | $17.49 | |
| $880.8K | 2.2K | 89% | $9.99 | |
| $545.8K | 1.1K | 78% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $208.5K | 1.5K | 91% | $5.99 | |
| $208.4K | 527 | 56% | $9.99 | |
| $208.6K | 1.1K | 85% | $9.99 | |
| $208.6K | 2K | 90% | $3.99 | |
| $208.7K | 369 | 73% | $16.99 | |
| $208.3K | 412 | 46% | $24.99 |